Cove: Difference between revisions
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{{ | {{towns|noswitch=[[file:Adventure Map Cove capitol (HotA).gif]]<br>Fully built Cove, as seen on the [[adventure map]]}} | ||
'''Cove''' is a neutral [[alignment]] [[town]] with the [[captain]] and [[navigator]] [[hero class]]es. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents [[Regna]]. | '''Cove''' is a neutral [[alignment]] [[town]] with the [[captain]] and [[navigator]] [[hero class]]es. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents [[Regna]]. | ||
Cove's [[native terrain]] is [[swamp]]. | Cove's [[native terrain]] is [[swamp]]. | ||
===Cove creature dwellings=== | |||
* [[Nymph Waterfall]] | * [[Nymph Waterfall]] | ||
* [[Shack]] | * [[Shack]] | ||
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* [[Maelstrom]] | * [[Maelstrom]] | ||
===Cove specific buildings=== | |||
* [[Pub]] - [[Horde building]] which increases [[Crew Mate and Seaman|crew mate and seaman]] growth by +4 per week. | * [[Pub]] - [[Horde building]] which increases [[Crew Mate and Seaman|crew mate and seaman]] growth by +4 per week. | ||
* [[Roost]] - [[Horde building]] which increases [[Stormbird and Ayssid|stormbird and ayssid]] growth by +3 per week. | * [[Roost]] - [[Horde building]] which increases [[Stormbird and Ayssid|stormbird and ayssid]] growth by +3 per week. | ||
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* [[Lodestar]] - [[Grail]] building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp. | * [[Lodestar]] - [[Grail]] building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp. | ||
==Cove building tree== | |||
[[File:CoveBuildings_eng.png|600px|left]] | |||
[[Image:Cove-in.png|right|border|500px]] | [[Image:Cove-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | {| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;" | ||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ||
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!colspan=2| Troop cost/week: !!colspan=2| 29935 {{Gold}} + 4 {{Sulfur}} | !colspan=2| Troop cost/week: !!colspan=2| 29935 {{Gold}} + 4 {{Sulfur}} | ||
|} | |} | ||
{{clear|left}} | |||
===Common buildings=== | |||
{{Common buildings|Cove|Cannon|+1 {{S}}|bs1={{-}}[[file:Curse.png|Curse|link=Curse]]|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]][[file:Blind.png|Blind|link=Blind]] |bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4={{-}}[[file:Armageddon.png|Armageddon|link=Armageddon]]| no_5 = }} | |||
==Heroes== | |||
{{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} | |||
{{Hero table}} | |||
{{Cove hero table}} | {{Cove hero table}} | ||
|} | |} | ||
===Banned secondary skills=== | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
Both {{PAGENAME}} hero classes cannot learn {{ss|Necromancy}}. | |||
{{Creature table}} | ==Creatures== | ||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | |||
{{Cove creature table}} | {{Cove creature table}} | ||
|} | |} | ||
{{user commentary| | |||
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. | Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. | ||
== Pros == | ===Pros=== | ||
* 2 fast ranged attackers, with very nice specials. | * 2 fast ranged attackers, with very nice specials. | ||
* Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.) | * Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.) | ||
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* Native terrain is [[swamp]], which makes it hard for other units to traverse. | * Native terrain is [[swamp]], which makes it hard for other units to traverse. | ||
== Cons == | ===Cons=== | ||
* Fastest creature is [[Haspid]] with speed 12. | * Fastest creature is [[Haspid]] with speed 12. | ||
* Units and heroes relatively low on defence. | * Units and heroes relatively low on defence. | ||
* Only 2 fragile flying units. | * Only 2 fragile flying units. | ||
* [[Mage Guild]] is limited to level 4. | * [[Mage Guild]] is limited to level 4. | ||
}}{{end of user commentary}} | |||
== See also == | == See also == | ||
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[[Category: Cove]] | [[Category: Cove]] | ||
__notoc__ | __notoc__{{keywords}} |
Revision as of 12:53, 5 June 2021
Fully built Cove, as seen on the adventure map |
Towns |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Cove is a neutral alignment town with the captain and navigator hero classes. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents Regna.
Cove's native terrain is swamp.
Cove creature dwellings
Cove specific buildings
- Pub - Horde building which increases crew mate and seaman growth by +4 per week.
- Roost - Horde building which increases stormbird and ayssid growth by +3 per week.
- Grotto - Allows the guest hero to sacrifice creatures or artifacts, gaining experience.
- Thieves' Guild - Opens 2 additional levels of information in Thieves' Guild, provides towns and garrisons information on enemy towns.
- Shipyard - Enables town to build a boat. Can only be built if town is adjacent to water.
- Lodestar - Grail building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp.
Cove building tree
Resource | Basic | Upgrades | All |
---|---|---|---|
37300 | 31500 | 91300 | |
75 | 40 | 190 | |
61 | 30 | 141 | |
7 | 16 | 37 | |
2 | 11 | 27 | |
0 | 9 | 23 | |
10 | 34 | 58 | |
Troop cost/week: | 29935 + 4 |
Common buildings
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Both Cove hero classes cannot learn Necromancy.
Creatures
Cove creatures | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Nymph | 1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 | Teleporting, Immune to ice | ||
Oceanid | 1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 | Teleporting, Immune to ice | ||
Crew Mate | 2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 | |||
Seaman | 2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 | |||
Pirate | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 | Ranged (4 shots), No melee penalty | ||
Corsair | 3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 | Ranged (4 shots), No melee penalty, No enemy retaliation | ||
Sea Dog | 3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 | Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | ||
Stormbird | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 | Flying | ||
Ayssid | 4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 | Flying, Ferocity | ||
Sea Witch | 5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Sorceress | 5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 | Ranged (12 shots), Casts Weakness / Disrupting Ray | ||
Nix | 6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 | Ignores 30% of enemy attack value | ||
Nix Warrior | 6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 | Ignores 60% of enemy attack value | ||
Sea Serpent | 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 | , 1 | Poisonous | |
Haspid | 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 | , 2 | Poisonous, Revenge |
User commentary
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Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Pros
Cons
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