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  | U_ResCost = 2
  | U_ResCost = 2
  | U_cost    = 5000
  | U_cost    = 5000
  | U_special = • '''[[Ranged attack]]'''<br>• [[Immunity]] to [[mind spell]]s<br>• '''No [[melee Penalty]]'''<br>• '''[[Hate]]s [[Black Dragon]]s'''
  | U_special = • [[Ranged attack]]<br>• [[Immunity]] to [[mind spell]]s<br>• No [[melee Penalty]]<br>• [[Hate]]s [[Black Dragon]]s
  | No_shots  =  
  | No_shots  =  
}}
}}


{{Cram|Cloud Temple|Giant|Titan|no_dwelling=|pad=3px 10px 3px 5px}}
{{Cram|Cloud Temple|Giant|Titan|no_dwelling=|pad=3px 10px 3px 5px}}
'''Giants and Titans''' are the level 7 creatures of [[Tower]]. They are recruited from the [[Cloud Temple]].
'''Giants and Titans''' are level 7 creatures of [[Tower town]]. They are recruited from the [[Cloud Temple]].


''"Giants and titans are immune to [[mind spells|spells affecting the mind]]. Titans do 150% damage to [[black dragon]]s, can hurl lightning bolts in a ranged attack and suffer no [[melee penalty|penalty for hand-to-hand attacks]], making them the most powerful ranged attack unit in the game."{{-}}<sup>[[Restoration of Erathia Manual Page 115|RoE manual]]''</sup>
''"Giants and titans are immune to [[mind spells|spells affecting the mind]]. Titans do 150% damage to [[black dragon]]s, can hurl lightning bolts in a ranged attack and suffer no [[melee penalty|penalty for hand-to-hand attacks]], making them the most powerful ranged attack unit in the game."{{-}}<sup>[[Restoration of Erathia Manual Page 115|RoE manual]]''</sup>
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== Special Abilities ==
== Special Abilities ==
===Mind Spell Immunity===
===Mind Spell Immunity===
Unlike the Black Dragon's full [[Spell immunity]], the Giants and Titans are only immune to mind altering spells. This is still very useful as they're immune to [[Blind]] and [[Berserk]] among others. This allows them to be [[Resurrection|resurrected]], but also killed by attacking spells, or affected by any other kinds of spells like buffing or debuffing spells. However, negative spells become less relevant with time as creature stacks become too big for spells to make meaningful dents in them, do comparable damage, or significantly lower their efficiency by spells like [[Curse]] or [[Weakness]].
Unlike the Black Dragon's full [[Spell immunity]], the Giants and Titans are only immune to mind altering spells. This is still very useful as they're immune to [[Blind]] and [[Berserk]] among others. This allows them to be [[Resurrection|resurrected]], but also killed by attacking spells, or affected by any other kinds of spells like buffing or debuffing spells. However, offensive spells become less relevant with time as creature stacks become too big for spells to make meaningful dents in them or do comparable damage.
 
== Appearance ==
A Titan and a few Naga Queens appear at the beginning of the [[Tunnels and Troglodytes]] scenario from the [[Liberation]] campaign in {{roe}}.
 
{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD2D-smk-GOOD2D-RoE-voice|550px}}
 
== Official Renders ==
<gallery mode="packed-hover">
Giant render.gif
Titan render.gif
</gallery>


{{user commentary|
{{user commentary|
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=== Toughness ===
=== Toughness ===
With a health value of 150 and 16 defense, Giants have the lowest health for a level 7 creature (along with the [[Bone Dragon]] and [[Firebird]]), and are also boasting the second lowest defense value of a level 7 unit, the [[Bone Dragon|Bone Dragon's]] being lower by 1. On the other hand, Titans have the highest health for a level 7 unit that is not neutral, its value being 300, only matched by the [[Black Dragon|Black Dragon's]] and the [[Ancient Behemoth|Ancient Behemoth's]] (and [[Haspid|Haspid's]] in {{hota}}). However, Titans have 1 less defense than the [[Black Dragon]], but 5 more than the [[Ancient Behemoth]] (also 4 more than the [[Haspid]] in {{hota}}). Their upgrade's health and defense bonuses are also respectively the highest and the third highest in the game, being a bonus of +8 defense from the base creature and double the health.
With a health value of 150 and 16 defense, Giants have the lowest health for a level 7 creature, also boasting the second lowest defense value of a level 7 unit, the [[Bone Dragon|Bone Dragon's]] being lower by 1. On the other hand, Titans have the highest health for a level 7 unit that is not neutral, its value being 300, only matched by the [[Black Dragon|Black Dragon's]] and the [[Ancient Behemoth|Ancient Behemoth's]] in {{roe}} (and [[Haspid|Haspid's]] in {{hota}}). However, Titans have 1 less defense than the [[Black Dragon]], but 5 more than the [[Ancient Behemoth]] (also 4 more than [[Haspid]] from {{hota}}). Their upgrade's health and defense bonus is also the highest and respectively the third highest in the game, being a bonus of +8 defense from the base creature and double the health.


