Elixir of Life: Difference between revisions

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{{Artifact
{{Combination artifacts}}{{Artifact
  | name   = {{PAGENAME}}
  | class   = relic
  | class =  
| slot    = miscallaneous
  | class =  
  | combo_3 =
  | cost   =  
  | art_1  = Ring of Life
  | effect =  
  | art_2  = Ring of Vitality
  | art_3  = Vial of Lifeblood
  | cost   = N/A
  | effect = All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.
}}
}}


''See also [[Elixir of Life (Campaign)]].''
{{comboartifact}}
In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army.  [[Undead]] and [[non-living]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]].
In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army.  [[Undead]] and [[non-living]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]].


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Base [[Cost]]: 100.000 [[gold]]
Base [[Cost]]: 100.000 [[gold]]


==Comments==
== Comments & debate ==
The 25% health bonus is calculated using the creature's base health before the other bonuses are added.  So for example, [[Master Gremlin]]s would get just +1 for the 25% bonus, giving them 5 hit points.  Then the other bonuses are added in: +4 more points, for a total of 9 health.
The 25% health bonus is calculated using the creature's base health before the other bonuses are added.  So for example, [[Master Gremlin]]s would get just +1 for the 25% bonus, giving them 5 hit points.  Then the other bonuses are added in: +4 more points, for a total of 9 health.


The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected.
The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected.


[[Category:Artifacts]]
== See also ==
* [[Elixir of Life (Campaign)]].
 
[[Category: Relic artifacts]]
[[Category: Combination artifacts]]
__NOTOC__

Revision as of 10:58, 6 March 2014

Artifacts
Combination
Admiral's Hat
Angelic Alliance
Armor of the Damned
Bow of the Sharpshooter
Cloak of the Undead King
Cornucopia
Elixir of Life
Power of the Dragon Father
Ring of the Magi
Statue of Legion
Titan's Thunder
Wizard's Well
Diplomat's Cloak Horn of the Abyss
Golden Goose Horn of the Abyss
Ironfist of the Ogre Horn of the Abyss
Pendant of Reflection Horn of the Abyss
Treasure
Minor
Major
Relic
Elixir of Life
Elixir of Life Class: relic
Slot: miscallaneous
Cost: N/A Gold
Effect: All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.

Elixir of Life is a relic class artifact equipped in the miscallaneous slot.

In addition to the regular bonuses, the Elixir of Life provides a 25% Health bonus to all living creatures in the hero's army. Undead and non-living units are not affected. All affected creatures gain a regeneration ability similar to that of a Troll or Wraith.

Requires the following artifacts to create:

Base Cost: 100.000 gold

Comments & debate

The 25% health bonus is calculated using the creature's base health before the other bonuses are added. So for example, Master Gremlins would get just +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health.

The regeneration ability only adds the base number of hit points that a Troll has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected.

See also