Editing Gremlin and Master Gremlin
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3-4 [[Attack]] and [[Defense]] is average for a level 1 creature. 4 [[Health]] is on the low end. 4-5 [[Speed]] is lowest of all town-aligned level 1 creatures, tied with [[Pikeman]], [[Troglodyte]], [[Skeleton]] and [[Gnoll]]. However Master Gremlins can shoot, which might mean all the difference in early game battles. | 3-4 [[Attack]] and [[Defense]] is average for a level 1 creature. 4 [[Health]] is on the low end. 4-5 [[Speed]] is lowest of all town-aligned level 1 creatures, tied with [[Pikeman]], [[Troglodyte]], [[Skeleton]] and [[Gnoll]]. However Master Gremlins can shoot, which might mean all the difference in early game battles. | ||
If you have free slots in army, they can be divided into several stacks, so that even if one or two stacks are forced into melee others can keep shooting. [[Ammo Cart]] is essential for this "gunline" tactics as they only have 8 shots | If you have free slots in army, they can be divided into several stacks, so that even if one or two stacks are forced into melee others can keep shooting. [[Ammo Cart]] is essential for this "gunline" tactics as they only have 8 shots. | ||
Gremlins are extremely affected by [[Bless]] and [[Curse]] [[spell]]s due to their 1-2 [[damage]] spread. Normal Bless and Curse change their damage from average 1,5 to accordingly 2 and 1. Bless spell, when cast with Advanced [[Water Magic]], doubles their damage output, bringing it up from average 1,5 to 3. Since Curse cannot lower damage below 1, it doesn't matter if casting [[hero]] has [[Fire Magic]] skill. | Gremlins are extremely affected by [[Bless]] and [[Curse]] [[spell]]s due to their 1-2 [[damage]] spread. Normal Bless and Curse change their damage from average 1,5 to accordingly 2 and 1. Bless spell, when cast with Advanced [[Water Magic]], doubles their damage output, bringing it up from average 1,5 to 3. Since Curse cannot lower damage below 1, it doesn't matter if casting [[hero]] has [[Fire Magic]] skill. |