Fortress: Difference between revisions
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'''Fortress''' is a neutral [[alignment]] [[town]] with the [[beastmaster]] and [[witch]] [[hero class]]es. Fortresses are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. Fortress represents [[Tatalia]]. | |||
Fortress' [[native terrain]] is [[swamp]]. | Fortress' [[native terrain]] is [[swamp]]. | ||
'''Fortress Creature Dwellings''' | |||
* [[Fortress creature dwellings|Gnoll Hut]] | |||
* [[Fortress creature dwellings|Lizard Den]] | |||
* [[Fortress creature dwellings|Serpent Fly Hive]] | |||
* [[Fortress creature dwellings|Basilisk Pit]] | |||
* [[Fortress creature dwellings|Gorgon Lair]] | |||
* [[Fortress creature dwellings|Wyvern Nest]] | |||
* [[Fortress creature dwellings|Hydra Pond]] | |||
'''Fortress Specific Buildings''' | |||
*[[Blood Obelisk]] - (+2 [[Defense]] to heroes defending against a siege) | |||
*[[Cage of Warlords]] - (+1 [[Defense]] to visiting hero) | |||
*[[Captain's Quarters]] - ([[Gnoll]] [[horde building]], +6/week) | |||
*[[Glyphs of Fear]] - (+2 [[Attack]] to heroes defending against a siege) | |||
*[[Shipyard]] - (like in [[Castle]], [[Necropolis]] and [[Conflux]] towns) | |||
*[[Carnivorous Plant]] - ([[Grail]] building, +10 [[Attack]] and [[Defense]] to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth) | |||
{{ | <br> | ||
{{Common buildings|Fortress|First aid tent|+1 {{W}} & +1 {{O}}| no_4 = | no_5 = }} | |||
[[Image:Fortress-in.png| | [[Image:Fortress-in.png|right|border|500px]] | ||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | {| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | ||
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<br> | <br> | ||
{{Hero table}} | |||
{{ | {{Fortress hero table}} | ||
{{ | |||
|} | |} | ||
<br> | |||
{{Creature table}} | {{Creature table}} | ||
{{Fortress creature table}} | {{Fortress creature table}} | ||
|} | |} | ||
== Strategy == | |||
* While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency. | |||
= | * [https://www.celestialheavens.com/viewpage.php?id=443 Strategy Guide for Fortress from Jolly Joker on Celestial Heavens] | ||
== Pros == | |||
*High defense (Defense themed town) | *High defense (Defense themed town) | ||
*With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack. | *With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack. | ||
*Resilient hand-to-hand troops with excellent specials ([[Death Stare]], [[Petrify]], [[Poison]]) | *Resilient hand-to-hand troops with excellent specials ([[Death Stare]], [[Petrify]], [[Poison]]). | ||
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp. | *Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp. | ||
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty. | *The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty. | ||
*[[Bron]] is the only hero in the game to bring level 4 units - [[Basilisks]] - with him at the start of the game. (Except [[Illor]] in HotA.) {{withhota}} | |||
== Cons == | |||
*Fortress creatures have the lowest attack ratings of all towns. | |||
*The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense. | *The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense. | ||
**The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions. | **The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions. | ||
* | *Magic, [[Mage Guild]] is limited to level 3. | ||
*Some creatures have poor stats (in {{sod}} some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better) | *Some creatures have poor stats (in {{sod}} some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better). | ||
*With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must. | *With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must. | ||
== See also == | |||
* [[List of creatures]] | |||
* [[List of creatures (HotA)]] | |||
* [[List of heroes]] | |||
* [[List of heroes (HotA)]] | |||
[[Category: Fortress]] | [[Category: Fortress]] | ||
__notoc__ |
Revision as of 14:54, 24 July 2020
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Fortress is a neutral alignment town with the beastmaster and witch hero classes. Fortresses are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. Fortress represents Tatalia.
Fortress' native terrain is swamp.
Fortress Creature Dwellings
Fortress Specific Buildings
- Blood Obelisk - (+2 Defense to heroes defending against a siege)
- Cage of Warlords - (+1 Defense to visiting hero)
- Captain's Quarters - (Gnoll horde building, +6/week)
- Glyphs of Fear - (+2 Attack to heroes defending against a siege)
- Shipyard - (like in Castle, Necropolis and Conflux towns)
- Carnivorous Plant - (Grail building, +10 Attack and Defense to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth)
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
|
|||||||||||||||||||||||||||||
File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
|||||||||||||||||||||||||||||
City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
|
Mage Guild level 3 | Mage Guild level 3
|
|||||||||||||||||||||||||||||
Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
|||||||||||||||||||||||||||||||
Mage Guild level 5 | Mage Guild level 5
|
|||||||||||||||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Resource | Basic | Upgrades | All |
---|---|---|---|
28900 | 25500 | 91400 | |
70 | 50 | 175 | |
45 | 20 | 105 | |
0 | 0 | 10 | |
0 | 0 | 10 | |
7 | 12 | 29 | |
17 | 22 | 49 | |
Troop cost/week: | 26660 + 2 |
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gnoll | 1 | 3 | 5 | 2 | 3 | 6 | 4 | 12 | 56 | 50 | |||
Gnoll Marauder | 1+ | 4 | 6 | 2 | 3 | 6 | 5 | 12 | 90 | 70 | |||
Lizardman | 2 | 5 | 6 | 2 | 3 | 14 | 4 | 9 | 126 | 110 | Ranged (12 shots) | ||
Lizard Warrior | 2+ | 6 | 8 | 2 | 5 | 15 | 5 | 9 | 156 | 140 | Ranged (24 shots) | ||
Serpent Fly | 3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 268 | 220 | Flying, Dispel | ||
Dragon Fly | 3+ | 8 | 10 | 2 | 5 | 20 | 13 | 8 | 312 | 240 | Flying, Dispel, Weakness | ||
Basilisk | 4 | 11 | 11 | 6 | 10 | 35 | 5 | 4 | 552 | 325 | Petrify | ||
Greater Basilisk | 4+ | 12 | 12 | 6 | 10 | 40 | 7 | 4 | 714 | 400 | Petrify | ||
Gorgon | 5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 890 | 525 | |||
Mighty Gorgon | 5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 1028 | 600 | Death stare 10% chance/unit | ||
Wyvern | 6 | 14 | 14 | 14 | 18 | 70 | 7 | 2 | 1350 | 800 | Flying | ||
Wyvern Monarch | 6+ | 14 | 14 | 18 | 22 | 70 | 11 | 2 | 1518 | 1100 | Flying, Poison | ||
Hydra | 7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 4120 | 2200 | No enemy retaliation, Attack all adjacent enemies | ||
Chaos Hydra | 7+ | 18 | 20 | 25 | 45 | 250 | 7 | 1 | 5931 | 3500 | , 1 | No enemy retaliation, Attack all adjacent enemies |
Strategy
- While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency.
Pros
- High defense (Defense themed town)
- With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
- Resilient hand-to-hand troops with excellent specials (Death Stare, Petrify, Poison).
- Their swamp native terrain makes them move much faster than any hero (without pathfinding) in the swamp.
- The Wyvern Nest is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.
- Bron is the only hero in the game to bring level 4 units - Basilisks - with him at the start of the game. (Except Illor in HotA.)
Cons
- Fortress creatures have the lowest attack ratings of all towns.
- The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense.
- The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions.
- Magic, Mage Guild is limited to level 3.
- Some creatures have poor stats (in Shadow of Death some stats for Lizardman/Lizard Warrior and Serpent Fly/Dragon Fly were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better).
- With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.