Devil and Arch Devil: Difference between revisions

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  | U_cost    = 2 {{Mercury}} + 4500
  | U_cost    = 2 {{Mercury}} + 4500
  | U_special = -1 to enemey [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]
  | U_special = -1 to enemey [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]
| No_shots  =
| No_ushots =
}}  
}}  



Revision as of 12:50, 3 April 2014

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Devil
 Cost per troop 

1 Mercury + 2700

Attack 19
Defense 21
Damage 30–40
Health 160
Speed 11
Movement Flying
Size 1
Growth 1
AI Value
 Special abilities:
-1 to enemey luck + no enemy retaliation + hates angels
Arch Devil
 Cost per troop 

2 Mercury + 4500

Attack 26
Defense 21
Damage 30–40
Health 200
Speed 17
Movement Flying
Size 1
Growth 1
AI Value
 Special abilities:
-1 to enemey luck + no enemy retaliation + hates angels

Devils and arch devils are level 7 creatures of inferno town. They are recruited from the forsaken palace.

Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy luck by one when they appear on the battlefield.