Devil and Arch Devil: Difference between revisions

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In {{hota}} Arch Devils are decreasing [[Luck]] by 2 instead of 1.
In {{hota}} Arch Devils are decreasing [[Luck]] by 2 instead of 1.


== See also ==
{{creature 'see also'}}
* [[List of creatures]]
 
* [[List of creatures (HotA)]]
[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 09:51, 13 September 2018

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Devil
 Cost per troop 

2700
Mercury
1
Attack 19
Defense 21
Damage 30–40
Health 160
Speed 11
Movement  Teleporting 
Size 1
Growth 1
AI Value 5101
 Special abilities:
-1 to enemy luck + no enemy retaliation + Hates angels
Arch Devil
 Cost per troop 

4500
Mercury
2
Attack 26
Defense 28
Damage 30–40
Health 200
Speed 17
Movement  Teleporting 
Size 1
Growth 1
AI Value 7115
 Special abilities:
-1 to enemy luck + no enemy retaliation + Hates angels
Forsaken Palace  

Devils and Arch Devils are level 7 creatures of Inferno town. They are recruited from the Forsaken Palace.

Devils and arch devils can teleport to almost any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy luck by one when they appear on the battlefield.

Heroes with a specialty
  • Xeron Xeron the Demoniac has devils as a specialty. Devils and Arch Devils receive +4 attack, +2 defense, and +1 Speed, and get a speed bonus of 1.

Horn of the Abyss

In Horn of the Abyss Arch Devils are decreasing Luck by 2 instead of 1.

See also: