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Growth takes place on the first day of every week in every creature dwelling as well as in the external dwellings found on the [[Adventure Map]]. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses".
Growth takes place on the first day of every week in every creature dwelling as well as in the external dwellings found on the [[Adventure Map]]. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses".


The growth rate in towns can be increased with a [[Citadel]], a [[Buildings common to all towns#Castles|Castle]], or a town specific [[horde building]]. A [[Grail]] building also increases the growth, and there are different horde buildings that can significantly affect the growth rate of the creature type. Every flagged external dwelling increases the growth rate of the same creature type (including the upgraded types) by one. Additionally, parts of legion [[artifact]]s (e.g [[Head of Legion]]) or [[Statue of Legion]] [[combination artifact]] can affect the growth. It should be noted, that Citadel, Castle and Statue of Legion only multiply the basic growth rate, before any other bonuses; on the contrary, the Grail bonus is applied last and so is affected by all other modifiers.
The growth rate in towns can be increased with a [[Citadel]], a [[Buildings common to all towns#Castles|Castle]], or a town specific [[horde building]]. Also, [[grail]] buildings increase the growth. It should be noted, that Citadel, Castle and grail structures affect only to the basic growth rate. There are different horde buildings that can significantly affect the growth rate of the creature type. Every flagged external dwelling increases the growth rate of the same creature type (including the upgraded types) by one. Additionally, parts of legion [[artifact]]s (e.g [[Head of Legion]]) or [[Statue of Legion]] [[combination artifact]] can affect the growth.


== Special weeks and months ==
== Special weeks and months ==
At the beginning of each week or each month, a special week or a special month can occur, which can significantly affect the growth of certain creatures. Essentially, special weeks have a 25% probability (other 75% are for the weeks of (non-game creatures) Aardvarks, Badgers and so on) and increase a certain creature type's growth by +5, while special month (40% probability) doubles the amount of available creatures for the first week of the month (this week's growth included). External dwellings are not affected by these special weeks or months. Additionally, a special case is [[plague]] (10% probability), which is one of special months and thus can only occur on the first day of the month.  
At the beginning of each week or each month a special week or a special month can occur, which can significantly affect the growth of certain creatures. Essentially, special weeks increase a certain creature type's growth by +5, and special month doubles the basic growth rate for the first week of the month. A special effect of [[Deity of Fire]] – the [[grail buildings|grail building]] of [[inferno]] – is that every week is ''The Week of [[Imp]]'', and population of [[Imp]]s and/or [[Familiar]]s are increased by 15 in addition to normal growth. External dwellings are not affected by these special weeks or months. Additionally, a special case is [[plague]], which is on of special months and thus can only occur on the first day of the month.


A special effect of [[Deity of Fire]] the [[grail buildings|Grail building]] of [[Inferno]] – is that every week/month is ''The Week/Month of Imp'' and population of [[Imp]]s and/or [[Familiar]]s are increased by 15 in addition to normal growth. At the first day of the month, [[Imp]]s will be spawned on the map (from 40 to 100 in a troop), but the amount of [[Imp]]s in town dwellings will not be doubled.
In the [[Restoration of Erathia]], the growth of following creatures may be doubled:
*[[Wolf Rider]]s
*[[Ogre]]s
*[[Unicorn]]s
*[[Vampire]]s
*[[Lich]]es
*[[Roc]]s - ???
*[[Stone Gargoyle]]s


If growth is increased by 5, it appears to only increase the base creature type - like Gorgons +5 only increases Gorgons, not the upgraded Mighty Gorgons.  And Black Dragons +5 only increases Black Dragons, not Red Dragons.
In [[Shadow of Death]], the growth of following creatures may be doubled:
 
*[[Griffin]]s
In a special month, any free tile except water has a 0,5% chance for a title creature troop to appear.
*[[Centaur]]s
 
