Elixir of Life: Difference between revisions

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{{Combination artifacts}}{{Combination artifact
{{Miscellaneous artifacts}}{{Combination artifact
  | class  = relic
  | class  = relic
  | slot    = miscellaneous
  | slot    = misc
| blocked = ring x2
  | combo_3 =  
  | combo_3 =  
  | art_1  = Ring of Life
  | art_1  = Ring of Life
  | art_2  = Ring of Vitality
  | art_2  = Ring of Vitality
  | art_3  = Vial of Lifeblood
  | art_3  = Vial of Lifeblood
  | cost    = N/A
  | cost    = 20000
| event  = You trip over the Elixir of Life, dust it off, and stick it in your pack.
  | effect  = All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.
  | effect  = All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.
}}
}}


In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army.  [[Undead]] and [[non-living|non-living(unliving)]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]].
In addition to the regular bonuses from combined artifacts, the Elixir of Life increases [[health]] of all living creatures by +25% and they gain a [[Regenerating|regeneration]] ability similar to that of [[Troll]]s or [[Wraith]]s. Neither of these abilities apply to [[Undead]] or [[non-living|non-living (unliving)]] units.  


Requires the following artifacts to create:
Requires the following artifacts to create:
Line 17: Line 19:
* [[Vial of Lifeblood]].   
* [[Vial of Lifeblood]].   


== Manual/In-Game Description ==
{{Artifact 'see also'}}
 
*[[Elixir of Life (campaign)]]
The description in the manual uses the word '''non-living'''. In the actual game it is replaced with the word '''unliving'''.
 
== Discussion ==
The 25% health bonus is calculated using each creature's base health before other bonuses are added. So for example, [[Master Gremlin]]s will get +1 for the 25% bonus, giving them 5 hit points. Then the other bonuses are added in: +4 more points, for a total of 9 health.
 
The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected.  The regeneration ability is more powerful on creatures with high health, like [[Behemoth]]s or other level 7 creatures, or the various [[Dragon]]s added in {{ab}}.
 
== See also ==
* [[Elixir of Life (Campaign)]].


[[Category: Relic artifacts]]
[[Category: Relic artifacts]]
[[Category: Combination artifacts]]
[[Category: Combination artifacts]]
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Revision as of 01:28, 28 July 2018

Artifacts
Miscellaneous
M Angel Feather Arrows
M Arms of Legion
t Badge of Courage
t Bird of Perception
t Bow of Elven Cherrywood
C Bow of the Sharpshooter Shadow of Death
m Bowstring of the Unicorn's Mane
t Cards of Prophecy
t Charm of Mana
t Clover of Fortune
C Cornucopia Shadow of Death
t Crest of Valor
C Elixir of Life Shadow of Death
m Emblem of Cognizance
M Endless Bag of Gold
M Endless Purse of Gold
R Endless Sack of Gold
M Everpouring Vial of Mercury
t Glyph of Gallantry
M Golden Bow
M Head of Legion
t Hourglass of the Evil Hour
m Inexhaustible Cart of Lumber
m Inexhaustible Cart of Ore
t Ladybird of Luck
t Legs of Legion
m Loins of Legion
t Mystic Orb of Mana
M Orb of Driving Rain
R Orb of Inhibition
M Orb of Silt
M Orb of Tempestuous Fire
M Orb of the Firmament
R Orb of Vulnerability
M Shackles of War
t Speculum
M Sphere of Permanence
t Spirit of Oppression
t Spyglass
C Statue of Legion Shadow of Death
t Stoic Watchman
t Talisman of Mana
R Tome of Air
R Tome of Earth
R Tome of Fire
R Tome of Water
m Torso of Legion
R Vial of Dragon BloodArmageddon's Blade
M Vial of Lifeblood
C Wizard's Well Shadow of Death
m Charm of Eclipse Horn of the Abyss
t Demon's Horseshoe Horn of the Abyss
C Golden Goose Horn of the Abyss
m Hideous Mask Horn of the Abyss
R Horn of the Abyss Horn of the Abyss
t Runes of Imminency Horn of the Abyss
R Sleepkeeper Horn of the Abyss
m Shaman's Puppet Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Elixir of Life
Class: relic
Slot: misc
Blocks: ring x2
Cost: 20000 Gold
Effect: All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.
Requires to combine:
Ring of LifeRing of Life
Ring of VitalityRing of Vitality
Vial of LifebloodVial of Lifeblood
You trip over the Elixir of Life, dust it off, and stick it in your pack.

Elixir of Life is a relic class combination artifact and is equipped in the misc slot. Combination artifacts were first added in the Shadow of Death expansion.

In addition to the regular bonuses from combined artifacts, the Elixir of Life increases health of all living creatures by +25% and they gain a regeneration ability similar to that of Trolls or Wraiths. Neither of these abilities apply to Undead or non-living (unliving) units.

Requires the following artifacts to create:

See also: