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* Luck stacks with the [[Dread Knight]]'s Death Blow.
* Luck stacks with the [[Dread Knight]]'s Death Blow.
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally.
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally.
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.


== Unverfied claims ==
== Unverfied claims ==

Revision as of 00:29, 4 June 2017

Did you know is collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Unverfied claims

  • Archangels resurrect less creatures with health artifacts on, but Pit Lords raise more creatures with additional health points with health artifacts?
  • You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
  • Gold Dragons are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
  • The Disguise spell is completely useless against Hard/Expert/Impossible AI?
  • Orb of Vulnerability does not negate Damage Resistance, whereas it negates the Magic Resistance artifacts and secondary skill?

False claims

  • Battles in mines are always considered to take place in Subterranean terrain. (Version 4.0. Tested by Kapteeni Ruoska 07:30, 28 March 2014 (CET))
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. Kalt) bonuses. Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)
  • In the first versions of the game, Witches had a chance to learn Necromancy. (Version 1.0. Tested by Kapteeni Ruoska 07:55, 28 March 2014 (CET))