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==== Seer's Huts ==== | ==== Seer's Huts ==== | ||
{ | {| class="wikitable" cellpadding=5px | ||
{{ | ! {{Seer|2}} (10, 18, 0) | ||
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{{ | ! Proposal Message | ||
{{ | |- | ||
| style="background-color:#f2f2f2;" | You stop and have lunch with a hermit, explaining your quest as you eat.<p>"We can help each other, I think," says the old man.<p>He goes on to tell you that he's going to take one final journey home to a distant land, and he needs good mounts that can also protect him.<p>"War Unicorns will do nicely," he says.<p>If you bring the hermit 25 War Unicorns, he'll give you a letter that will gain you the aid of a pack of Gold Dragons.<p><center>'''Quest:''' Return with 25 {{Cn|War Unicorn|name=War Unicorns}}</center></p> | |||
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! Progress Message | |||
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| style="background-color:#f2f2f2;" | You find the hermit packing books in large sacks, preparing for his move to his homeland. When he sees you, he shakes his head and says, "I really am going to need those War Unicorns. You won't believe how much junk you collect during a lifetime, and I can't bring myself to throw any of it away. Come back when you have 25 War Unicorns." | |||
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! Completion Message | |||
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| style="background-color:#f2f2f2;" | "You're just in time," the hermit says. He's prepared to leave, if the sacks and crates piled around his home are any indication.<p>"Would you like to trade the letter for the War Unicorns?"<p><center>'''Reward:''' 11 {{Cn|Gold Dragon|name=Gold Dragons}}</center></p> | |||
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| style="background-color:#c8c8c8;" | | |||
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! {{Seer|3}} (13, 46, 0) | |||
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! Proposal Message | |||
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| style="background-color:#f2f2f2;" | You find a young man hiding in this Hut. As you approach, he brandishes his spear and says, "Go away! I'm not afraid to use this. What I have is for my master, the brave Knight Sorsha!"<p><center>'''Quest:''' Be {{H|Sorsha|Knight}}</center></p> | |||
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! Progress Message | |||
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| style="background-color:#f2f2f2;" | The young squire opens the door before you reach it and shouts, "You are not Sorsha! Leave me be, or I'll be forced the run you through with my spear!" | |||
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! Completion Message | |||
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| style="background-color:#f2f2f2;" | "It's really you, master! Sorsha, I've been holding your Breastplate of Brimstone as you commanded. I protected it with my life. Shall I help you put it on?" the squire says.<p><center>'''Reward:''' {{An2|Breastplate of Brimstone}}</center></p> | |||
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| style="background-color:#c8c8c8;" | | |||
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! {{Seer|3}} (54, 30, 0) | |||
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! Proposal Message | |||
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| style="background-color:#f2f2f2;" | <center>'''Quest:''' Return with {{An2|Bow of the Sharpshooter}}</center> | |||
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! Completion Message | |||
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| style="background-color:#f2f2f2;" | <center>'''Reward:''' {{An2|Ring of Infinite Gems}}</center> | |||
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| style="background-color:#c8c8c8;" | | |||
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! {{Seer|3}} (60, 15, 0) | |||
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! Proposal Message | |||
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| style="background-color:#f2f2f2;" | The chemical smell that lingers around this small Hut warns you that this is a laboratory of some type. You find an old Wizard sitting out front writing notes in his journal and shaking his head.<p>"Is something wrong?" you ask.<p>"Oh, yes, something is wrong," the Wizard says. "I just wish I knew what! No matter - my most urgent need is Crystal. If you can bring me 40 Crystal, I'll give you two Crystal Dragons - my own creations."<p>It sounds like a good deal, and it would be nice to have two of those powerful creatures on your side for a change.<p><center>'''Quest:''' Return with 40 {{c}} [[Crystal]]s</center></p> | |||
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! Progress Message | |||
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| style="background-color:#f2f2f2;" | Oh my, that's simply not enough. I need 40 Crystal. I'll never complete it with what you have. | |||
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! Completion Message | |||
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| style="background-color:#f2f2f2;" | "Finally! Here, give the 40 Crystal to me, and I'll give you this in return," says the Seer.<p><center>'''Reward:''' 2 {{Cn|Crystal Dragon|name=Crystal Dragons}}</center></p> | |||
|} | |} | ||
==== Quest Guards ==== | ==== Quest Guards ==== | ||
{{ | {| class="wikitable" cellpadding=5px | ||
! {{Qgrd}} (38, 44, 0) | |||
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! Proposal Message | |||
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| style="background-color:#f2f2f2;" | The tower ahead is abandoned and Tarnum has the only key.<p><center>'''Quest:''' Be {{H|Tarnum|image=Tarnum Ranger|Ranger}}</center></p> | |||
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! Progress Message | |||
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| style="background-color:#f2f2f2;" | You try the gate, but since Tarnum has the only key you're wasting your time. | |||
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! Completion Message | |||
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| style="background-color:#f2f2f2;" | You step up to the gate, place the key in the lock, and - click - it opens. Do you want to pass through now? | |||
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| style="background-color:#c8c8c8;" | | |||
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! {{Qgrd}} (42, 43, 0) | |||
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! Proposal Message | |||
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| style="background-color:#f2f2f2;" | The guard waves down at you and says, "I've been instructed to only allow Tarnum to pass."<p><center>'''Quest:''' Be {{H|Tarnum|image=Tarnum Ranger|Ranger}}</center></p> | |||
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! Progress Message | |||
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| style="background-color:#f2f2f2;" | "Only the AvLee commander, Tarnum, is allowed to pass and you look nothing like him!" shouts the guard. | |||
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! Completion Message | |||
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| style="background-color:#f2f2f2;" | "At last," shouts the guard, "it is you! We were getting nervous with so much enemy movement about. Some of us had placed bets that you'd been killed. Do you want to pass now?" | |||
|} | |} | ||
[[Category:Campaign scenarios]] | [[Category:Campaign scenarios]] |