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#REDIRECT [[Dimension Door]]
{{Air spells}}{{Spell
| school      = Air Magic
| level      = 5th
| cost        = 25
| duration    = instant
| b_effect    = Teleports hero to target, unoccupied, visible location on the adventure map. Spell may be cast twice per day and reduces the hero's movement by three tiles for each casting.
| a_effect    = Same as basic effect, except the spell may be cast three times in a day.
| e_effect    = Same as advanced effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles.
}} It teleports the hero to target, unoccupied location on the adventure map. If the movement reduction reduces movement to zero (or below), the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included.
 
If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attemp is lost along with the mana and movement points spent. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a [[boat]], and the effect of the invalid location are the same, except the hero can not teleport to dry land.
 
== User comments & debate ==
*Although the manual (and infobox on the right) suggests, that dimension door can only teleport hero to ''visible'' location, this is not the case. Target destination may still be hidden in the shroud. Additionally, some claim that AI can cast dimension door while standing on [[cursed ground]].
*In almost all tournament games and many multiplayer games, this spell is banned, along with [[fly]], [[town portal]], and several other spells, artifacts, and heroes.
*When Dimension Door is used next to a neutral army, that army will not engage in combat with the hero, and the hero can pick up nearby [[artifacts]] or [[resource]]s unthreatened by the army stack.
**However, keep in mind that as soon as the hero starts moving away from this safe-spot, any square right next to the neutral army stack will cause the hero to engage in combat. As such, it is often a good idea to make sure that you have enough spell points to use Dimension Door again once you have picked up the items that the neutral army stack was guarding.
 
[[Category: Spells]]
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