Devil and Arch Devil: Difference between revisions

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{{creaturestats|Inferno|19|21|0|30-40|160|11|-1 to enemy [[Luck]] + no enemy [[Retaliation]] + [[Hate]]s [[Angel]]s + Teleports||1|2700 [[gold]]
{{Inferno creatures}}{{Creature
+ 1 [[mercury]]}}
| AI_Value  = 5101
==Description==
| Name      = Devil
Devils can teleport far on the battlefield. Their overwhelming attack leaves no possibility for a retalitory strike.
| Attack    = 19
| Defense  = 21
| Speed    = 11
| Growth    = 1
| Damage    = 30–40
| Health    = 160
| Movement  = {{-}}[[Flying|Teleporting]]{{-}}
| Cost      = 2700
| Res      =  [[File:Resource Mercury 20x18.gif|Mercury|link=Mercury]]
| ResCost  = 1
| Special  = -1 to enemy [[luck]] + no enemy [[retaliation]] + [[Hate]]s [[Angel and archangel|angels]]
| U_AI_Value= 7115
| U_name    = Arch Devil
| U_attack  = '''26'''
| U_defense = '''28'''
| U_speed  = '''17'''
| U_health  = '''200'''
| U_cost    = 4500
| U_ResCost = 2
| U_special = -1 (-2 in {{hota}} ) to enemy [[luck]] + no enemy [[retaliation]] + [[Hate]]s [[Angel and archangel|angels]]
| No_shots  =  
| No_ushots =  
}}


==Dwelling==
{{Cram|Forsaken Palace|Devil|Arch Devil|no_dwelling=|-={{---}}|pad=5px 10px 3px 1px}}
Devils are recruited in [[Forsaken Palace]].
'''Devils and Arch Devils''' are level 7 creatures of [[Inferno town]]. They are recruited from the [[Forsaken Palace]].
==Upgrading==
Can be upgraded to [[Arch Devil]]s for 1800 [[gold]] + 1 [[mercury]] per Devil.


{{Inferno units}}
''"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[Luck]] by one when they appear on the battlefield."{{-}}<sup>[[Restoration of Erathia Manual Page 99|RoE manual]]''</sup>


[[Category: Units]]
<div style="clear:left;"></div>
== Heroes with a specialty ==
 
*{{H|Xeron|Demoniac}} has devils as a [[Specialty#Creature_specialties|specialty]]. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.
 
== {{hota}} ==
In {{hota}}, Arch Devils decrease enemies' [[Luck]] by 2 instead of 1.
 
== Tactics and info ==
{{Fanopinion}}
 
Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.
 
{{creature 'see also'}}
 
{{luck navigational box}}
 
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 16:24, 6 June 2020

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Devil
 Cost per troop 

2700
Mercury
1
Attack 19
Defense 21
Damage 30–40
Health 160
Speed 11
Movement  Teleporting 
Size 1
Growth 1
AI Value 5101
 Special abilities:
-1 to enemy luck + no enemy retaliation + Hates angels
Arch Devil
 Cost per troop 

4500
Mercury
2
Attack 26
Defense 28
Damage 30–40
Health 200
Speed 17
Movement  Teleporting 
Size 1
Growth 1
AI Value 7115
 Special abilities:
-1 (-2 in Horn of the Abyss ) to enemy luck + no enemy retaliation + Hates angels
Forsaken Palace  

Devils and Arch Devils are level 7 creatures of Inferno town. They are recruited from the Forsaken Palace.

"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy Luck by one when they appear on the battlefield." RoE manual

Heroes with a specialty

  • Xeron Xeron the Demoniac has devils as a specialty. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.

Horn of the Abyss

In Horn of the Abyss, Arch Devils decrease enemies' Luck by 2 instead of 1.

Tactics and info

User commentary

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Some may find the information in this section subjective or irrelevant.

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Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.

See also: