Fortifications: Difference between revisions

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! style="text-align:center;"|[[File:buildings_Fort.gif|50px|link=]]<br>Fort !! [[File:buildings_Citadel.gif|50px|link=]]<br>Citadel  !! [[File:buildings_Castle.gif|50px|link=]]<br>Castle  
! style="text-align:center;"|[[File:buildings_Fort.gif|50px|link=]]<br>Fort !! [[File:buildings_Citadel.gif|50px|link=]]<br>Citadel  !! [[File:buildings_Castle.gif|50px|link=]]<br>Castle  
|-
|-
! Wall segment
! Wall segment (4 segments)
| 2 || 2 || 3  
| 2 || 2 || 3  
|-
|-

Revision as of 21:14, 30 June 2020

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Fortifications
Structure Cost Requirements Benefits

Fort
   Wood
 20
   Ore
 20
   Gold
 5000
 
• Village Hall Adds walls to a town

Citadel
       Ore
 5
   Gold
 2500
 
• Fort Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.

Castle
   Wood
 10
   Ore
 10
   Gold
 5000
 
• Citadel Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.

As stated in the manual, castles provide increased security for towns. Fort adds wall to town's defenses. The wall is impassable by non-flying enemy creatures (without advanced Teleport spell), but has a drawbridge for defending creatures to pass through, back and forth if needed. Fort is a prerequisite for all creature dwellings. Additionally, building a Fort to a town changes the town's appearance on the adventure map.

The upgrade to Fort is Citadel, which adds primary arrow tower to town's defenses, and also adds a moat in front of the wall. An exception to this are Tower towns, which do not have a moat but instead building a Citadel adds several Land Mines in front of the wall. One of the greatest advantages of the moat is, that ground units end their movement to it, and cannot move further until their next round (see additional features Moat page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature dwellings' growth by 50%.

The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by another 50% for a total of 100%.

Types of fortifications

There are three different types of fortifications:

Fortifications strength

With the exception of moat every part of the fortications has a number of hitpoints which enable them to withstand only up to several attacks during a siege. Fortifications can only be damaged by:

The following table shows the number of hitpoints for each type of fortifications:

Fortifications' hitpoints

Fort

Citadel

Castle
Wall segment (4 segments) 2 2 3
Drawbridge 2 2 2
Keep - 2 2
Secondary Arrow Towers - - 2