Fireball: Difference between revisions

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{{Fire spells}}{{Spell|24|24|32|24|90|35|44|35|9|35|
{{Fire spells}}{{Spell|24|24|32|24|90|35|44|35|9|35|7
  | school      = Fire Magic
  | school      = Fire Magic
  | level      = 3
  | level      = 3
  | cost        = 15
  | cost        = 15/12
  | duration    = instant
  | duration    = instant
  | b_effect    = Troops within target hex and adjacent hexes take (15 + (power x 10)) damage.
  | b_effect    = Troops within target hex and adjacent hexes take (15 + (power x 10)) damage.
Line 10: Line 10:


'''Units immune to its effects:'''
'''Units immune to its effects:'''
* {{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
* {{Cn|Firebird}}s/{{Cn|Phoenix}}es
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Magic Elemental}}
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
* {{Cn|Azure Dragon}}


'''Units extra vulnerable to its effects:'''
'''Units extra vulnerable to its effects:'''
* {{Cn|Water Elemental}}s/{{Cn|Ice Elemental}}s
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}


'''Units capable of casting Fireball:'''
'''Units capable of casting Fireball:'''
* {{Cn|Magog}}s (sort of: It doesn't count as a fire spell and therefore bypasses immunities/vulnerability)
* {{Cn|Magog}}s (sort of: It doesn't count as a fire spell and therefore bypasses immunities/vulnerability)
* {{Cn|Faerie Dragon}}s
* {{Cn|Faerie Dragon}}s
'''Heroes starting with Fireball:'''
* {{Hn|Xarfax|Heretic}}
* {{Hn|Manfred|Navigator}} {{withhota}}


'''Heroes that specialize in Fireball:'''
'''Heroes that specialize in Fireball:'''
* {{Hn|Xarfax|Heretic}}
* {{H2|Xarfax|Heretic}}
* {{Hn|Manfred|Navigator}} {{withhota}}
* {{H2|Manfred|Navigator}}{{-}}{{withhota}}


==See also==
==See also==

Revision as of 10:05, 25 March 2020

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fireball
School:  Fire Magic
Level:  3
Cost:  15/12
Duration:  instant
 Basic effect
Troops within target hex and adjacent hexes take (15 + (power x 10)) damage.
 Advanced effect
Troops within target hex and adjacent hexes take (30 + (power x 10)) damage.
 Expert effect
Troops within target hex and adjacent hexes take (60 + (power x 10)) damage.
 Probability of occurrence (%):
Castle   24
Rampart   24
Tower   32 (24*)
Inferno   90
Necropolis   35
Dungeon   44
Stronghold   35
Fortress   9
Conflux   35
Cove Horn of the Abyss   7
Factory Horn of the Abyss   
* Without Library

Fireball is a 3 level spell in the School of Fire Magic. Stacks in target hex and it's surrounding hexes take damage.

Units immune to its effects:

Units extra vulnerable to its effects:

Units capable of casting Fireball:

  • Magog Magogs (sort of: It doesn't count as a fire spell and therefore bypasses immunities/vulnerability)
  • Faerie Dragon Faerie Dragons

Heroes that specialize in Fireball:

See also