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{{Campaign Long Live the King}}This is the fourth scenario of the {{hommroe}} campaign [[Long Live the King]].
{{Campaign Long Live the King}}'''From Day to Night''' is the fourth and final scenario of the [[Long Live the King]] campaign in {{roe}} {{withroe}}.
== Campaign ==
=== Right-click text ===
The time has come. The lich [[King Gryphonheart]] has chosen this as the moment of attack. Forces from across [[Deyja]] will pour into [[Erathia]] and overwhelm them. The point of your attack was chosen by King Gryphonheart himself. You have vowed not to fail.


BOILERPLATE SECTIONS NOT PROVIDED
=== Prologue ===
 
[[File:EVIL2D.png|400px|thumb]]
===Backstory===
The war in [[Erathia]] is the greatest thing that could have happened for the nation of [[Deyja]]. A war of this scale is an endless harvest for our [[undead]] armies. Today we shall feast, and tomorrow we shall conquer [[Erathia]] for ourselves. ???
====Briefing====
The time has come. The lich [[King Gryphonheart]] has chosen this as the moment of attack. Forces from across [[Deyja]] will pour into [[Erathia]] and overwhelm them. The point of your attack was chosen by King Gryphonheart himself. You have vowed not to fail.
====Cinematic Briefing====
[[Erathia]]'s military lies before us. It is time to make a bold strike. [[King Gryphonheart]] has trained their generals and knows their tactics. Morale will decide this battle.  Morale is not a factor for the undead.  Once we fill our ranks with their dead, our horde will grow and their morale will falter.  Then we will swarm over them. Soon King Gryphonheart will rule Erathia once again.
[[Erathia]]'s military lies before us. It is time to make a bold strike. [[King Gryphonheart]] has trained their generals and knows their tactics. Morale will decide this battle.  Morale is not a factor for the undead.  Once we fill our ranks with their dead, our horde will grow and their morale will falter.  Then we will swarm over them. Soon King Gryphonheart will rule Erathia once again.
====In-Game====
You received your orders personally from King Gryphonheart. You will launch your attack from three fortresses along the Erathian border. Resistance should be light at first, but you must secure the area quickly before their reinforcements arrive.
It is clear that King Gryphonheart wishes to return to the Throne of Erathia, but this time he wishes to do it as a conqueror. You can smell the scent of lives waiting to be harvested even from here. Go now, the time has come.
===Quest/Objective===
Total conquest.
Victory message, "TBA"
Defeat message, ???
===Map Details===
Difficulty: Normal


Map Size: Large ???
== Scenario ==
=== Map description ===
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.


Next Map: none
=== Starting options ===
*Give {{Sn|Death Ripple}} {{An|Spell Scroll}} to {{H|Septienna|0=}}
*Give {{An|Dead Man's Boots}} to {{H|Thant|0=}}
*Give 3 {{Cn|Ghost Dragon|name=Ghost Dragons}} {{H|Vokial|0=}}


Total Castles: 8
=== Timed events ===
{| class="sortable wikitable" cellpadding=5px
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 1'''
|-
| style="padding-left:7px; padding-right:5px;" | You received your orders personally from King Gryphonheart. You will launch your attack from three fortresses along the Erathian border. Resistance should be light at first, but you must secure the area quickly before their reinforcements arrive.
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro part 2'''
|-
| style="padding-left:7px; padding-right:5px;" | It is clear that King Gryphonheart wishes to return to the Throne of Erathia, but this time he wishes to do it as a conqueror. You can smell the scent of lives waiting to be harvested even from here. Go now, the time has come.
|}


Underground: Yes
=== Objects ===
====Heroes====
==== Towns ====
You start with three (fixed) heroes, and the [[Speculum]]. Depending on how the previous scenarios played out, you may have the [[Ogre's Club of Havoc]] or the [[Pendant of Death]] instead, but you only get one of the 3 Artifacts..
{| class="sortable wikitable" cellpadding=5px
! Location
! Player
! Type
|-
| style="text-align:center;" | 9, 6, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|-
| style="text-align:center;" | 10, 94, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
|-
| style="text-align:center;" | 16, 35, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
|-
| style="text-align:center;" | 52, 53, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
|-
| style="text-align:center;" | 61, 6, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|-
| style="text-align:center;" | 91, 94, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
|-
| style="text-align:center;" | 93, 22, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
|-
| style="text-align:center;" | 93, 58, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}
|}


The enemy starts with <<unknown>>.
==== Heroes ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Player
! Hero
|-
| style="text-align:center;" | 9, 7, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Septienna|Necromancer}}
|-
| style="text-align:center;" | 10, 95, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Cuthbert|Cleric}}
|-
| style="text-align:center;" | 52, 54, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Orrin|Knight}}
|-
| style="text-align:center;" | 61, 7, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Vokial|Death Knight}}
|-
| style="text-align:center;" | 91, 95, 0
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{H|Tyris|Knight}}
|-
| style="text-align:center;" | 93, 23, 0
| style="text-align:center;" | {{purple}}
| style="padding-left:7px; padding-right:5px;" | {{H|Thant|Necromancer}}
|}


