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{{About|This article refers to the ability of creatures to fly. For the spell, see [[Fly]].}} | {{About|This article refers to the ability of creatures to fly. For the spell, see [[Fly]].}} | ||
'''Flying''' is a [[special ability]] of creatures, which allows them to bypass [[obstacle]]s (e.g. [[wall]]s) during combat. Having creatures with this special ability in a hero's army does not affect the [[movement]] of that hero on the [[adventure map]] in any way | '''Flying''' is a [[special ability]] of creatures, which allows them to bypass [[obstacle]]s (e.g. [[wall]]s) during combat. Having creatures with this special ability in a hero's army does not affect the [[movement]] of that hero on the [[adventure map]] in any way. | ||
Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page. Note however that the burrowing ability of the {{Cnu|Sandworm|Olgoi-Khorkhoi|Sandworm and Olgoi-Khorkhoi}}{{-wh}} is disabled on certain terrain, such as ship combat, where they become regular walking creatures. | Some other unusual movement abilities, such as the Devil's teleportation, give the same mechanical benefit and are lumped together with flying on this page. Note however that the burrowing ability of the {{Cnu|Sandworm|Olgoi-Khorkhoi|Sandworm and Olgoi-Khorkhoi}}{{-wh}} is disabled on certain terrain, such as ship combat, where they become regular walking creatures. |