=== Offense ===
=== Offense ===
Giants and Titans have the highest max and overall (together with the [[Angel and Archangel|Angels and Archangels]]) damage of a town affiliated creature, even higher than a [[Black Dragon|Black Dragon's]] or [[Gold Dragon|Gold Dragon's]]. However, they have 1 less attack than the [[Black Dragon]] and 6 less than the most powerful town creature, the [[Archangel]]. Still, the difference between the [[Black Dragon|Black Dragon's]] and the Titan's attack stat is minimal, and the later won't always be retaliated against when attacking, since they primarily use a ranged attack. And even then, the Titans have no-melee penalty. Titans also deal 150% damage against Black Dragons (but not against Red Dragons, and Giants don't hate anyone).
Giants and Titans have the highest max and overall (together with the [[Angel and Archangel|Angels and Archangels]]) damage of a town affiliated creature, even higher than a [[Black Dragon|Black Dragon's]] or [[Gold Dragon|Gold Dragon's]]. However, they have 1 less attack than the [[Black Dragon]] and 6 less than the most powerful town creature, the [[Archangel]]. Still, the difference between the [[Black Dragon|Black Dragon's]] and the Titan's attack stat is minimal, and the later won't always be retaliated against when attacking, since they primarily use a ranged attack. And even then, the Titans have no-melee penalty. Titans also deal 150% damage against Black Dragons.


=== Efficiency and cost ===
=== Efficiency and cost ===
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=== Tactics ===
=== Tactics ===
Giants are subpar T7 unit, but (in [[HotA]]) they have some major vantages. First, their dwelling is relatively easy to build on the 5th-7th day of the first week. Second, they can be obtained by beating an [[Experimental Shop]]. Finally, they are among the strongest hard-hitters in the game, and 1 Giant is arguably a much better choice than 2 [[Naga]]s. Giants are vulnerable to direct damage spells as they have only 150 [[Health|HP]]. Their [[Defense]] isn't good either, being just 16. [[Cure]] or [[First Aid Tent]] is highly advised to keep them alive for the further upgrading. As always, [[Resurrection]] is one of the best possible spells for both Giant and Titan.
If your hero happens to be an expert in [[Earth Magic]] with [[slow]] you will be able to dismantle a majority of neutral creatures (not necessarily with the help of [[mages]]) before they can land a blow. Additionally - with their [[Mind Spells|mind spell immunity]], Titans will not fall prey to the [[Forgetfulness]], [[Blind]] and [[Berserk]] spells. Even in melee combat, your Titans should lead you to victory in a wide range of combat match-ups.
If your hero happens to be an expert in [[Earth Magic]] with [[slow]] you will be able to dismantle a majority of neutral creatures (not necessarily with the help of [[mages]]) before they can land a blow. Additionally - with their [[Mind Spells|mind spell immunity]], Titans will not fall prey to the [[Forgetfulness]], [[Blind]] and [[Berserk]] spells. Even in melee combat, your Titans should lead you to victory in a wide range of combat match-ups.
Titans, being tough and fast, are an ideal front-line combatant. As they are able to walk further than they can accurately shoot, you're often well served by ignoring their ranged attack in order to strike enemies in melee, especially if you have Offense.


