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{{About|This article refers to the [[secondary skill]]. For the school of magic, see {{l|School of Fire Magic}}.}}
{{About|is about the [[secondary skill]]. For fire magic spells, see [[school of fire magic]].}}


{{Secondary skills}}
{{Secondary skills}}
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'''Fire magic''' is a [[secondary skill]] that increases the effectiveness and reduces costs of [[spells]] from the [[School of Fire Magic]].
Increases the performance of your Fire Magic [[Spells]].


Fire Magic is a school of magic, along with Earth, Water and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. If can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.


'''Classes unable to learn {{PAGENAME}} skill:'''
== List of Fire Magic Spells ==
=== [[First Level Spells|First Level]] ===
*[[Bloodlust]]
*[[Curse]]
*[[Magic Arrow]]
*[[Protection from Fire]]


''(They can only acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es).''
=== [[Second Level Spells|Second Level]] ===
* [[File:Ranger portrait.gif]] [[Ranger]]s
*[[Blind]]
* [[File:Beastmaster portrait.gif]] [[Beastmaster]]s
*[[Fire Wall]]
*[[Visions]]


'''Heroes with Basic Fire Magic as a starting skill:'''
=== [[Third Level Spells|Third Level]] ===
* {{H2|Inteus|Elementalist}}
*[[Fireball]]
* {{H2|Luna|Elementalist}}
*[[Land Mine]]
* {{H2|Manfred|Navigator}}{{-wh}}
*[[Misfortune]]


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
=== [[Fourth Level Spells|Fourth Level]] ===
* {{H2|Adrienne|Witch}} {{withmaped}} (Expert Fire Magic)
*[[Armageddon]]
The only effect of the specialty is having Expert Fire Magic at the start.
*[[Berserk]]
*[[Fire Shield]]
*[[Frenzy]]
*[[Inferno (spell)|Inferno]]
*[[Slayer]]


== Chance to get ==
=== [[Fifth Level Spells|Fifth Level]] ===
{{Secondary skill chance explanation}}
*[[Sacrifice]]
{{ZET SEC SKILL CHANCE TABLE| 1| 2| 0 (impossible)| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0 (impossible)| 3| 3| 6 (highest)| 2| 2| 3| 4}}
*[[Summon Fire Elemental]]


{{user commentary|
==Description==
As any other magic school, Fire Magic is very useful as many of its spells will wreak havoc against your enemies in short order. Expert [[Curse]] will save lives of your troops in a fierce battle, especially against units with a high range of damage (e.g [[Hell Hound and Cerberus|Cerberi]] or [[Air Elemental and Storm Elemental|Storm Elementals]]). Expert [[Bloodlust]] will increase the damage dealt by your troops, and [[blind]]ing will work properly at the highest Fire Magic level, since there will be no retaliation. Together with [[Resurrection]], Blind on the last remaining enemy stack will allow you win a big battle with no losses. [[Armageddon]] and [[Berserk]] may be crucial for defeating large amounts of troops; for example, [[Berserk]] will work in [[Faerie Dragons]] scenario ([[Dragon Slayer]] campaign), when battling legions of [[Naga]]s (they will simply hit each other, dealing enormous damage to themselves). [[Frenzy]] is very good for those who attack without retaliation, casted immediately before the target's turn. Bizarrely, among the most devastating damage spells in the game, only Armageddon belongs to Fire Magic school.
Fire Magic is somewhat odd: it offers some really great spells, like [[Curse]], [[Blind]], [[Armageddon]] and [[Berserk]], but several are quite effective even if you haven't any levels of Fire Magic, and its [[Direct damage spells|damage spells]] are all quite weak. The best spell of the lot is probably Berserk, which can make you triumph over seemingly impossible odds. Incidentally, Berserk is also the spell that gains the most in power with increasing expertise in Fire Magic. Fire Magic also gains from having the Armageddon spell, a necessary part of the [[Dracageddon]] tactic. This all means that, unless you know that you will be able to learn Berserk, you should only pick Fire Magic if leading the forces of the [[Inferno]], [[Dungeon]] or [[Conflux]] and are hoping to do the Dracageddon.
Expertise at Fire Magic cannot be learned by any rampart hero, whether it may be by leveling-up or using academies.
=== DiFool's Ratings (1-5) ===


Of the four magic school skills, Fire Magic is arguably the least useful, not because fire spells are weak, but since many of them are either not dramatically improved at Expert ([[Armageddon]], [[Slayer]], [[Fire Shield]]), or already work well enough at Basic ([[Blind]], [[Sacrifice]], [[Frenzy]]).  Only [[Bloodlust]], [[Curse]], [[Protection from Fire]] and [[Misfortune]] switch to affecting all eligible targets at Expert (which is the most desirable benefit of a magic skill), and the last two spells aren't very useful even then. Nevertheless, Fire Magic is still a very good secondary skill and picking it is never a waste.
*[[Direct damage spells|Direct damage]]   4
}}{{end of user commentary}}
*[[Blessing|Benefit own army]]           2
 
*[[Curse (spell type)|Weaken enemy army]] 4
{{secondary skill 'see also'}}
*[[Adventure spell|Travel]]               1
*[[Informational spells|Informational]]   1
* Specialty helps?                      3


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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