Editing Dimension Door
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{{Air spells}}{{Spell|0|20|28|14|16|16|16|0|0|13|0 | {{Air spells}}{{Spell|0|20|28|14|16|16|16|0|0|13|0 | ||
| school = Air Magic | | school = Air Magic | ||
| level = 5th | | level = 5th | ||
| cost = 25/20 | | cost = 25/20 | ||
| duration = instant | | duration = instant | ||
| b_effect = Teleports hero to a selected (unoccupied and visible) location on the adventure map. The spell may be cast twice per day and reduces the hero's movement by three tiles for each casting | | b_effect = Teleports hero to a selected (unoccupied and visible) location on the adventure map. The spell may be cast twice per day and reduces the hero's movement by three tiles for each casting. | ||
| a_effect = Same as basic effect, except the spell may be cast three times in a day. | | a_effect = Same as basic effect, except the spell may be cast three times in a day. | ||
| e_effect = Same as advanced effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles | | e_effect = Same as advanced effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles. | ||
}} It teleports the hero to a selected (unoccupied) location on the adventure map. If the movement reduction reduces movement to zero or below, the spell may not be cast. The radius of the spell is | }} It teleports the hero to a selected (unoccupied) location on the adventure map. If the movement reduction reduces movement to zero or below, the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included. | ||
If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attempt is lost along with the mana and movement points. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a [[boat]], and the effects of the invalid location are the same, except the hero can not teleport to dry land. | If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attempt is lost along with the mana and movement points. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a [[boat]], and the effects of the invalid location are the same, except the hero can not teleport to dry land. | ||
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Although the manual (and infobox on the right) states that Dimension Door can only teleport hero to a ''visible'' location, this is not true. A hero can transfer onto a shrouded square with Dimension Door provided that the square is unoccupied. | Although the manual (and infobox on the right) states that Dimension Door can only teleport hero to a ''visible'' location, this is not true. A hero can transfer onto a shrouded square with Dimension Door provided that the square is unoccupied. | ||
Like with [[monolith]]s, a hero can travel to an unoccupied square next to a wandering monster stack without engaging in combat | Like with [[monolith]]s, a hero can travel to an unoccupied square next to a wandering monster stack without engaging in combat. A hero may pick up nearby objects from adjacent squares without causing wandering monsters to attack. In other words, a hero can turn within the square but if the hero tries to move to a square adjacent to the monster stack, combat will ensue. | ||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |