Dungeon

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Adventure Map Dungeon capitol.gif
Fully built Dungeon, as seen on the adventure map

Adventure Map Dungeon capitol (HotA).gif
Fully built Dungeon, as seen on the adventure map. (Horn of the Abyss) Horn of the Abyss

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss

Dungeon is an evil alignment town with warlock and overlord hero classes. Dungeon represents Nighon.

"Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." RoE manual

Dungeon's native terrain is subterranean.

Dungeon creature dwellings[edit]

Dungeon specific buildings[edit]

Dungeon building tree[edit]

DungeonBuildingTree.png
Fully upgraded Dungeon
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 30 82
Troop cost/week: 27205 Gold + 4 Sulfur

Common buildings[edit]

Halls Fortifications Tavern, Marketplace & Resource Silo Mage Guilds Banned spells
Village Hall Village Hall Fort Fort Tavern Tavern Mage Guild level 1 Mage Guild
level 1
Dungeon Town Hall large.gif Town Hall Citadel Citadel Marketplace Marketplace Mage Guild level 2 Mage Guild
level 2
Death Ripple
City Hall City Hall Castle Castle Resource Silo Resource Silo
Produces +1 Sulfur
Mage Guild level 3 Mage Guild
level 3
Animate Dead
Capitol Capitol Blacksmith
Blacksmith
Ballista.png
Mage Guild level 4 Mage Guild
level 4
Prayer
Mage Guild level 5 Mage Guild
level 5
Summon Air Elemental      

Heroes[edit]

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Banned secondary skills[edit]

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Water Magic Water Magic are not available for overlords.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for warlocks.

Creatures[edit]

Dungeon creatures
Name  Town Lvl Att Def D- D+ HP Spd Grw Val Cost  Special
Troglodyte Troglodyte Town portrait Dungeon small.gif 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal Troglodyte Town portrait Dungeon small.gif 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy Town portrait Dungeon small.gif 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag Town portrait Dungeon small.gif 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder Town portrait Dungeon small.gif 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye Town portrait Dungeon small.gif 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa Town portrait Dungeon small.gif 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen Town portrait Dungeon small.gif 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur Town portrait Dungeon small.gif 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King Town portrait Dungeon small.gif 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore Town portrait Dungeon small.gif 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore Town portrait Dungeon small.gif 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon Town portrait Dungeon small.gif 7 19 19 40 50 180 11 1 4702 2500 Gold , 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon Town portrait Dungeon small.gif 7+ 25 25 40 50 300 15 1 8721 4000 Gold , 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

Strategy[edit]

The information found in this section is subjective. Remember that each and every situation in H3 is different and may call for different strategies and tactics.
  • Upgrade the level 2 creature dwelling as soon as possible: Harpy Hags have a huge speed increase (6->9) and gain no retaliation.
  • Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an Ammo Cart (from Inferno's, Stronghold's or Tower's Blacksmith, or at a War Machine Factory), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
  • Bless your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, Curse the enemy's Harpies/Harpy Hags (Slow would also be useful since Harpy Hags have a decent speed).
  • Haste your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
  • Dungeon is expensive to build, has good magical capabilities (e.g. Mana Vortex and level 5 Mage Guild) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
  • If there is a high level creature dwelling on the map which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the Portal of Summoning and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it may be beneficial to not flag the Troglodyte dwelling for at least some weeks to recruit more Dragons.

Pros[edit]

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are candidates for the "Dragogeddon" tactic because of their spell immunity. Additionally, Warlocks gain more Spell Power than other hero classes.
  • Harpy Hags are among the best 2 level units.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell.
  • Portal of Summoning may be used to gain additional creatures.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons[edit]

  • Dungeon is quite expensive to build-up.
  • Manticores are one of the weakest level 6 units, and even when upgraded to Scorpicores they are significantly weaker than Naga Queens or Dread Knights.
  • Difficult to build level 7 creature dwelling.
  • Basic Pillar of Eyes which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.
  • There is no hero with Medusa specialty, unlike other towns which have heroes specializing in 4th level units. It's not a big problem, but Medusas still might want to be buffed, as they are rather slow, often forced into melee due to low amount of shots and lack of Ammo Cart, and generally weaker than Crusaders and Vampire Lords.
  • Overlords cannot learn Water Magic, therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).

See also[edit]