Elixir of Life: Difference between revisions

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(Rewording. I assume this is what you meant, I can't test things atm, though, so if I'm wrong, please revert/change this)
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{{About|is about the artifact called Elixir of Life. For the campaign with the same name, see [[Elixir of Life (campaign)]].}}
{{About|This article is about the artifact called Elixir of Life. For the campaign with the same name, see [[Elixir of Life (campaign)]].}}


{{Combination artifacts}}{{Combination artifact
{{Combination artifacts}}{{Combination artifact

Revision as of 11:39, 5 October 2016

This article is about the artifact called Elixir of Life. For the campaign with the same name, see Elixir of Life (campaign).

Artifacts
Combination
Admiral's Hat
Angelic Alliance
Armor of the Damned
Bow of the Sharpshooter
Cloak of the Undead King
Cornucopia
Elixir of Life
Power of the Dragon Father
Ring of the Magi
Statue of Legion
Titan's Thunder
Wizard's Well
Diplomat's Cloak Horn of the Abyss
Golden Goose Horn of the Abyss
Ironfist of the Ogre Horn of the Abyss
Pendant of Reflection Horn of the Abyss
Treasure
Minor
Major
Relic
Elixir of Life
Class: relic
Slot: miscellaneous
Blocks:
Cost: N/A Gold
Effect: All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.
Requires to combine:
Ring of LifeRing of Life
Ring of VitalityRing of Vitality
Vial of LifebloodVial of Lifeblood
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Elixir of Life is a relic class combination artifact and is equipped in the miscellaneous slot. Combination artifacts were first added in the Shadow of Death expansion.

In addition to the regular bonuses from combined artifacts, the Elixir of Life increases health of all living creatures by +25% and they gain a regeneration ability similar to that of Trolls or Wraiths. Neither of these abilities apply to Undead or non-living (unliving) units.

Requires the following artifacts to create:

Discussion

The 25% health bonus is calculated using each creature's base health before other bonuses are added. So for example, Master Gremlins will get +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health.

The regeneration ability only adds the base number of hit points that a Troll has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected. The regeneration ability is more powerful on creatures with high health, like Behemoths or other level 7 creatures, or the various Dragons added in Armageddon's Blade.