Factory

From Heroes 3 wiki
Revision as of 12:58, 8 September 2020 by Phasma (talk | contribs)
Jump to navigation Jump to search
Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

Introduction

Factory is the unreleased 11th faction for Horn of the Abyss, which is planned to be released in either late 2020 or early 2021, and confirmed to be released in game version 1.7.0. This new faction will have the Wasteland as its native terrain, which was released in HotA version 1.6.0. The town's theme combines nature with an attempt to harness its power, which is reflected in the two "trees" of creatures and their upgrades. Factory's steampunk technology and Wild West style is likely a nod to the unreleased Forge town, as in the drawing board phases both a steampunk and a sci-fi version were designed. However, the steampunk concept was abandoned due to sci-fi technology and themes appearing in the Might & Magic series, as well as the futuristic looking Heavenly Forge, that serves as the basis of the town. The only nod to a wild west steampunk theme is an obscure piece of artwork for the tavern that was quickly discarded in favour of a concrete building.

Creatures

As of August 2020, the revealed line up consists of:

Halfling
– Attack Skill: 4
– Defence Skill: 2
– Shots: 24
– Damage: 1 - 3
– Health: 4
– Speed: 5
– Movement Type: Walking
Halfling Grenadier
– Attack Skill: ?
– Defence Skill: ?
– Shots: 24
– Damage: ? - ?
– Health: ?
– Speed: 7
– Movement Type: Walking
  • Mechanic –> Engineer (Flamethrower-wielding human)
Mechanic
– Attack Skill: ?
– Defence Skill: ?
– Shots: 0
– Damage: ? - ?
– Health: ?
– Speed: 6
– Movement Type: Walking
Engineer
– Attack Skill: ?
– Defence Skill: ?
– Shots: 0
– Damage: ? - ?
– Health: ?
– Speed: 7
– Movement Type: Walking
  • Armadillo –> Bellwether Armadillo
Armadillo
– Attack Skill: ?
– Defence Skill: ?
– Shots: 0
– Damage: ? - ?
– Health: ?
– Speed: ?
– Movement Type: Walking
Bellwether Armadillo
– Attack Skill: ?
– Defence Skill: ?
– Shots: 0
– Damage: ? - ?
– Health: ?
– Speed: 6
– Movement Type: Walking
  • Automaton –> ??? (No released graphics or information available)
  • Sandworm –> Olgoi-Khorkhoi
Sandworm
– Attack Skill: 11
– Defence Skill: 12
– Shots: 0
– Damage: 11 - 15
– Health: 60
– Speed: 8
– Movement Type: Flying (similar to Nymph & Oceanid)
Olgoi-Khorkhoi
– Attack Skill: ?
– Defence Skill: ?
– Shots: 0
– Damage: ? - ?
– Health: ?
– Speed: 9
– Movement Type: Flying (similar to Nymph & Oceanid)
  • Gunslinger –> Bounty Hunter (Retaliates to one ranged attack per round with a Quick Shot)
Gunslinger
– Attack Skill: 17
– Defence Skill: 12
– Shots: 16
– Damage: 20 - 24
– Health: 60
– Speed: 7
– Movement Type: Walking
Bounty Hunter
– Attack Skill: ?
– Defence Skill: ?
– Shots: ?
– Damage: ? - ?
– Health: ?
– Speed: ?
– Movement Type: Walking
  • Dreadnought –> Juggernaut (Both units have a special penetrating beam attack called Heat Stroke. The attack is similar in area to that of the Cerberus, but it also affects units including those behind the target, similar to a dragon's breath attack.)
Dreadnought
– Attack Skill: ?
– Defence Skill: ?
– Shots: 0
– Damage: ? - ?
– Health: ?
– Speed: ?
– Movement Type: Walking
Juggernaut
– Attack Skill: 25
– Defence Skill: 30
– Shots: 0
– Damage: 50 - 60
– Health: 300
– Speed: 8
– Movement Type: Walking
  • Couatl –> Crimson Couatl (Couatls can Meditate to become impervious to damage and skip their turn)
Couatl
– Attack Skill: ?
– Defence Skill: ?
– Shots: 0
– Damage: ? - ?
– Health: ?
– Speed: 11
– Movement Type: Flying
Crimson Couatl
– Attack Skill: 22
– Defence Skill: 22
– Shots: 0
– Damage: 30 - 40
– Health: 250
– Speed: 15
– Movement Type: Flying

NOTE: Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units, like in Heroes of Might and Magic IV.

