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{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0|0
{{Earth spells}}{{Spell
  | school      = Earth Magic
  | school      = earth magic
  | level      = 2nd
  | level      = 2nd
  | cost        = 10/8
  | cost        = 10
  | duration    = instant
  | duration    = instant
  | b_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (10 + (power x 5)) damage to them.
  | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.
  | a_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing ('''20''' + (power x 5)) damage to them.
  | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.
  | e_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing ('''30''' + (power x 5)) damage to them.
  | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.
}} It damages all [[living]] and even [[non-living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].
}} It damages all [[living]] creatures. Death ripple can olly appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].


'''Heroes starting with Death Ripple:'''
[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell.
* {{Hn|Septienna|Necromancer}}
'''Creatures immune to Death Ripple:'''
* [[War Machine]]s
* [[Undead]]  
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Artifacts that provide immunity to Death Ripple:'''
* {{An|Pendant of Life}}


{{user commentary|
== Comments & debate ==
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pendant of Life.  
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pedant of Life.  


;Using Death Ripple
;Using Death Ripple
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;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s
Because 100 Pixies has a much higher [[army strength]] than 4 wights, the pixies will split up into 7 stacks with 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septienna's turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn.  
Because 100 Pixies has a much higher army value than 4 wights, the pixies will split up into 7 stacks with 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septiennas turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn.  


After the battle, Septienna can use a nearby [[Magic Well]] if present, and repeat this strategy with the Skeletons she has risen.  
After the battle, Septienna can use a nearby [[Magic Well]] if present, and repeat this strategy with the Skeletons risen by Septienna.  


;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]
;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding.
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding.  
}}{{end of user commentary}}


[[Category: Spells]]
[[Category: Spells]]
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