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3-4 [[Attack]] and [[Defense]] is average for a level 1 creature. 4 [[Health]] is on the low end. 4-5 [[Speed]] is lowest of all town-aligned level 1 creatures, tied with [[Pikeman]], [[Troglodyte]], [[Skeleton]] and [[Gnoll]]. However Master Gremlins can shoot, which might mean all the difference in early game battles.
3-4 [[Attack]] and [[Defense]] is average for a level 1 creature. 4 [[Health]] is on the low end. 4-5 [[Speed]] is lowest of all town-aligned level 1 creatures, tied with [[Pikeman]], [[Troglodyte]], [[Skeleton]] and [[Gnoll]]. However Master Gremlins can shoot, which might mean all the difference in early game battles.


If you have free slots in army, they can be divided into several stacks, so that even if one or two stacks are forced into melee others can keep shooting. [[Ammo Cart]] is essential for this "gunline" tactics as they only have 8 shots, and it is produced by Tower's [[blacksmith]].
If you have free slots in army, they can be divided into several stacks, so that even if one or two stacks are forced into melee others can keep shooting. [[Ammo Cart]] is essential for this "gunline" tactics as they only have 8 shots.


Gremlins are extremely affected by [[Bless]] and [[Curse]] [[spell]]s due to their 1-2 [[damage]] spread. Normal Bless and Curse change their damage from average 1,5 to accordingly 2 and 1. Bless spell, when cast with Advanced [[Water Magic]], doubles their damage output, bringing it up from average 1,5 to 3. Since Curse cannot lower damage below 1, it doesn't matter if casting [[hero]] has [[Fire Magic]] skill.
Gremlins are extremely affected by [[Bless]] and [[Curse]] [[spell]]s due to their 1-2 [[damage]] spread. Normal Bless and Curse change their damage from average 1,5 to accordingly 2 and 1. Bless spell, when cast with Advanced [[Water Magic]], doubles their damage output, bringing it up from average 1,5 to 3. Since Curse cannot lower damage below 1, it doesn't matter if casting [[hero]] has [[Fire Magic]] skill.
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