Garrison: Difference between revisions

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'''Garrison''' is an [[Adventure Map]] location, that can contain more than one type of [[creature]]s. If the garrison belongs to a player, an enemy hero can not pass the garrison without fighting the armies inside. Like [[town]]s, also garrisons can be neutral, which means that no hero may pass it without a fight. Garrisons can be aligned both horizontally and vertically, and they are typically used in narrow passes to create an obstacle, that can not easily be passed.
'''Garrison''' is a defensive location on the [[Adventure Map]], generally used to guard a terrain ‘bottleneck’ on a map.


It should be noted, that the map-maker can set garrison's troops to be impossible to remove. This means, that if a hero transfers creatures to the garrison, they will stay there permanently.
Up to seven stacks of creatures can be deposited in a Garrison.  Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force.  However, an enemy must first defeat the Garrison's force before they can pass it.  Heroes cannot occupy a Garrison.
 
With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, motes, or arrow-towers.
 
== Check Box: Troops Are Removable ==
 
Removing troops from a Garrison is defaulted, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.


== See also ==
== See also ==

Revision as of 17:21, 24 April 2018

Horizontal Garrison Vertical Garrison
Vertical and horizontal garrisons as seen on the Adventure Map.

Garrison is a defensive location on the Adventure Map, generally used to guard a terrain ‘bottleneck’ on a map.

Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force. However, an enemy must first defeat the Garrison's force before they can pass it. Heroes cannot occupy a Garrison.

With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, motes, or arrow-towers.

Check Box: Troops Are Removable

Removing troops from a Garrison is defaulted, but can be unchecked to ensure that the creatures stay in the Garrison. If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.

See also