Creature Table

|- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Halfling (Factory) Halfling (Factory) ||||data-sort-value="1 "|1 || 4|| 2|| style="background-color:#d8d8eb;"| 1||style="background-color:#d8d8eb;"| 3|| 4|| 5||15|| 75||style="text-align:right;"| 40 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Ranged (24 shots), Positive Luck |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Halfling Grenadier Halfling Grenadier ||||data-sort-value="1+"|1+|| 5|| 2|| style="background-color:#d8d8eb;"| 2||style="background-color:#d8d8eb;"| 3|| 4|| 6||15|| 95||style="text-align:right;"| 60 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Mechanic Mechanic ||||data-sort-value="2 "|2 || 6|| 5|| style="background-color:#d8d8eb;"| 2||style="background-color:#d8d8eb;"| 4|| 14|| 6|| 8|| 186||style="text-align:right;"| 140 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Breath attack, Repairing (10 HP per Mechanic) |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Engineer Engineer ||||data-sort-value="2+"|2+|| 7|| 5|| style="background-color:#d8d8eb;"| 2||style="background-color:#d8d8eb;"| 5|| 16|| 7|| 8|| 278||style="text-align:right;"| 170 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Breath attack, Repairing (20 HP per Engineer) |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Armadillo Armadillo ||||data-sort-value="3 "|3 || 5||10|| style="background-color:#d8d8eb;"| 3||style="background-color:#d8d8eb;"| 5|| 25|| 4|| 6|| 198||style="text-align:right;"| 200 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"| |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Bellwether Armadillo Bellwether Armadillo ||||data-sort-value="3+"|3+|| 5||11|| style="background-color:#d8d8eb;"| 3||style="background-color:#d8d8eb;"| 5|| 25|| 6|| 6|| 256||style="text-align:right;"| 230 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"| |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Automaton Automaton ||||data-sort-value="4 "|4 ||12||10|| style="background-color:#d8d8eb;"| 7||style="background-color:#d8d8eb;"| 7|| 30|| 8|| 5|| 669||style="text-align:right;"| 350 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Mechanical, Detonation |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Sentinel Automaton Sentinel Automaton ||||data-sort-value="4+"|4+||12||10|| style="background-color:#d8d8eb;"| 9||style="background-color:#d8d8eb;"| 9|| 30|| 9|| 5|| 947||style="text-align:right;"| 450 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Mechanical, Detonation, No enemy retaliation |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Sandworm Sandworm ||||data-sort-value="5 "|5 ||13||12|| style="background-color:#d8d8eb;"|12||style="background-color:#d8d8eb;"|16|| 50|| 8|| 3|| 991||style="text-align:right;"| 575 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Burrowing, Immune to Blind and Stone Gaze |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Olgoi-Khorkhoi Olgoi-Khorkhoi ||||data-sort-value="5+"|5+||15||12|| style="background-color:#d8d8eb;"|12||style="background-color:#d8d8eb;"|16|| 60||10|| 3|| 1220||style="text-align:right;"| 650 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Gunslinger Gunslinger ||||data-sort-value="6 "|6 ||17||12|| style="background-color:#d8d8eb;"|14||style="background-color:#d8d8eb;"|24|| 45|| 7|| 2|| 1351||style="text-align:right;"| 800 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Ranged (16 shots), Preemptive Shot (once per round) |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Bounty Hunter Bounty Hunter ||||data-sort-value="6+"|6+||18||14|| style="background-color:#d8d8eb;"|14||style="background-color:#d8d8eb;"|24|| 45|| 8|| 2|| 1454||style="text-align:right;"|1100 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Ranged (24 shots), Preemptive Shot (unlimited) |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Couatl Couatl ||||data-sort-value="7 "|7 ||17||17|| style="background-color:#d8d8eb;"|25||style="background-color:#d8d8eb;"|45||160||11|| 1|| 3574||style="text-align:right;"| 2000 Gold||style="white-space: nowrap;"|  ||style="text-align:left; border-right:5px solid #CFCFE6"|Flying, Skips a turn to get temporary invulnerability |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Crimson Couatl Crimson Couatl ||||data-sort-value="7+"|7+||21||21|| style="background-color:#d8d8eb;"|25||style="background-color:#d8d8eb;"|45||200||15|| 1|| 5341||style="text-align:right;"| 3500 Gold||style="white-space: nowrap;"|, 1 Crystal  ||style="text-align:left; border-right:5px solid #CFCFE6"|Flying, Gets temporary invulnerability without skipping a turn |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Dreadnought Dreadnought ||||data-sort-value="7 "|7 ||18||20|| style="background-color:#d8d8eb;"|40||style="background-color:#d8d8eb;"|50||200|| 6|| 1|| 3879||style="text-align:right;"| 2500 Gold||style="white-space: nowrap;"|, 1 Crystal  ||style="text-align:left; border-right:5px solid #CFCFE6"|Mechanical, Heat Stroke |- |style="text-align:left; border-right:5px solid #CFCFE6; white-space: nowrap;"|Juggernaut Juggernaut ||||data-sort-value="7+"|7+||23||23|| style="background-color:#d8d8eb;"|40||style="background-color:#d8d8eb;"|50||300|| 7|| 1|| 6433||style="text-align:right;"| 4000 Gold||style="white-space: nowrap;"|, 2 Crystal  ||style="text-align:left; border-right:5px solid #CFCFE6"|Mechanical, Heat Stroke

Heroes

File:FactoryHeroesPreview.png

The two hero classes have been revealed to be the might class of Mercenary and the magic class of Artificer.

Factory will feature heroes from former games, such as Kastore and Agar (an Artificer with a Sandworm specialty), but also new ones, like Todd and Bertram. Jangaard is a Mercenary hero with a Scouting speciality, and Henrietta is a Mercenary hero with a Halfling specility. Morgan and Sam are two additional heroes of unknown classes.