Maximum Heroes: No maximum
==== Artifacts ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Type
! Message
|-
| style="text-align:center;" | 50, 79, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Titan's Cuirass}}
| style="padding-left:7px; padding-right:5px;" | Before you lies the fabled Titan's Cuirass, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours?
|-
| style="text-align:center;" | 56, 79, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Titan's Gladius}}
| style="padding-left:7px; padding-right:5px;" | Before you lies the fabled Titan's Gladius, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours?
|}


Maximum Level: No maximum
==== Quest Guards ====
====Starting Options====
{| class="wikitable" cellpadding=5px
Weakest is the Scroll of [[Death Ripple]]. This spell is only useful in a few situations, and you are likely to get it quickly anyway. The [[Dead Man's Boots]] increase the Necromancy skill of one stack by 15%, which is useful. The best bonus is 3 [[Bone_Dragon_and_Ghost_Dragon|Ghost Dragons]]; they are incredibly powerful at the beginning of the scenario, and that has a strong effect on the rest of the scenario.
! [[File:Quest_Guard.gif|30px]] 51, 80, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Speculum}}</center>
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 55, 80, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | <center>'''Quest:''' Return with {{An|Spyglass}}</center>
|}


===Tips===
[[Category:Campaign scenarios]]{{keywords}}
*There are two inaccessible regions in the south-central part of the map. There is a powerful Artifact in each region, and some other goodies. Depending on which Artifact you start the scenario with, you will only be able to access one of these regions, unless you learn [[Fly]] or [[Dimension Door]].
*You start the scenario outnumbered 5-3, which would be bad against a human opponent, but the AI wastes a lot of resources, so winning is pretty easy. You should be able to win well before you manage to explore the entire map.
[[Category: Campaign scenarios]]

Revision as of 01:45, 5 June 2021

Template:Campaign Long Live the KingFrom Day to Night is the fourth and final scenario of the Long Live the King campaign in Restoration of Erathia Restoration of Erathia.

Campaign

Right-click text

The time has come. The lich King Gryphonheart has chosen this as the moment of attack. Forces from across Deyja will pour into Erathia and overwhelm them. The point of your attack was chosen by King Gryphonheart himself. You have vowed not to fail.

Prologue

File:EVIL2D.png

Erathia's military lies before us. It is time to make a bold strike. King Gryphonheart has trained their generals and knows their tactics. Morale will decide this battle. Morale is not a factor for the undead. Once we fill our ranks with their dead, our horde will grow and their morale will falter. Then we will swarm over them. Soon King Gryphonheart will rule Erathia once again.

Scenario

Map description

To win, you must capture all enemy towns and castles and defeat all enemy heroes. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the reward is great indeed.

Starting options

Timed events

Day 1 - Intro part 1
You received your orders personally from King Gryphonheart. You will launch your attack from three fortresses along the Erathian border. Resistance should be light at first, but you must secure the area quickly before their reinforcements arrive.
Day 1 - Intro part 2
It is clear that King Gryphonheart wishes to return to the Throne of Erathia, but this time he wishes to do it as a conqueror. You can smell the scent of lives waiting to be harvested even from here. Go now, the time has come.

Objects

Towns

Location Player Type
9, 6, 0 Purple Necropolis
10, 94, 0 Red Castle
16, 35, 0 Red Castle
52, 53, 0 Red Castle
61, 6, 0 Purple Necropolis
91, 94, 0 Red Castle
93, 22, 0 Purple Necropolis
93, 58, 0 Red Castle

Heroes

Location Player Hero
9, 7, 0 Purple Septienna Septienna the Necromancer
10, 95, 0 Red Cuthbert Cuthbert the Cleric
52, 54, 0 Red Orrin Orrin the Knight
61, 7, 0 Purple Vokial Vokial the Death Knight
91, 95, 0 Red Tyris Tyris the Knight
93, 23, 0 Purple Thant Thant the Necromancer

Artifacts

Location Type Message
50, 79, 0 Titan's CuirassTitan's Cuirass Before you lies the fabled Titan's Cuirass, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours?
56, 79, 0 Titan's GladiusTitan's Gladius Before you lies the fabled Titan's Gladius, which the Seer so long ago had foreseen you to possess. Do you wish to claim it as yours?

Quest Guards

51, 80, 0 - Quest Guard
Proposal Message
Quest: Return with SpeculumSpeculum
55, 80, 0 - Quest Guard
Proposal Message
Quest: Return with SpyglassSpyglass

Template:Keywords