*[[Pegasus|Pegasi]]
{{roe}} special months:
*[[Gremlin]]s
{|
*[[Gog]]s
! Town !! width=160| Creature !! Level !! Amount
*[[Troglodyte]]s
|-
*[[Harpy|Harpies]]
| {{town|Castle|noname=}}||{{cn|Pikeman|name=Pikemen}}||1||40-100
*[[Wight]]s
|-
*[[Hobgoblin]]s - upgraded
| {{town|Rampart|noname=}}||{{cn|Centaur}}s||1||40-100
*[[Wolf Rider]]s
|-
*[[Lizardman|Lizardmen]]
| {{town|Rampart|noname=}}||{{cn|Dwarf|name=Dwarves}}||2||32-60
*[[Serpent Fly|Serpent Flies]]
|-
| {{town|Rampart|noname=}}||{{cn|Pegasus|name=Pegasi}}||4||20-40
|-
| {{town|Rampart|noname=}}||{{cn|Unicorn}}s||6||10-24
|-
| {{town|Tower|noname=}}||{{cn|Stone Gargoyle}}s||2||32-60
|-
| {{town|Necropolis|noname=}}||{{cn|Vampire}}s||4||20-40
|-
| {{town|Necropolis|noname=}}||{{cn|Lich}}es||5||16-32
|-
| {{town|Stronghold|noname=}}||{{cn|Wolf Rider}}s||2||32-60
|-
| {{town|Stronghold|noname=}}||{{cn|Ogre}}s||4||20-40
|-
| {{town|Stronghold|noname=}}||{{cn|Cyclops}}es||6||10-24
|-
| {{town|Stronghold|noname=}}||{{cn|Roc}}s||5||16-32
|}
 
{{ab}} and {{sod}} special months:
{|
! Town !! width=160| Creature !! Level !! Amount
|-
| {{town|Castle|noname=}}||{{cn|Griffin}}s||3||24-50
|-
| {{town|Rampart|noname=}}||{{cn|Centaur}}s||1||40-100
|-
| {{town|Rampart|noname=}}||{{cn|Pegasus|name=Pegasi}}||4||20-40
|-
| {{town|Tower|noname=}}||{{cn|Gremlin}}s||1||40-100
|-
| {{town|Inferno|noname=}}||{{cn|Gog}}s||2||32-60
|-
| {{town|Dungeon|noname=}}||{{cn|Troglodyte}}s||1||40-100
|-
| {{town|Dungeon|noname=}}||{{cn|Harpy|name=Harpies}}||2||32-60
|-
| {{town|Necropolis|noname=}}||{{cn|Wight}}s||3||24-50
|-
| {{town|Stronghold|noname=}}||{{cn|Hobgoblin}}s||1<sup>+</sup>||40-60
|-
| {{town|Stronghold|noname=}}||{{cn|Wolf Rider}}s||2||32-60
|-
| {{town|Fortress|noname=}}||{{cn|Lizardman|name=Lizardmen}}||2||32-60
|-
| {{town|Fortress|noname=}}||{{cn|Serpent Fly|name=Serpent Flies}}||3||24-50
|}
 
In [[Horn of the Abyss]], three more creatures were added to this list:
{|
! Town !! width=160| Creature !! Level !! Amount
|-
| {{town|Conflux|noname=}}||{{cn|Sprite}}s||1<sup>+</sup>||40-60
|-
| {{town|Cove|noname=}}||{{cn|Crew Mate}}s{{-wh}}||2||32-60
|-
| {{town|Cove|noname=}}||{{cn|Stormbird}}s{{-wh}}||4||20-40
|}


=== Additional Information ===
=== Additional Information ===
Astrologers also proclaim weeks and months of:
Astrologers also proclaim weeks and months of:
{| class=wikitable
{| class=wikitable
! colspan=3 | Weeks (75% probability)
| Aardvark || Ant || Badger || Beetle || Bumblebee
|-
| width=90px | Aardvark || width=90px | Badger || width=90px | Condor
|-
| Dog || Eagle || Gopher
|-
| Hedgehog || Lizard || Mongoose
|-
| Rabbit || Rat || Raven
|-
| Squirrel || Tortoise || Weasel
|}
 
{| class=wikitable
! colspan=3 | Months (50% probability)
|-
|-
| width=90px | Ant || width=90px | Beetle || width=90px | Bumblebee
| Butterfly || Condor || Dog || Eagle || Earthworm
|-
|-
| Butterfly || Earthworm || Grasshopper
| Gopher || Grasshopper || Hedgehog || Hornet || Ladybug
|-
|-
| Hornet || Ladybug || Locust
| Lizard || Locust || Mongoose || Rabbit || Rat
|-
|-
| Spider || ||
| Raven || Spider || Squirrel || Tortoise || Weasel
|}
|}


== Other meanings for growth ==
== Other meanings for growth ==
Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in another week it is 19 (18.15+10%=19.965) etc.
Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in week it is 19 (18.15+10%=19.965) etc.


[[Category: Terms]]
[[Category: Terms]]
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