Elixir of Life: Difference between revisions

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(update following rev of Template:Comboartifact, + rev's for clarity, accuracy)
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{{comboartifact}}
{{comboartifact}}
In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army.  [[Undead]] and [[non-living]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]].


This artifact needs the [[Ring of Vitality]], the [[Ring of Life]] and the [[Vial of Lifeblood]].   
Requires the following artifacts to create:
*[[Ring of Life]]
*[[Ring of Vitality]]
*[[Vial of Lifeblood]].   


You cannot purchase combination artifacts in [[Artifact Merchants]].
Base [[Cost]]: 100.000 [[gold]]
[[Cost]] is derived from sell price.


Basic [[Cost]]: 100.000 [[gold]]
==Comments==
The 25% health bonus is calculated using the creature's base health before the other bonuses are added.  So for example, [[Master Gremlin]]s would get just +1 for the 25% bonus, giving them 5 hit points.  Then the other bonuses are added in: +4 more points, for a total of 9 health.


While it provides a 25% bonus in [[Health]] to all living (not including [[undead]] or [[non-living]] units) creatures, the regeneration ability only adds in the base number of hitpoints that a troll has (40), and does NOT necessarily maximize the hitpoints of the actual creatures affected.
The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected.


Note that the bonuses for the original artifacts still count, but the combo bonus (25%) is calculated BEFORE the original bonuses, so for a [[Master Gremlin]], they only get +1 for the combo, which gives them 5 HPs, THEN the bonuses for the originals kick in (+4 more, for a total of 9 HP).
[[Category:Artifacts]]
[[Category:Artifacts]]

Revision as of 13:17, 12 November 2012

See also Elixir of Life (Campaign).

Template:Comboartifact In addition to the regular bonuses, the Elixir of Life provides a 25% Health bonus to all living creatures in the hero's army. Undead and non-living units are not affected. All affected creatures gain a regeneration ability similar to that of a Troll or Wraith.

Requires the following artifacts to create:

Base Cost: 100.000 gold

Comments

The 25% health bonus is calculated using the creature's base health before the other bonuses are added. So for example, Master Gremlins would get just +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health.

The regeneration ability only adds the base number of hit points that a Troll has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected.