Dendroid Guard and Dendroid Soldier: Difference between revisions

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== Others ==
Building the [[Dendroid Saplings]] increases dendroids' growth by 2 per week.
== Special ability ==
== Special ability ==
Dendroids' attack causes an enemy to bind to the ground, unable to move until the stack of dendroids that entangled them moves or perishes. The visual effect of binding is a bunch of roots appearing from the ground. [[Harpy and Harpy Hag|Harpies]] are the exception because of their [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. They are bounded to the original hex they attacked from, and are not unbinded if the dendroid stack moves or dies.
Dendroids' attack causes an enemy to be bound to the ground, unable to move until the stack of dendroids that entangled them moves or perishes. The visual effect of binding is a bunch of roots appearing from the ground.  
 
[[Anti-Magic]] doesn't protect units from being bound by this ability.


Building the [[Dendroid Saplings]] increases dendroids' growth by 2 per week.
In [[Shadow of Death]] and until version 1.3.3 of [[Horn of the Abyss]] the ability is bugged when used on [[Harpy and Harpy Hag|Harpies]] attacking with [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. After dendroids retaliated harpies are bound to the original hex they had attacked from and remain bound even if the dendroid stack moves or dies.


== Heroes with a specialty ==
== Heroes with a specialty ==

Revision as of 20:50, 3 May 2020

Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Dendroid Guard
 Cost per troop 

350

Attack 9
Defense 12
Damage 10–14
Health 55
Speed 3
Movement Ground
Size 1
Growth 3 (+2)
AI Value 517
 Special abilities:
Binding
Dendroid Soldier
 Cost per troop 

425

Attack 9
Defense 12
Damage 10–14
Health 65
Speed 4
Movement Ground
Size 1
Growth 3 (+2)
AI Value 803
 Special abilities:
Binding
Dendroid Arches    Armageddon's Blade
 Horn of the Abyss

Dendroid Guards and Dendroid Soldiers are level 5 creatures of Rampart, that are recruited from the Dendroid Arches.

"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed." RoE manual

Others

Building the Dendroid Saplings increases dendroids' growth by 2 per week.

Special ability

Dendroids' attack causes an enemy to be bound to the ground, unable to move until the stack of dendroids that entangled them moves or perishes. The visual effect of binding is a bunch of roots appearing from the ground.

Anti-Magic doesn't protect units from being bound by this ability.

In Shadow of Death and until version 1.3.3 of Horn of the Abyss the ability is bugged when used on Harpies attacking with strike and return ability. After dendroids retaliated harpies are bound to the original hex they had attacked from and remain bound even if the dendroid stack moves or dies.

Heroes with a specialty

  • Ryland Ryland the Ranger has dendroids as a specialty, which increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level, and gives them a speed bonus of 1.

Horn of the Abyss

Tactics and info

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With even lower speed than the dwarves, the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 wyvern, damage is not entirely bad, and also have good defense and ability.

During a defensive siege in which a section of the wall has been destroyed, the dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70 dmg per turn, but also block the entrance into the castle.

See also: