Death Ripple

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Revision as of 04:14, 1 August 2014 by Kapteeni Ruoska (talk | contribs) (After reading this, reverted back to the old.)
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School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Death Ripple
School:  earth magic
Level:  2nd
Cost:  10
Duration:  instant
 Basic effect
All creatures (except undead) troops take (10 + (power x 5)) damage.
 Advanced effect
All creatures (except undead) troops take (20 + (power x 5)) damage.
 Expert effect
All creatures (except undead) troops take (30 + (power x 5)) damage.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Death Ripple is a 2nd level spell in the School of earth magic. It damages all living creatures. Death ripple can olly appear in necropolis' mage guild. Additionally, it can be learned from shrine of magic gesture or scholar.

Pendant of Life makes it wearer immune to death ripple spell. Septienna the necromancer specializes in death ripple spell.

Comments & debate

Death ripple is somewhat useful when palying with necropolis and having an undead army, or if you happen to found Pendant of Life, which makes your troops immune to death ripple spell. Even then, it is mostly useful in the beginnig of the game because its reltively low damage capability. With a quite high spell power of 30, death ripple does merely 180 damage, which is not enough to destroy even ballista. With Orb of Silt (+50% earth spell damage), the damage will rise to 270 points.

One use of death ripple is, that you can wake up your own units from blind or simila effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature.