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{{user commentary|
{{user commentary|
Together with the [[Black Dragon]], the Titan has become a symbol of the Heroes series since it first appeared in Heroes of Might and Magic II: The Succession Wars.
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Titans are one of the two upgraded tier 7 units that occupy one hex, the other being [[Arch Devil]]. They are also living constructs, being able to be resurrected, unlike [[Stone Golem and Iron Golem|golems]] and [[Stone Gargoyle and Obsidian Gargoyle|gargoyles]], but similar to the [[Crystal Dragon]].
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The ability to [[Hate|"burn with anger" and do extra damage]] to Black Dragons is likely a reference to 3DO's previous title Heroes of Might and Magic II. In that game, the Wizard and Warlock were widely considered to be the strongest heroes and there was some debate among players as to the single strongest 6th level creature. It is also probably because they are supposed to be the opposite of "chaos", the Black Dragon, being created by the wizards with the scope of slaying them.
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In one-on-one combat with no stats bonus or defend, a Black Dragon barely defeats a single Titan. However, a difference of 1 more attack or defense for the Titan makes them win instead. Spells like [[Shield]], [[Bless]] and [[Slayer]] have even more drastic effect.
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While an [[Archangel]] will normally defeat a Titan one-on-one, the Titan can reliably win by defending 4 times and then attacking. Defending reduces the damage done by the [[Archangel]] and the additional 50 HP enables the Titan to land the killing blow on round 5. This defense technique also allows the Titan to defeat a [[Black Dragon]] purely by counterattacks.
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Titans are the only town-aligned unit in {{sod}} that can reliably take an equal number of [[Behemoth and Ancient Behemoth|Ancient Behemoths]] head-on and win. This is because of their unique combination of ranged attack, superior speed, 300 HP, decent Attack and tremendous damage. Ranged attack and being slightly faster allows them to score ranged hits before Ancient Behemoths even reach melee, high Attack and Damage mean Ancient Behemoths take a lot of damage, possibly even more than they themselves dish out, and high Health is the best defense as Ancient Behemoths ignore most of opponent's Defense stat anyway. Slight speed advantage also lets Titans kite Ancient Behemoths to some extent, allowing more hits free of retaliation.
=== Toughness ===
=== Toughness ===
With a health value of 150 and 16 defense, Giants have the lowest health for a level 7 creature (along with the [[Bone Dragon]] and [[Firebird]]), and are also boasting the second lowest defense value of a level 7 unit, the [[Bone Dragon|Bone Dragon's]] being lower by 1. On the other hand, Titans have the highest health for a level 7 unit that is not neutral, its value being 300, only matched by the [[Black Dragon|Black Dragon's]] and the [[Ancient Behemoth|Ancient Behemoth's]] (and [[Haspid|Haspid's]] in {{hota}}). However, Titans have 1 less defense than the [[Black Dragon]], but 5 more than the [[Ancient Behemoth]] (also 4 more than the [[Haspid]] in {{hota}}). Their upgrade's health and defense bonuses are also respectively the highest and the third highest in the game, being a bonus of +8 defense from the base creature and double the health.
With a health value of 150 and 16 defense, Giants have the lowest health for a level 7 creature (along with the [[Bone Dragon]] and [[Firebird]]), and are also boasting the second lowest defense value of a level 7 unit, the [[Bone Dragon|Bone Dragon's]] being lower by 1. On the other hand, Titans have the highest health for a level 7 unit that is not neutral, its value being 300, only matched by the [[Black Dragon|Black Dragon's]] and the [[Ancient Behemoth|Ancient Behemoth's]] (and [[Haspid|Haspid's]] in {{hota}}). However, Titans have 1 less defense than the [[Black Dragon]], but 5 more than the [[Ancient Behemoth]] (also 4 more than the [[Haspid]] in {{hota}}). Their upgrade's health and defense bonuses are also respectively the highest and the third highest in the game, being a bonus of +8 defense from the base creature and double the health.
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===Skill bonuses ===
===Skill bonuses ===
A hero with [[Archery]] as a skill would be very efficient, increasing the Titans' damage output more than [[Offense]] would to other level 7 creatures ([[Archery]] also has damage bonus artifacts, unlike [[Offense]]), making them deal 150% damage in ranged attacks with [[Archery|Expert Archery]]. With [[Bow of the Sharpshooter]], all of their melee attacks will be ranged attacks, without chance of being retaliated against, except for their own retaliations which will be regular melee attacks. The artifact also adds a 30% bonus to ranged damage, which will make Titans inflict 180% damage with it and [[Archery|Expert Archery]], almost double than the base damage. [[Orrin]] is probably the best hero to use with Titans, as his specialty increases [[Archery]] damage bonus even more.
A hero with [[Archery]] as a skill would be very efficient, increasing the Titans' damage output more than [[Offense]] would to other level 7 creatures ([[Archery]] also has damage bonus artifacts, unlike [[Offense]]), making them deal 150% damage in ranged attacks with [[Archery|Expert Archery]]. With [[Bow of the Sharpshooter]], all of their melee attacks will be ranged attacks, without chance of being retaliated against, except for their own retaliations which will be regular melee attacks. The artifact also adds a 30% bonus to ranged damage, which will make Titans inflict 180% damage with it and [[Archery|Expert Archery]], almost double than the base damage. [[Orrin]] is probably the best hero to use with Titans, as his specialty increases [[Archery]] damage bonus even more.
----
Together with the [[Black Dragon]], the Titan has become a symbol of the Heroes series since it first appeared in Heroes of Might and Magic II: The Succession Wars.
----
Titans are one of the two upgraded tier 7 units that occupy one hex, the other being [[Arch Devil]]. They are also living constructs, being able to be resurrected, unlike [[Stone Golem and Iron Golem|golems]] and [[Stone Gargoyle and Obsidian Gargoyle|gargoyles]], but similar to the [[Crystal Dragon]].
----
The ability to [[Hate|"burn with anger" and do extra damage]] to Black Dragons is likely a reference to 3DO's previous title Heroes of Might and Magic II. In that game, the Wizard and Warlock were widely considered to be the strongest heroes and there was some debate among players as to the single strongest 6th level creature. It is also probably because they are supposed to be the opposite of "chaos", the Black Dragon, being created by the wizards with the scope of slaying them.
----
In one-on-one combat with no stats bonus or defend, a Black Dragon barely defeats a single Titan. However, a difference of 1 more attack or defense for the Titan makes them win instead. Spells like [[Shield]], [[Bless]] and [[Slayer]] have even more drastic effect.
----
While an [[Archangel]] will normally defeat a Titan one-on-one, the Titan can reliably win by defending 4 times and then attacking. Defending reduces the damage done by the [[Archangel]] and the additional 50 HP enables the Titan to land the killing blow on round 5. This defense technique also allows the Titan to defeat a [[Black Dragon]] purely by counterattacks.
----
Titans are the only town-aligned unit in {{sod}} that can reliably take an equal number of [[Behemoth and Ancient Behemoth|Ancient Behemoths]] head-on and win. This is because of their unique combination of ranged attack, superior speed, 300 HP, decent Attack and tremendous damage. Ranged attack and being slightly faster allows them to score ranged hits before Ancient Behemoths even reach melee, high Attack and Damage mean Ancient Behemoths take a lot of damage, possibly even more than they themselves dish out, and high Health is the best defense as Ancient Behemoths ignore most of opponent's Defense stat anyway. Slight speed advantage also lets Titans kite Ancient Behemoths to some extent, allowing more hits free of retaliation.
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