Both Giants and Titans are strongly affected by [[Bless]] and [[Curse]], as these spells change their average damage by 20% to 60 or 40 respectively.
Both Giants and Titans are strongly affected by [[Bless]] and [[Curse]], as these spells change their average damage by 20% to 60 or 40 respectively.
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[[Mirth]] and [[Fortune]] are a gamble, because the chance of good [[morale]] and [[luck]] occurring is relatively low, but when Titans do get another turn or deal double damage it's usually devastating because they hit very hard already. Prioritize more reliable spells over these, but if [[Master Genie]]s cast them on Titans, they're good too.  
[[Mirth]] and [[Fortune]] are a gamble, because the chance of good [[morale]] and [[luck]] occurring is relatively low, but when Titans do get another turn or deal double damage it's usually devastating because they hit very hard already. Prioritize more reliable spells over these, but if [[Master Genie]]s cast them on Titans, they're good too.  


Against Titans, it's recommended to attack them with all you've got before they start destroying your army, especially shooters. They should be targeted by offensive spells in the early game, like [[Implosion]]. However, keep in mind that they aren't affected by [[Blind]] nor [[Berserk]]. You can also target them with [[Black Dragon|Black Dragons]] for 150% damage, if you are sure to lower their numbers a lot, but this is riskier than having your Titans attack Black Dragons, since you probably won't be able to resurrect your dragons unless you have the [[Orb of Vulnerability]] equipped. If Titans are behind someone else, attack that unit with Black Dragons, and [[breath attack]] will do 150% damage against Titans due to Black Dragons' [[hate]] against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate - thus, when playing with Titans against their main enemies, be very careful to avoid these situations. 150% damage is dealt by Black Dragons' breath attack even if they by mistake attacked Titans which are in their army, so if you have both Titans and Black Dragons, avoid it.
Giants are vulnerable to direct damage spells as they have only 150 [[Health|HP]]. Their [[Defense]] isn't good either, being just 16.
 
Against Titans, it's recommended to attack them with all you've got before they start destroying your army, especially shooters. They should be targeted by offensive spells in the early game, like [[Implosion]]. However, keep in mind that they aren't affected by [[Blind]] nor [[Berserk]]. You can also target them with [[Black Dragon|Black Dragons]] for 150% damage, if you are sure to lower their numbers a lot, but this is riskier than having your Titans attack Black Dragons, since you probably won't be able to resurrect your dragons unless you have the [[Orb of Vulnerability]] equipped. If Titans are behind someone else, attack that unit with Black Dragons, and [[breath attack]] will do 150% damage against Titans due to Black Dragons' [[hate]] against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate - thus, when playing with Titans against their main enemies, be very careful to avoid these situations.


Titans have relatively low [[Attack]] and [[Defense]] values, but more than make up for it in [[health]] and [[damage]]. Spells like [[Weakness]] and [[Disrupting Ray]] are very effective on them. [[Curse]] works well too, as it takes away 1/3rd of their great damage potential. [[Slow]] doesn't make much difference, as they can shoot.
Titans have relatively low [[Attack]] and [[Defense]] values, but more than make up for it in [[health]] and [[damage]]. Spells like [[Weakness]] and [[Disrupting Ray]] are very effective on them. [[Curse]] works well too, as it takes away 1/3rd of their great damage potential. [[Slow]] doesn't make much difference, as they can shoot.
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If strong melee troop is attacking your Titans, consider using [[Fire Shield]] as its damage is not mitigated by Defense and does not depend on Titans being able to retaliate. Otherwise spells that improve their output might be better, as Titans are ranged troops with sizable number of shots.
If strong melee troop is attacking your Titans, consider using [[Fire Shield]] as its damage is not mitigated by Defense and does not depend on Titans being able to retaliate. Otherwise spells that improve their output might be better, as Titans are ranged troops with sizable number of shots.


[[Slayer]] is of very limited use against Giants and Titans, as the spell requires Expert [[Fire Magic]] to have an effect against them. Titans themselves can reliably kill any other level 7th unit in straight-out combat except [[Haspid]]s (in {{hota}}) and [[Arch Devil]]s, but +8 Attack is nothing to sneeze at, as it can mean +40% damage bonus.
[[Slayer]] is of very limited use against Giants and Titans, as the spell requires Expert [[Fire Magic]] to have an effect against them. Titans themselves can reliably kill any other level 7th unit in straight-out combat except [[Haspid]]s and [[Arch Devil]]s, but +8 Attack is nothing to sneeze at, as it can mean +40% damage bonus.


[[Clone]] requires Expert [[Water Magic]] to work on Giants and Titans.
[[Clone]] requires Expert [[Water Magic]] to work on Giants and Titans.
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{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 7 Creatures]]
* [[Comparison of Level 7 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]{{keywords}}
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