Enchanter: Difference between revisions

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  | Special    = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]
  | Special    = • [[Ranged attack]]<br>• No [[melee]] penalty<br>• [[Spellcaster]]
  | Onlyone    =  
  | Onlyone    =  
}}
}} '''Enchanters''' are [[neutral creature]] recruited from the [[Enchanter's Hollow]]. They are [[spellcaster]]s and automatically cast:
* {{Sn|Haste}}
* {{Sn|Bless}}
* {{Sn|Stone Skin}}
* {{Sn|Cure}}
* {{Sn|Bloodlust}}
* {{Sn|Air Shield}}
* {{Sn|Slow}}
* {{Sn|Weakness}}  


'''Enchanters''' are [[neutral creature]] recruited from the [[enchanter's hollow]]. They are [[spellcaster]]s and automatically cast [[haste]], [[bless]], [[stone skin]], [[cure]], [[bloodlust]], [[air shield]], [[slow]] or [[weakness]] at expert level every three rounds, lasting for three rounds. Air Shield can only be cast if there are enemy ranged creatures present which are able to shoot (ie, not out of shots, not blinded, etc).
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).


'''Heroes with Enchanters specialty:'''
'''Heroes with Enchanters specialty:'''

Revision as of 07:22, 23 March 2017

Statistics
Enchanter
 Cost per troop 

750

Attack 17
Defense 12
Damage 14
Health 30
Speed 9
Movement Ground
Size 1
Shots 32
Growth 2
AI Value
 Special abilities:
Ranged attack
• No melee penalty
Spellcaster

Enchanters are neutral creature recruited from the Enchanter's Hollow. They are spellcasters and automatically cast:

The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).

Heroes with Enchanters specialty: