Editing Green Dragon and Gold Dragon

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Since they won't be dying too easily and can also be resurrected, the Green Dragons are worth their gold until the [[Dragon Cliffs]] sees an upgrade, but should be bought only in quantities you need, as to be able to upgrade their dwelling later on. However, even the base dwelling requires much ore {{o}} and gold {{g}} to build, together with the fact that it requires all other base creature dwellings to be built (except [[Dwarf Cottage]]) and also a level 2 [[Mage Guild]], makes the recruiting of these dragons something obtainable only in the second or third week from the start of the game, depending on how many resources and mines you find. The upgraded dwelling for them requires Mage Guild level 3 and also a high amount of ore {{o}} and gold {{g}}.
Since they won't be dying too easily and can also be resurrected, the Green Dragons are worth their gold until the [[Dragon Cliffs]] sees an upgrade, but should be bought only in quantities you need, as to be able to upgrade their dwelling later on. However, even the base dwelling requires much ore {{o}} and gold {{g}} to build, together with the fact that it requires all other base creature dwellings to be built (except [[Dwarf Cottage]]) and also a level 2 [[Mage Guild]], makes the recruiting of these dragons something obtainable only in the second or third week from the start of the game, depending on how many resources and mines you find. The upgraded dwelling for them requires Mage Guild level 3 and also a high amount of ore {{o}} and gold {{g}}.


A Green Dragon costs 100 gold {{g}} less than a [[Red Dragon]], but a Gold Dragon has the same cost in gold {{g}} as a [[Black Dragon]]. In terms of raw stats, the Rampart's and the Dungeon's dragons are roughly equal. But considering the towns' particular qualities, the Dungeon is better suited for using its Dragons. First, the Dungeon itself is outright better for Dragogeddon (see below). Second, the Warlock hero class usually has considerably more Spell Power than the Druids (not to mention the Rangers), thus making Dragogeddon performed by the Dungeon even stronger. Finally, the Dungeon player can pick [[Alamar]] or [[Jeddite]], who are extremely powerful when using ''"Resurrection + Red Dragons"'' tactics, while the Rampart can only obtain it randomly with 20% chance (and after spending a lot pf resources for the Mages Guild). The only thing the Rampart has to offer in return is a 10% chance to have a [[Prayer]] spell, which can boost the base Dragons dramatically and is blocked in Dungeon, and [[Mephala]]/[[Giselle]] heroes, whose specialties are quite useful for both Gold and especially Green dragons. In summary, when composing an army, the Rampart player (unless some lucky spells/heroes are unlocked) would usually have his Dragons as sidearm or heavy fire support, unlike the Dungeon player, who has an option to make the Dragons the main (and sometimes the only) fighting force intentionally.
A Green Dragon costs 100 gold {{g}} less than a [[Red Dragon]], but a Gold Dragon has the same cost in gold {{g}} as a [[Black Dragon]]. In terms of raw stats, the Rampart's and the Dungeon's dragons are roughly equal. But considering the towns' particular qualities, the Dungeon is better suited for using its Dragons. First, the Dungeon itself is outright better for Dragogeddon (see below). Second, the Warlock hero class usually has considerably more Spell Power than the Druids (not to mention the Rangers), thus making Dragogeddon performed by the Dungeon even stronger. Finally, the Dungeon player can pick Alamar or Jeddite, who are extremely powerful when using ''"Resurrection + Red Dragons"'' tactics, while the Rampart can only obtain it randomly with 20% chance. The only thing the Rampart has to offer in return is a 10% chance to have a [[Prayer]] spell, which can boost the base Dragons dramatically and is blocked in Dungeon, and [[Mephala]]/[[Giselle]] heroes, whose specialties are quite useful for both Gold and especially Green dragons. In summary, when composing an army, the Rampart player (unless some lucky spells/heroes are unlocked) would usually have his Dragons as sidearm or heavy fire support, unlike the Dungeon player, who has an option to make the Dragons the main (and sometimes the only) fighting force intentionally.


=== Skill bonuses ===
=== Skill bonuses ===
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