Cure

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Cure
Cure.png
School:  Water Magic
Level:  1st
Cost:  6/5
Duration:  instant
 Basic effect
Removes all negative spell effects from target, allied troop and heals it for (10 + (power x 5)) health points.
 Advanced effect
Removes all negative spell effects from target, allied troop and heals it for (20 + (Power x 5)) health points.
 Expert effect
Removes all negative spell effects from all allied troops and heals each for (30 + (Power x 5)) health points.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   54
Town portrait Rampart small.gif Rampart   54
Town portrait Tower small.gif Tower   39 (31*)
Town portrait Inferno small.gif Inferno   31
Town portrait Necropolis small.gif Necropolis   0
Town portrait Dungeon small.gif Dungeon   30
Town portrait Stronghold small.gif Stronghold   31
Town portrait Fortress small.gif Fortress   53
Town portrait Conflux small.gif Conflux   31
Town portrait Cove small.gif Cove Horn of the Abyss   31
* Without Library

Cure is a 1st level spell in the School of Water Magic.

Heroes with Cure as a starting spell:

Heroes with Cure as a specialty:

Units immune to Cure: