Curse: Difference between revisions

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{{Fire spells}}{{Spell
{{Fire spells}}{{Spell|0|0|25|20|31|54|30|0|0|0|0
  | school      = fire magic
  | school      = Fire Magic
  | level      = 1st
  | level      = 1st
  | cost        = 6
  | cost        = 6/5
  | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]
  | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]
  | b_effect    = The targeted enemy unit delivers minimum damage when attacking.
  | b_effect    = Causes the selected enemy unit to inflict minimum damage when attacking.
  | a_effect    = The targeted enemy unit delivers (minimum damage 1) when attacking. Base damage for each creature cannot be reduced to below 1.
  | a_effect    = Causes the selected enemy unit to inflict (minimum damage '''-1''') when attacking. Base damage for each creature cannot be reduced to below 1.
  | e_effect    = All enemy units deliver (minimum damage 1) when attacking. Base damage for each creature cannot be reduced to below 1.
  | e_effect    = Causes '''all''' enemy units to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1.
}} It is a [[counter]]part for the spell [[bless]].
| no_appear  = {{Town|Castle}}<br>{{Town|Rampart}}
}} It is a [[counter]]part for the spell [[Bless]].  The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage).  It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).


==Units immune to its effects==
For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8).
*[[Efreet]]i/[[Efreet Sultan]]s
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s
*[[Firebird]]s/[[Phoenix]]es
*[[Undead]]s


==Artifacts rendering your units immune to Curse==
'''Heroes with Curse as a starting spell:'''
*[[Pendant of Holiness]]
* {{H2|Aine|Wizard}}
* {{H2|Elleshar|Druid}}
* {{H2|Ingham|Cleric}}
* {{H2|Vidomina|Necromancer}}


==Units capable of casting Curse(after attack)==
'''Units immune to its effects:'''
*[[Black Knight|Black]]/[[Dread Knight]]s
* [[Undead]]
*[[Mummy|Mummies]]
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}}


[[Category: Spells]]
'''Artifacts rendering your units immune to Curse:'''
*{{An|Pendant of Holiness}}
 
'''Units capable of casting Curse (after attack):'''
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}
*{{Cn|Mummy}}
 
[[Category: Spells]]{{keywords}}

Revision as of 15:16, 2 September 2021

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
School:  Fire Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
Causes the selected enemy unit to inflict minimum damage when attacking.
 Advanced effect
Causes the selected enemy unit to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Expert effect
Causes all enemy units to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   25 (20*)
Inferno   31
Necropolis   54
Dungeon   30
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).

For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).

Heroes with Curse as a starting spell:

Units immune to its effects:


Artifacts rendering your units immune to Curse:

Units capable of casting Curse (after attack):