Death Ripple: Difference between revisions

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(armageddon vs death ripple in terms of damage points)
(variable and constant damage points clearification)
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This spell is only useful early on in the game and should only be used through two scenarios: having an [[undead]] army or wearing the [[Pendant of Life]].
This spell is only useful early on in the game and should only be used through two scenarios: having an [[undead]] army or wearing the [[Pendant of Life]].


It can be seen as a mini-[[Armageddon]], with 1/10 the variable damage (1 [[spell power]] point resulting in 5 damage points with death ripple, 1 [[spell power]] point being 50 damage points with armageddon) and base damage points of 10/20/30 damage points instead of the 30/60/120 damage points [[secondary skill]] dependant base damage spread that armageddon has.
It can be seen as a mini-[[Armageddon]], with 1/10 the variable damage (1 [[spell power]] point resulting in 5 damage points with death ripple, 1 [[spell power]] point being 50 damage points with armageddon) and a base damage point [[secondary skill]] spread of 10/20/30 instead of the 30/60/120 damage points that armageddon has at Basic, Advanced or Expert.


Indubitably one of the most useless spells. The damage dealt doesn't scale enough with the Hero's Power, so it's a complete waste of mana unless your Power is 30+ (resulting in a maximum 180 points of damage at Expert (the damage spread being 160/170/180 (Basic/Adv/Expert)), without the +50% Earth damage [[Orb of Silt]], then it would be a measly damage of 270 damage points at Expert to any non-undead unit or any hero without the [[Pendant of Life]]) and even then it doesn't even tickle enemies in the end-game. [[User:Cid SilverWing|Cid SilverWing]]
Indubitably one of the most useless spells. The damage dealt doesn't scale enough with the Hero's Power, so it's a complete waste of mana unless your Power is 30+ (resulting in a maximum 180 points of damage at Expert (the damage spread being 160/170/180 (Basic/Adv/Expert)), without the +50% Earth damage [[Orb of Silt]], then it would be a measly damage of 270 damage points at Expert to any non-undead unit or any hero without the [[Pendant of Life]]) and even then it doesn't even tickle enemies in the end-game. [[User:Cid SilverWing|Cid SilverWing]]

Revision as of 05:36, 23 January 2014

File:Death ripple.jpg

Template:Spelltable

Damages all non-undead units. Template:Skills

Related artifact

Heroes that specialize in Death Ripple

Description

Usually only used when commanding undead armies, Death Ripple isn't all that powerful because of the measly 5x damage, and you are usually better off casting something much more powerful. But it has its uses-you can use it to wake up your own blinded stacks in lieu of a Cure or Dispel, or to wipe out enemy scouts who are running around with just 7 stacks of 1 fast creature each. The only Mage Guild you can find this spell in is the one in the Necropolis.


Comments

This spell is only useful early on in the game and should only be used through two scenarios: having an undead army or wearing the Pendant of Life.

It can be seen as a mini-Armageddon, with 1/10 the variable damage (1 spell power point resulting in 5 damage points with death ripple, 1 spell power point being 50 damage points with armageddon) and a base damage point secondary skill spread of 10/20/30 instead of the 30/60/120 damage points that armageddon has at Basic, Advanced or Expert.

Indubitably one of the most useless spells. The damage dealt doesn't scale enough with the Hero's Power, so it's a complete waste of mana unless your Power is 30+ (resulting in a maximum 180 points of damage at Expert (the damage spread being 160/170/180 (Basic/Adv/Expert)), without the +50% Earth damage Orb of Silt, then it would be a measly damage of 270 damage points at Expert to any non-undead unit or any hero without the Pendant of Life) and even then it doesn't even tickle enemies in the end-game. Cid SilverWing