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==== I<sub>1</sub>: Attack-Defense difference ==== The Attack-Defense difference (ADD), denoted by I<small>1</small> and R<small>1</small> in the formula, is typically the main modifier of the base damage. It is calculated as the difference between the attacker's attack value and the defender's defense value. These are determined by adding up the attack skill of the attacking hero and of the attacking creature type, and by adding up defense skill of the defending hero and defending creature type. Spells and creature abilities that affect attack or defense values, such as [[Bloodlust]] or [[disease]], are also taken into account in this part of the formula, as are any bonuses from [[native terrain]] or hero's [[Hero_specialty#Creature_specialties|creature specialties]]. If the attacking creature's total attack value is higher than the defending creature's total defense value (i.e., the difference is positive), then the attacking creature receives a 5% bonus to its base damage for every point the attack value is higher. If the difference is negative, then the attacking creature receives a 2.5% penalty to its total damage for every point the attack value is lower. A positive ADD therefore increases damage, meaning that the variable I<small>1</small> in the formula is positive whereas R<sub>1</sub> is 0. Conversely, a negative ADD decreases damage, meaning that R<small>1</small> is positive whereas I<small>1</small> is 0. An Attack-Defense difference of 0 does not modify base damage. The ADD can modify base damage only up to +300% (400% damage dealt) if ADD is positive, and up to -70% (30% damage dealt) if ADD is negative. These limits are reached by a positive ADD of +60 and a negative ADD of -28. This means that a high attack skill can grant no more than +300% bonus damage, whereas a high defense skill can grant no more than a -70% penalty. Thus, the Attack-Defense difference can modify a base damage of 100 to no more than 400, and to no less than 30.
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