Difference between revisions of "Dungeon"

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{{Towns}}
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{{towns}}
'''Dungeon''' is an [[alignment|evil alignment]] [[town]]. Dungeons are built by the [[warlock]] and [[overlord]] [[hero class]]es to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon represents [[Nighon]].
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'''Dungeon''' is an [[alignment|evil alignment]] [[town]] with [[warlock]] and [[overlord]] [[hero class]]es. Dungeon represents [[Nighon]].
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''"Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 88|RoE manual]]''</sup>
  
 
Dungeon's [[native terrain]] is [[subterranean]].
 
Dungeon's [[native terrain]] is [[subterranean]].
  
===Dungeon Creature Dwellings===
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===Dungeon creature dwellings===
 
* [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]])
 
* [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]])
 
* [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]])
 
* [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]])
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* [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]])
 
* [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]])
  
===Dungeon Specific Buildings===
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===Dungeon specific buildings===
* [[Artifact Merchants]] - (like in [[Tower]] and [[Conflux]] towns)
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* [[Artifact Merchants]] - (allows heroes to buy or sell artifacts)
* [[Portal of Summoning]] - (unique '''Dungeon''' building, get creatures from a flagged [[neutral]] dwelling)
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* [[Portal of Summoning]] - (unique building, get creatures from a flagged [[neutral]] dwelling)
* [[Mana Vortex]] - (unique '''Dungeon''' building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)
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* [[Mana Vortex]] - (unique building, +100% mana and mana capacity to one hero every 7 days)
* [[Battle Scholar Academy]] - (unique '''Dungeon''' building, like a [[learning stone]])
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* [[Battle Scholar Academy]] - (unique building, gives +1000 experience to any visiting hero)
* [[Guardian of Earth]] - ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings)
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* [[Guardian of Earth]] - ([[Grail]] Building) (+12 spell power to defending hero, +5k gold, +50% creature growth)
 
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week)
 
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week)
  
===Dungeon building tree===
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==Dungeon building tree==
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[[File:DungeonBuildingTree.png|left|600px]]
  
[[File:DungeonBuildingTree.png|600px]]
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[[Image:Dungeon-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
<br>
 
{{Common buildings|Dungeon|Ballista|+1 {{S}}}}
 
  
[[Image:Dungeon-in.png|right|border|500px]]
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{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
 
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
 
 
! class="unsortable" | <span title="The type of resource required.">Resource</span>
 
! class="unsortable" | <span title="The type of resource required.">Resource</span>
 
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
 
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
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|}
 
|}
  
<br>
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<div style="clear:both;"></div>
===Dungeon heroes===
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===Common buildings===
{{Hero table}}
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{{Common buildings|Dungeon|Ballista|+1 {{S}}|bs1=|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]]|bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4=[[file: prayer.png|Prayer|link=Prayer]]|bs5=[[file: Summon Air Elemental.png|Summon Air Elemental|link=Summon Air Elemental]]{{---}}{{---}}}}
{{Dungeon hero table}}
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|}
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==Heroes==
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{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
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{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
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{{{{PAGENAME}} hero table}}
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{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
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{{{{PAGENAME}} hero table (HotA)}}
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{{T!}}}}
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===Banned secondary skills===
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Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
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{{SS|Necromancy}} and {{SS|Water Magic}} are not available for [[overlord]]s.
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{{SS|Necromancy}}, {{SS|Resistance}} and {{SS|Interference}}{{-wh}} are not available for [[warlock]]s.
  
<br>
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==Creatures==
===Dungeon creatures===
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{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Creature table}}
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{{dungeon creature table}}
{{Dungeon creature table}}
 
 
|}
 
|}
  
 
== Strategy ==
 
== Strategy ==
 
{{fanopinion}}
 
{{fanopinion}}
* Dungeon armies possess a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
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* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation.
  
* Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
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* Upgrading [[Medusa]]s to Medusa Queens is more crucial than [[Beholder]]s to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an [[Ammo Cart]] (from Inferno's, Stronghold's or Tower's [[Blacksmith]], or at a [[War Machine Factory]]), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
* Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, since basic Medusa has only four shoots. Getting an [[Ammo Cart]] via capturing a town whose [[Blacksmith]] is producing Ammo Carts, or at a [[War Machine Factory]], will help a lot, since Medusa Queen's 8 shoots is still not sufficient for a fierce battle.
 
* [[Bless]] your Harpies/Harpy Hags. They have damage range 1–4, and Dungeon is the only evil town with possibility of learning Bless spell. With highest damage dealt, Harpy Hags will be a machine of killing enemies with impunity. Similarly, [[Curse]] the enemy's Harpies/Harpy Hags ([[Slow]] would also be useful since Harpy Hags have a decent speed).
 
* [[Haste]] your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
 
** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
 
  
*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
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* [[Bless]] your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, [[Curse]] the enemy's Harpies/Harpy Hags ([[Slow]] would also be useful since Harpy Hags have a decent speed).
  
*The units would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]].
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* [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
  
*Or, to not damage ones own units, the [[Armageddon's Blade (artifact)]], if tier 7 creatures of [[Rampart]] and some other immune units are not part of the opponent or can be killed later.
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*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
  
*Combining [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] causes your opponent's magic immune units to get affected by [[Armageddon]], while at the same time protects you from the battlefield-wide ill effects of the spell.
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*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
  
*Dungeon town is self-sufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.
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*If there is a high level creature dwelling on the map which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it may be beneficial to not flag the Troglodyte dwelling for at least some weeks to recruit more Dragons.
 
 
*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
 
  
 
* [https://www.celestialheavens.com/viewpage.php?id=442 Strategy Guide for Dungeon from Jolly Joker on Celestial Heavens]
 
* [https://www.celestialheavens.com/viewpage.php?id=442 Strategy Guide for Dungeon from Jolly Joker on Celestial Heavens]
 
*If there is a high level creature dwelling on a map, it is better not flagging any other creature dwellings allowing you to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself, because units produced in the Portal of Summoning are random every week. For example, if there are Red Dragons and Troglodytes available on the adventure map, don't flag Troglodyte dwellings.
 
  
 
=== Pros ===
 
=== Pros ===
 
* Two ranged units, both of which have no [[melee penalty]].
 
* Two ranged units, both of which have no [[melee penalty]].
 
* Mana Vortex: doubles your max spell points once a week.
 
* Mana Vortex: doubles your max spell points once a week.
* Black Dragons are potential for "[[Dragogeddon]]" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
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* Black Dragons are candidates for the "[[Dragogeddon]]" tactic because of their spell immunity. Additionally, [[Warlock]]s gain more Spell Power than other hero classes.
* [[Harpy and Harpy Hag|Harpy Hags]] are one of the best 2 level units.
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* [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units.
 
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
 
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
* Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with [[Resurrection]] spell.
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* Three powerful heroes: [[Gunnar]] with Logistics specialty, and [[Jeddite]] and [[Alamar]] with [[Resurrection]] spell.
* Portal of summoning may be used to gain additional creatures.
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* [[Portal of Summoning]] may be used to gain additional creatures.
 
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
 
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
* By using "[[Dragogeddon]]" tactic you can easily overcome Necropolis tactic to accumulate large amounts of "[[Skeletons]]" and destroy them easily with little to no efforts.
 
  
 
=== Cons ===
 
=== Cons ===
 
* Dungeon is quite expensive to build-up.
 
* Dungeon is quite expensive to build-up.
* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.
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* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]].
 
* Difficult to build level 7 creature dwelling.
 
* Difficult to build level 7 creature dwelling.
 
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.
 
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.

Latest revision as of 17:20, 30 April 2021

Adventure Map Dungeon capitol.gif
Fully built Dungeon, as seen on the adventure map

Adventure Map Dungeon capitol (HotA).gif
Fully built Dungeon, as seen on the adventure map. (Horn of the Abyss) Horn of the Abyss

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss

Dungeon is an evil alignment town with warlock and overlord hero classes. Dungeon represents Nighon.

"Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." RoE manual

Dungeon's native terrain is subterranean.

Dungeon creature dwellings[edit]

Dungeon specific buildings[edit]

Dungeon building tree[edit]

DungeonBuildingTree.png
Fully upgraded Dungeon
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 30 82
Troop cost/week: 27205 Gold + 4 Sulfur

Common buildings[edit]

Halls Fortifications Tavern, Marketplace & Resource Silo Mage Guilds Banned spells
Village Hall Village Hall Fort Fort Tavern Tavern Mage Guild level 1 Mage Guild
level 1
Dungeon Town Hall large.gif Town Hall Citadel Citadel Marketplace Marketplace Mage Guild level 2 Mage Guild
level 2
Death Ripple
City Hall City Hall Castle Castle Resource Silo Resource Silo
Produces +1 Sulfur
Mage Guild level 3 Mage Guild
level 3
Animate Dead
Capitol Capitol Blacksmith
Blacksmith
Ballista.png
Mage Guild level 4 Mage Guild
level 4
Prayer
Mage Guild level 5 Mage Guild
level 5
Summon Air Elemental      

Heroes[edit]

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Banned secondary skills[edit]

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Water Magic Water Magic are not available for overlords.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for warlocks.

Creatures[edit]

Dungeon creatures
Name  Town Lvl Att Def D- D+ HP Spd Grw Val Cost  Special
Troglodyte Troglodyte Town portrait Dungeon small.gif 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal Troglodyte Town portrait Dungeon small.gif 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy Town portrait Dungeon small.gif 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag Town portrait Dungeon small.gif 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder Town portrait Dungeon small.gif 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye Town portrait Dungeon small.gif 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa Town portrait Dungeon small.gif 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen Town portrait Dungeon small.gif 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur Town portrait Dungeon small.gif 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King Town portrait Dungeon small.gif 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore Town portrait Dungeon small.gif 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore Town portrait Dungeon small.gif 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon Town portrait Dungeon small.gif 7 19 19 40 50 180 11 1 4702 2500 Gold , 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon Town portrait Dungeon small.gif 7+ 25 25 40 50 300 15 1 8721 4000 Gold , 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

Strategy[edit]

The information found in this section is subjective. Remember that each and every situation in H3 is different and may call for different strategies and tactics.
  • Upgrade the level 2 creature dwelling as soon as possible: Harpy Hags have a huge speed increase (6->9) and gain no retaliation.
  • Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an Ammo Cart (from Inferno's, Stronghold's or Tower's Blacksmith, or at a War Machine Factory), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
  • Bless your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, Curse the enemy's Harpies/Harpy Hags (Slow would also be useful since Harpy Hags have a decent speed).
  • Haste your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
  • Dungeon is expensive to build, has good magical capabilities (e.g. Mana Vortex and level 5 Mage Guild) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
  • If there is a high level creature dwelling on the map which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the Portal of Summoning and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it may be beneficial to not flag the Troglodyte dwelling for at least some weeks to recruit more Dragons.

Pros[edit]

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are candidates for the "Dragogeddon" tactic because of their spell immunity. Additionally, Warlocks gain more Spell Power than other hero classes.
  • Harpy Hags are among the best 2 level units.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell.
  • Portal of Summoning may be used to gain additional creatures.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons[edit]

  • Dungeon is quite expensive to build-up.
  • Manticores are one of the weakest level 6 units, and even when upgraded to Scorpicores they are significantly weaker than Naga Queens or Dread Knights.
  • Difficult to build level 7 creature dwelling.
  • Basic Pillar of Eyes which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.
  • There is no hero with Medusa specialty, unlike other towns which have heroes specializing in 4th level units. It's not a big problem, but Medusas still might want to be buffed, as they are rather slow, often forced into melee due to low amount of shots and lack of Ammo Cart, and generally weaker than Crusaders and Vampire Lords.
  • Overlords cannot learn Water Magic, therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).

See also[edit]