Druid: Difference between revisions

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{{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8
{{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8|41=0
|0|2|1|2
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|10|20|35|35|20|20|30|30}}
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'''Druids''' are magic heroes [[Rampart]]. They are mystics who draw their power from a harmonic relationship with the land. While Druids pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.
'''Druids''' are the magic heroes of [[Rampart]].


All Druids start with Basic [[Wisdom]].
''"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>


== Druids ==
As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only.
{{Herotable}}
 
{{Herotablerow|Aeris|Druid|Pegasi|Basic wisdom|Basic scouting}}
All druids start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
{{Herotablerow|Alagar|Druid|Ice bolt|Basic wisdom|Basic sorcery}}
 
{{Herotablerow|Coronius|Druid|Slayer|Basic wisdom|Basic scholar}}
{| cellspacing=0
{{Herotablerow|Elleshar|Druid|Intelligence|Basic wisdom|Basic intelligence}}
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
{{Herotablerow|Malcom|Druid|Eagle eye|Basic wisdom|Basic eagle eye}}
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
{{Herotablerow|Melodia|Druid|Fortune|Basic wisdom|Basic luck}}
! style="padding-left:5px; padding-right:5px" | Cannot learn:
{{Herotablerow|Gem|Druid|First aid|Basic wisdom|Basic first aid}}
|- valign=top
{{Herotablerow|Uland|Druid|Cure|Basic wisdom|Basic ballistics}}
|
* {{SS|Luck}}
* {{SS|Scholar}}
* {{SS|Wisdom}}
|
* {{SS|Artillery}}
* {{SS|Fire Magic}}
* {{SS|Offense}}
* {{SS|Resistance}}
* {{SS|Tactics}}
|
* {{SS|Necromancy}}
* {{SS|Interference}} {{withhota}}
|}
 
----
{|
| {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
|-
| {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Shadow of Death)}}
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}}
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}}
{{Hero table row|Coronius|image=Coronius|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}}
{{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}}
{{Hero table row|Gem|image=Gem|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat}}
{{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}}
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}}
{{Hero table row|Uland|image=Uland|Druid|Cure|Advanced Wisdom|Basic Ballistics|spell=Cure}}
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Horn of the Abyss)}}
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}}
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}}
{{Hero table row|Coronius|image=Coronius (HotA)|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}}
{{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}}
{{Hero table row|Gem|image=Gem (HotA)|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat|spell+=<span title="Replaced by Bless on maps without water">*</span>}}
{{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}}
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}}
{{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}}
{{T!}}
''*'' [[Gem]]'s starting {{sn1|Summon Boat}} is replaced by {{sn1|Bless}} on maps without water.}}
|}
|}


{{hero class 'see also'}}
[[Category: Druids|*]]
[[Category: Druids|*]]
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__NOTOC__

Revision as of 16:51, 30 April 2021

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Druid
Female Druid
 Skills 1 2–9 >10
 Attack:  0  10%  20%
 Defense:  2  20%  20%
 Power:  1  35%  30%
 Knowledge:  2  35%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  5
 Armorer  3
 Artillery  1
 Ballistics  4
 First Aid  7
 Leadership  2
 Luck  9
 Offense  1
 Resistance  1
 Tactics  1
 Interference Horn of the Abyss  0
 Intelligence  7
 Mysticism  6
 Scholar  8
 Sorcery  6
 Wisdom  8
 Air Magic  2
 Earth Magic  4
 Fire Magic  1
 Water Magic  4
 Diplomacy  4
 Eagle Eye  7
 Estates  3
 Learning  4
 Logistics  5
 Navigation  2
 Necromancy  0
 Pathfinding  5
 Scouting  2

Druids are the magic heroes of Rampart.

"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." RoE manual

As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto Horn of the Abyss for artifacts only.

All druids start with the secondary skill Wisdom. They cannot learn Necromancy and Interference Horn of the Abyss, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

See also: