Dendroid Guard and Dendroid Soldier: Difference between revisions

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{{creaturestats|Rampart|9|12|0|10-14|55|3|Binds enemies in place|Creature_DendroidGuard.png|3|350 [[gold]]}}
{{Creature
==Dwelling==
| lvl      = 5
Dendroid Guards are recruited in the [[Dendroid Arches]].
| Town      = Rampart
==Upgrading==
| Name      = Dendroid guard
Dendroid Guards can be upgraded to [[Dendroid Soldier]]s for 75 [[gold]] per Dendroid Guard.
| Image    = Dendroidguard
==Comments==
| Attack    = 9
Enemies are bound until the Dendroid Guard moves or dies.
| Defence  = 12
| Speed    = 3
| Growth    = 3
| Damage    = 10–14
| Health    = 55
| Shots    = -
| Cost      = 350
| Special  = [[Binding]]
| U_name    = Dendroid soldier
| U_image  = Dendroidsoldier
| U_attack  = 9
| U_defence = 12
| U_speed  = 4
| U_damage  = 10–14
| U_health  = 65
| U_shots  = -
| U_cost    = 425
| U_special = [[Binding]]
}}


Exception: Bound [[Harpy|Harpies]] are not released when the Dendroid Guard moves. Harpies are bound at the point of origin of their movement, not the point of attack. Annoyingly they are also not release upon killing he Guards.
'''Dendroid guards and soldiers''' are level 5 creatures of [[rampart town]]. They are recruited from the [[dendroid arches]].


==Related Topic==
Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by denroids are snared in tangling roots and bound in place until the dendroids move or are killed. [[Harpy|Harpies]] are the exception, because they are bound to the hex they attack from. Additionally, they are not released if the dendroids move or are killed.
[[Ryland]] the [[Ranger]] has a specialty in Dendroids, which increases the attack and defense skills of any Dendroid Guard or Dendroid Soldier he commands for each level he attains after the 5th level.


{{Rampart units}}
[[Ryland]] the [[Ranger]] has dendroids as a specialty, which increases the [[Primary skill#attack skill|attack]] and [[Primary skill#defense skill|defense skills]] of any dendroid he commands for each level he attains after the 5th level.


[[Category: Units]]
{{Town creatures
__NOTOC__
| town  = Rampart
| lvl_1  = Centaur
| lvl_1A = Centaur captain
| lvl_2  = Dwarf
| lvl_2A = Battle dwarf
| lvl_3  = Wood elf
| lvl_3A = Grand elf
| lvl_4  = Pegasus
| lvl_4A = Silver pegasus
| lvl_5  = Dendroid guard
| lvl_5A = Dendroid soldier
| lvl_6  = Unicorn
| lvl_6A = War unicorn
| lvl_7  = Green dragon
| lvl_7A = Gold dragon
}}
 
[[Category: Creatures]]

Revision as of 10:39, 25 November 2013

Statistics
Dendroid guard
Dendroidguard
 Cost per troop 

350

Attack 9
Defense
Damage 10–14
Health 55
Speed 3
Movement Ground
Size 1
Shots -
Growth 3
AI Value
 Special abilities:
Binding
Dendroid soldier
File:Creature Dendroid soldier.gif
 Cost per troop 

425

Attack 9
Defense
Damage 10–14
Health 65
Speed 4
Movement Ground
Size 1
Shots -
Growth 3
AI Value
 Special abilities:
Binding

Dendroid guards and soldiers are level 5 creatures of rampart town. They are recruited from the dendroid arches.

Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by denroids are snared in tangling roots and bound in place until the dendroids move or are killed. Harpies are the exception, because they are bound to the hex they attack from. Additionally, they are not released if the dendroids move or are killed.

Ryland the Ranger has dendroids as a specialty, which increases the attack and defense skills of any dendroid he commands for each level he attains after the 5th level.

Template:Town creatures