Devil and Arch Devil: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
Line 11: Line 11:
  | Shots    = -
  | Shots    = -
  | Cost      = 1 {{Mercury}} + 2700
  | Cost      = 1 {{Mercury}} + 2700
  | Special  = -1 to enemey [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|Angels]]
  | Special  = -1 to enemey [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]
  | U_name    = Arch devil
  | U_name    = Arch devil
  | U_image  = Archdevil
  | U_image  = Archdevil
Line 21: Line 21:
  | U_shots  = -
  | U_shots  = -
  | U_cost    = 2 {{Mercury}} + 4500
  | U_cost    = 2 {{Mercury}} + 4500
  | U_special = -1 to enemey [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|Angels]]
  | U_special = -1 to enemey [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]
}}  
}}  



Revision as of 08:09, 27 November 2013

Statistics
Devil
 Cost per troop 

1 Mercury + 2700

Attack 19
Defense
Damage 30–40
Health 160
Speed 11
Movement Ground
Size 1
Shots -
Growth 1
AI Value
 Special abilities:
-1 to enemey luck + no enemy retaliation + hates angels
Arch devil
File:Creature Arch devil.gif
 Cost per troop 

2 Mercury + 4500

Attack 26
Defense
Damage 30–40
Health 200
Speed 17
Movement Ground
Size 1
Shots -
Growth 1
AI Value
 Special abilities:
-1 to enemey luck + no enemy retaliation + hates angels

Devils and arch devils are level 7 creatures of inferno town. They are recruited from the forsaken palace.

Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a retaliatory strike. They also do 150% damage to angels and reduce enemy luck by one when they appear on the battlefield.

Template:Town creatures