Eagle Eye: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
(38 intermediate revisions by 15 users not shown)
Line 6: Line 6:
}}
}}


Gives the hero a chance to learn [[spells]] cast by enemy spellcasters in battles.
'''Eagle Eye''' gives heroes a chance to learn [[spells]] cast by enemy hero spellcasters in battles. The spells are learned after the fight is won. The chances for each level of Eagle Eye can be seen on the table below. Also requires Wisdom of the appropriate level, to learn spells.
 
'''Recommended for:''' Only those desperate heroes having absolutely no access to level four mage guilds, stuck in a purely defensive position and being constantly invaded by enemy heroes. And even then it's questionable, as most other skills still usually grant a more significant advantage.


{|  border="1"
{|  border="1"
Line 16: Line 14:
! Chance to learn
! Chance to learn
! Maximum level
! Maximum level
|-
| None
| 0%
| NA
|-  
|-  
| Basic
| Basic
Line 34: Line 28:
|}
|}


==Heroes with a specialty in this skill==
'''Heroes with Eagle Eye as a starting skill:'''
*[[Sanya]] the [[Cleric]]
*{{H2|Ash|Heretic}} - Basic Eagle Eye
*[[Malcom]] the [[Druid]]
*{{H2|Geon|Warlock}} - Basic Eagle Eye
*[[Serena]] the [[Wizard]]
*{{H2|Malcom|Druid}} - Basic Eagle Eye
*[[Nimbus]] the [[Necromancer]]
*{{H2|Nimbus|Necromancer}} - Basic Eagle Eye
*[[Geon]] the [[Warlock]]
*{{H2|Oris|Battle Mage}} - Basic Eagle Eye
*[[Oris]] the [[Battle Mage]]
*{{H2|Sanya|Cleric}} - Basic Eagle Eye
*[[Tiva]] the [[Witch]]
*{{H2|Serena|Wizard}} - Basic Eagle Eye
*{{H2|Tiva|Witch}} - Basic Eagle Eye
 
'''Heroes who specialize in Eagle Eye:'''
*{{H2|Geon|Warlock}}
*{{H2|Malcom|Druid}}
*{{H2|Nimbus|Necromancer}}
*{{H2|Oris|Battle Mage}}
*{{H2|Sanya|Cleric}}
*{{H2|Serena|Wizard}}
*{{H2|Tiva|Witch}}
 
'''Artifacts affecting Eagle Eye:'''
*{{An|Bird of Perception}} - gives a 5% bonus to Eagle Eye
*{{An|Stoic Watchman}} - gives a 10% bonus to Eagle Eye
*{{An|Emblem of Cognizance}} - gives a 15% bonus to Eagle Eye
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 2| 6| 2| 7| 3| 8| 3| 4| 4| 7| 2| 8| 2| 5| 1 (lowest)|10 (highest)| 2| 8| 4| 2}}
|}
 
== Importance ==
{{fanopinion}}
Generally, Eagle Eye is considered one of the least desirable secondary skills, as the preferred ones are those which improve units' strength ([[Archery]], [[Armorer]], [[Offense]]), help in casting spells (various schools of magic), or make gameplay significantly easier ([[Diplomacy]], [[Logistics]], [[Tactics]]). However, it may sometimes help when it's impossible to get a spell from your town's [[Mage Guild]] (e.g. [[Bless]] in [[Inferno]], or [[Curse]] in [[Castle]] and [[Rampart]]) and you are expecting to fight a battle against another player early on in the game, before you capture their town. For that reason, Eagle Eye is compatible with [[Scholar]]. Together with advanced or expert [[Wisdom]], Expert Eagle Eye may be situationally usable for [[Stronghold]] and [[Fortress]] heroes, as their Mage Guilds are limited to 3rd level, and learning [[Resurrection]] and having Advanced [[Earth Magic]] could change the whole dynamics of battle.
 
Part of the criticism behind Eagle Eye is that even with Expert Eagle Eye and all three of the Eagle Eye artifacts equipped, it still can not guarantee learning a spell used in combat, totalling to a 90% effectiveness rate. Other flaws include requiring the battle to be completed before the spells are added into the spellbook (i.e. they won't appear there during the battle which could have been really helpful), inability to learn 5th level spells, and inability to learn adventure map spells.
 
==== Things that ruin Eagle Eye ====
* Starting spells
* [[Mage Guild]]'s
* [[Shrine]]'s
* [[Scholar]]
* [[Tome of Air]]
* [[Tome of Earth]]
* [[Tome of Fire]]
* [[Tome of Water]]
* [[Aurora Borealis]]


==Artifacts affecting this skill==
{{secondary skill 'see also'}}
*[[Bird of Perception]]
*[[Stoic Watchman]]
*[[Emblem of Cognizance]]


[[Category: Secondary skills]]
[[Category: Secondary skills]]

Revision as of 08:52, 11 April 2021

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Eagle Eye
Basic Eagle Eye: gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat.
Advanced Eagle Eye: gives your hero a 50% chance to learn any spell up to 3rd level used in combat.
Expert Eagle Eye: gives your hero a 60% chance to learn any spell up to 4th level used in combat.

Eagle Eye gives heroes a chance to learn spells cast by enemy hero spellcasters in battles. The spells are learned after the fight is won. The chances for each level of Eagle Eye can be seen on the table below. Also requires Wisdom of the appropriate level, to learn spells.

Level Chance to learn Maximum level
Basic 40% Second
Advanced 50% Third
Expert 60% Fourth

Heroes with Eagle Eye as a starting skill:

Heroes who specialize in Eagle Eye:

Artifacts affecting Eagle Eye:

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   2
Castle  Cleric   6
Rampart  Ranger   2
Rampart  Druid   7
Tower  Alchemist   3
Tower  Wizard   8
Inferno  Demoniac   3
Inferno  Heretic   4
Necropolis  Death Knight   4
Necropolis  Necromancer   7
Dungeon  Overlord   2
Dungeon  Warlock   8
Stronghold  Barbarian   2
Stronghold  Battle Mage   5
Fortress  Beastmaster   1 (lowest)
Fortress  Witch  10 (highest)
Conflux  Planeswalker   2
Conflux  Elementalist   8
Cove  Captain   4
Cove  Navigator   2
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


|}

Importance

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Need to fix one or more of these possible problems with the user commentary text:
  • escape equals signs with {{=}} (not including the ones used to create section headings)
  • replace <div style="clear:left;"></div> with {{clear|left}}


Generally, Eagle Eye is considered one of the least desirable secondary skills, as the preferred ones are those which improve units' strength (Archery, Armorer, Offense), help in casting spells (various schools of magic), or make gameplay significantly easier (Diplomacy, Logistics, Tactics). However, it may sometimes help when it's impossible to get a spell from your town's Mage Guild (e.g. Bless in Inferno, or Curse in Castle and Rampart) and you are expecting to fight a battle against another player early on in the game, before you capture their town. For that reason, Eagle Eye is compatible with Scholar. Together with advanced or expert Wisdom, Expert Eagle Eye may be situationally usable for Stronghold and Fortress heroes, as their Mage Guilds are limited to 3rd level, and learning Resurrection and having Advanced Earth Magic could change the whole dynamics of battle.

Part of the criticism behind Eagle Eye is that even with Expert Eagle Eye and all three of the Eagle Eye artifacts equipped, it still can not guarantee learning a spell used in combat, totalling to a 90% effectiveness rate. Other flaws include requiring the battle to be completed before the spells are added into the spellbook (i.e. they won't appear there during the battle which could have been really helpful), inability to learn 5th level spells, and inability to learn adventure map spells.

Things that ruin Eagle Eye

See also: