Difference between revisions of "Fortress"

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{{Towns}}
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{{towns}}
'''Fortress''' is a neutral [[alignment]] [[town]] with the [[beastmaster]] and [[witch]] [[hero class]]es. Fortresses are built at the edge of swamps. Their armies are primarily made up of deadly creatures born of the swamps, and then subdued and trained for warfare. Fortress represents [[Tatalia]].
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'''Fortress''' is a neutral [[alignment]] [[town]] with the [[beastmaster]] and [[witch]] [[hero class]]es. Fortress represents [[Tatalia]].
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''"Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency."{{-}}<sup>[[Restoration of Erathia Manual Page 92|RoE manual]]''</sup>
  
 
Fortress' [[native terrain]] is [[swamp]].
 
Fortress' [[native terrain]] is [[swamp]].
  
===Fortress Creature Dwellings===
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===Fortress creature dwellings===
 
* [[Fortress creature dwellings|Gnoll Hut]]
 
* [[Fortress creature dwellings|Gnoll Hut]]
 
* [[Fortress creature dwellings|Lizard Den]]
 
* [[Fortress creature dwellings|Lizard Den]]
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* [[Fortress creature dwellings|Hydra Pond]]
 
* [[Fortress creature dwellings|Hydra Pond]]
  
===Fortress Specific Buildings===
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===Fortress specific buildings===
 
*[[Blood Obelisk]] - (+2 [[Defense]] to heroes defending against a siege)
 
*[[Blood Obelisk]] - (+2 [[Defense]] to heroes defending against a siege)
 
*[[Cage of Warlords]] - (+1 [[Defense]] to visiting hero)
 
*[[Cage of Warlords]] - (+1 [[Defense]] to visiting hero)
 
*[[Captain's Quarters]] - ([[Gnoll]] [[horde building]], +6/week)
 
*[[Captain's Quarters]] - ([[Gnoll]] [[horde building]], +6/week)
 
*[[Glyphs of Fear]] - (+2 [[Attack]] to heroes defending against a siege)
 
*[[Glyphs of Fear]] - (+2 [[Attack]] to heroes defending against a siege)
*[[Shipyard]] - (like in [[Castle]], [[Necropolis]] and [[Conflux]] towns)
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*[[Shipyard]] - (allows to buy [[boat]]s)
 
*[[Carnivorous Plant]] - ([[Grail]] building, +10 [[Attack]] and [[Defense]] to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth)
 
*[[Carnivorous Plant]] - ([[Grail]] building, +10 [[Attack]] and [[Defense]] to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth)
  
===Fortress building tree===
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==Fortress building tree==
  
[[File:FortressBuildingTree.png|600px]]
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[[File:FortressBuildingTree.png|left|600px]]
<br>
 
{{Common buildings|Fortress|First aid tent|+1 {{W}} & +1 {{O}}| no_4 = | no_5 = }}
 
  
[[Image:Fortress-in.png|right|border|500px]]
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[[file:Fortress-in.png|thumb|right|Fully upgraded Fortress|500px]]
  
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
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{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right"
 
! class="unsortable" | <span title="The type of resource required.">Resource</span>
 
! class="unsortable" | <span title="The type of resource required.">Resource</span>
 
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
 
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
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!colspan=2| Troop cost/week: !!colspan=2| 26660 {{Gold}} + 2 {{Sulfur}}
 
!colspan=2| Troop cost/week: !!colspan=2| 26660 {{Gold}} + 2 {{Sulfur}}
 
|}
 
|}
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<div style="clear:both;"></div>
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===Common buildings===
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{{Common buildings|Fortress|First aid tent|+1 {{W}} & +1 {{O}}|bs1={{-}}[[file:Curse.png|Curse|link=Curse]]|bs2=[[file:Death Ripple.png|Death Ripple|link=Death Ripple]] [[file:Disguise.png|Disguise|link=Disguise]]|bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]] [[file:Protection from Earth.png|Protection from Earth|link=Protection from Earth]]| no_4 = | no_5 = }}
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==Heroes==
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{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
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{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Fortress heroes (Shadow of Death)}}
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{{Fortress hero table}}
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{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Fortress heroes (Horn of the Abyss)}}
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{{Fortress hero table (HotA)}}
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{{T!}}}}
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===Banned secondary skills===
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Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
  
<br>
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{{SS|Necromancy}} and {{SS|Fire Magic}} are not available for [[beastmaster]]s.
===Fortress heroes===
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{{Hero table}}
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{{SS|Necromancy}}, {{SS|Resistance}} and {{SS|Interference}}{{-wh}} are not available for [[witch]]es.
{{Fortress hero table}}
 
|}
 
  
<br>
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==Creatures==
===Fortress creatures===
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{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} Fortress creatures}}
{{Creature table}}
 
 
{{Fortress creature table}}
 
{{Fortress creature table}}
 
|}
 
|}
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*With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
 
*With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
 
*Hand-to-hand troops with excellent specials ([[Dispel]], [[Death Stare]], [[Petrify]], [[Poison]]).
 
*Hand-to-hand troops with excellent specials ([[Dispel]], [[Death Stare]], [[Petrify]], [[Poison]]).
*[[Serpent Fly and Dragon Fly|Dragon Flies]] are extremely fast. They share 8th place by speed among town units with [[Efreet and Efreet Sultan|Efreet Sultans]] (not including 7 level creatures, these two are fastest in the game), being faster than ''all'' creatures in [[Tower]] and [[Stronghold]] - and it's on level 3! For early development, it rocks, since the hero may simply rush through the map having Dragon Flies only; and in a big battle, they are a major problem since they [[Dispel|remove]] positive spells casted on enemy units and cast [[Weakness]], making them less effective.
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*[[Serpent Fly and Dragon Fly|Dragon Flies]] are extremely fast. They share 8th place by speed among town units with [[Efreet and Efreet Sultan|Efreet Sultans]] (not including 7 level creatures, these two are fastest in the game), being faster than ''all'' creatures in [[Tower]] and [[Stronghold]] - and it's on level 3! For early development, it rocks, since the hero may simply rush through the map having Dragon Flies only (even basic Serpent Flies are ok, as their speed 9 is decent); and in a big battle, they are a major problem since they [[Dispel|remove]] positive spells casted on enemy units and cast [[Weakness]], making them less effective.
 
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp.
 
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp.
 
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.
 
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.

Latest revision as of 17:21, 30 April 2021

Adventure Map Fortress capitol.gif
Fully built Fortress, as seen on the adventure map

Adventure Map Fortress capitol (HotA).gif
Fully built Fortress, as seen on the adventure map. (Horn of the Abyss) Horn of the Abyss

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss

Fortress is a neutral alignment town with the beastmaster and witch hero classes. Fortress represents Tatalia.

"Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency." RoE manual

Fortress' native terrain is swamp.

Fortress creature dwellings[edit]

Fortress specific buildings[edit]

Fortress building tree[edit]

FortressBuildingTree.png
Fully upgraded Fortress
Resource Basic Upgrades All
Gold 28900 25500 91400
Wood 70 50 175
Ore 45 20 105
Crystal 0 0 10
Gem 0 0 10
Mercury 7 12 29
Sulfur 17 22 49
Troop cost/week: 26660 Gold + 2 Sulfur

Common buildings[edit]

Halls Fortifications Tavern, Marketplace & Resource Silo Mage Guilds Banned spells
Village Hall Village Hall Fort Fort Tavern Tavern Mage Guild level 1 Mage Guild
level 1
 Curse
Fortress Town Hall large.gif Town Hall Citadel Citadel Marketplace Marketplace Mage Guild level 2 Mage Guild
level 2
Death Ripple Disguise
City Hall City Hall Castle Castle Resource Silo Resource Silo
Produces +1 Wood & +1 Ore
Mage Guild level 3 Mage Guild
level 3
Animate Dead Protection from Earth
Capitol Capitol Blacksmith
Blacksmith
First aid tent.png

Heroes[edit]

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Banned secondary skills[edit]

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Fire Magic Fire Magic are not available for beastmasters.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for witches.

Creatures[edit]

Fortress creatures
Name  Town Lvl Att Def D- D+ HP Spd Grw Val Cost  Special
Gnoll Gnoll Town portrait Fortress small.gif 1 3 5 2 3 6 4 12 56 50 Gold  
Gnoll Marauder Gnoll Marauder Town portrait Fortress small.gif 1+ 4 6 2 3 6 5 12 90 70 Gold  
Lizardman Lizardman Town portrait Fortress small.gif 2 5 6 2 3 14 4 9 126 110 Gold   Ranged (12 shots)
Lizard Warrior Lizard Warrior Town portrait Fortress small.gif 2+ 6 8 2 5 15 5 9 156 140 Gold   Ranged (24 shots)
Serpent Fly Serpent Fly Town portrait Fortress small.gif 3 7 9 2 5 20 9 8 268 220 Gold   Flying, Dispel
Dragon Fly Dragon Fly Town portrait Fortress small.gif 3+ 8 10 2 5 20 13 8 312 240 Gold   Flying, Dispel, Weakness
Basilisk Basilisk Town portrait Fortress small.gif 4 11 11 6 10 35 5 4 552 325 Gold   Petrify
Greater Basilisk Greater Basilisk Town portrait Fortress small.gif 4+ 12 12 6 10 40 7 4 714 400 Gold   Petrify
Gorgon Gorgon Town portrait Fortress small.gif 5 10 14 12 16 70 5 3 890 525 Gold  
Mighty Gorgon Mighty Gorgon Town portrait Fortress small.gif 5+ 11 16 12 16 70 6 3 1028 600 Gold   Death stare 10% chance/unit
Wyvern Wyvern Town portrait Fortress small.gif 6 14 14 14 18 70 7 2 1350 800 Gold   Flying
Wyvern Monarch Wyvern Monarch Town portrait Fortress small.gif 6+ 14 14 18 22 70 11 2 1518 1100 Gold   Flying, Poison
Hydra Hydra Town portrait Fortress small.gif 7 16 18 25 45 175 5 1 4120 2200 Gold   No enemy retaliation, Attack all adjacent enemies
Chaos Hydra Chaos Hydra Town portrait Fortress small.gif 7+ 18 20 25 45 250 7 1 5931 3500 Gold , 1 Sulfur  No enemy retaliation, Attack all adjacent enemies

Strategy[edit]

The information found in this section is subjective. Remember that each and every situation in H3 is different and may call for different strategies and tactics.
  • While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency.

Pros[edit]

  • High defense (Defense themed town)
  • With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
  • Hand-to-hand troops with excellent specials (Dispel, Death Stare, Petrify, Poison).
  • Dragon Flies are extremely fast. They share 8th place by speed among town units with Efreet Sultans (not including 7 level creatures, these two are fastest in the game), being faster than all creatures in Tower and Stronghold - and it's on level 3! For early development, it rocks, since the hero may simply rush through the map having Dragon Flies only (even basic Serpent Flies are ok, as their speed 9 is decent); and in a big battle, they are a major problem since they remove positive spells casted on enemy units and cast Weakness, making them less effective.
  • Their swamp native terrain makes them move much faster than any hero (without pathfinding) in the swamp.
  • The Wyvern Nest is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.
  • Bron is the only hero in the game to bring level 4 units - Basilisks - with him at the start of the game. (Except Illor in HotA.) Horn of the Abyss

Cons[edit]

  • Fortress creatures have the lowest attack ratings of all towns.
  • The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense.
    • The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions.
  • Magic, Mage Guild is limited to level 3.
  • Some creatures have poor stats (in Shadow of Death some stats for Lizardman/Lizard Warrior and Serpent Fly/Dragon Fly were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better).
  • Very slow 7 level creature, especially the basic version (with speed 5, Hydra is slower than six lvl 1 creatures, and there is no upgraded lvl 1 creature slower than Hydra; among lvl 2 melee units, only Dwarf, Walking Dead, and Zombie are slower).
  • With two fragile fliers (lvl 3 with 20 hp, lvl 6 with 70 hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.

See also[edit]