Fire Magic: Difference between revisions

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(Has nothing to do with actual spells)
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[[Category: Secondary skills]]
[[Category: Secondary skills]]
[[Category: Spells]]
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Revision as of 17:43, 28 January 2014

Increases the performance of your Fire Magic Spells.

Template:Skills

List of Fire Magic Spells

First Level

Second Level

Third Level

Fourth Level

Fifth Level

Description

Fire Magic is somewhat odd: it offers some really great spells, like Curse, Blind, Armageddon and Berserk, but several are quite effective even if you haven't any levels of Fire Magic, and its damage spells are all quite weak. The best spell of the lot is probably Berserk, which can make you triumph over seemingly impossible odds. Incidentally, Berserk is also the spell that gains the most in power with increasing expertise in Fire Magic. Fire Magic also gains from having the Armageddon spell, a necessary part of the Dracageddon tactic. This all means that, unless you know that you will be able to learn Berserk, you should only pick Fire Magic if leading the forces of the Inferno, Dungeon or Conflux and are hoping to do the Dracageddon. Expertise at Fire Magic cannot be learned by any rampart hero, whether it may be by leveling-up or using academies.

DiFool's Ratings (1-5)


Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom