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'''Growth''' (also '''creature growth''') typically refers to an increase of creatures in [[creature dwelling]]s in towns. Growth occurs at the first day of each week (beyond the first). The amount of growth depends on several factors but mainly from the level of the creature; the growth reduces as the level of the creature increases.
'''Growth''' (also '''creature growth''') typically refers to an increase of creatures in [[creature dwelling]]s in towns. Growth occurs at the first day of each week (beyond the first). The amount of growth depends on several factors but mainly from the level of the creature; the growth reduces as the level of the creature increases.


Every creature type has a ''basic growth rate'', which represents the weekly increase without any modifiers. The basic growth rate for creatures from level one to four depends on the creature type, but for levels five to seven the basic growth rate is three, two and one (repectively). However, {{ab}} expansion introduced [[Conflux]] which growth rates for high-tier level creatures deviate from this rule.
Every creature type has a ''basic growth rate'', which represents the weekly increase without any modifiers. The basic growth rate for creatures from level one to four (low-tier) depends on the creature type, but for levels five to seven (high-tier) the basic growth rate is three, two and one (repectively). However, {{ab}} expansion introduced [[Conflux]] which growth rates for high-tier level creatures deviate from this rule.


Growth happens at the first day of every week, and the new recruits are added (if any are left) to troops already available in the town. However, the population in external dwellings can not exceed the number of basic growth rate. This means, that if no troops were hired from the external dwelling, they will remain there which causes "losses". Additionally, [[Wake of Gods]] mod this behavior can be changed with a special [[ERM script]].
Growth takes place at the first day of every week in every creture dwelling as well as in the external dwellings found on the [[Adventure Map]]. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses".


== The growth explained ==
Growth rate in towns can be incresed with [[Citadel]], [[Castle]], or a town specific [[horde building]]. Also, [[grail]] buildings increase the growth. It should be noted, that Citadel, Castle and grail structures affect only to the basic growth rate. There are different horde buildings that can significantly affect the growth rate of the creature type. Every flagged external dwelling increase the growth rate of the same creature type (including the upgraded types) by one. Additionally, parts of legion [[artifact]]s (e.g [[Head of Legion]]) or [[Statue of Legion]] [[combination artifact]] can affect the growth.
[[Citadel]] and [[Castle (structure)|castle]] affect only to the basic growth rate: citadel by 50% and castle by 100%. All town types have [[horde buildings]] which can significantly increase the basic growth rate. Additionally, every flagged [[External dwellings|external dwelling]] increase the rate of same creature type and level by one in appropriate towns. For example, basic growth rate of [[dwarf|dwarwes]] is 8. A player has a [[miners' guild]] (increases the production of dwarves by 4) and one external dwarf dwelling ([[dwarf cottage]]). This would mean, that in a [[rampart]] town with or without [[fort]] would produce 13 dwarves (8+4+1). If the town had castle, the growth would be 21 ((2x8)+4+1). Additionally parts of legion (e.g [[Head of Legion]]) and [[Statue of Legion]] can affect the growth.


Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in week it is 19 (18.15+10%=19.965) etc.
== Special weeks and months ==
 
At the beginning of each week or each month a special week or a special month can occur, which can significantly affect the growth of certain creatures. Essentially, special weeks increase a certain creature type's growth by +5, and special month doubles the basic growth rate for the first week of the month. A special effect of [[Deity of Fire]] – the [[grail building]] of [[inferno]] – is that every week is ''The Week of [[Imp]]'', and population of [[Imp]]s and/or [[Familiar]]s are incresed by 15 in additon to normal growth. External dwellings are not affected by these special weeks or months. Additionally, a special case is [[plague]], which is on of special months and thus can only occur on the first day of the month.
== Special events ==
There are two types of special events that can affect the growth: special week and special month. Special weeks can occur at the first day of the week. It means that population of particular creature is grown by 5 in that week. A special effect of [[Deity of Fire]] – the [[grail building]] of [[inferno]] – is that every week is The Week of [[Imp]], and population of [[Imp]]s and/or [[Familiar]]s are grown by 15. None of these weeks affect the external dwellings.
 
Another possibility is a special month, which can only occur on the first day of the month. This doubles the specific creature population in appropriate towns. A special case for months is ''month of plague''. Plague halves all the creature populations (does not include wandering stacks) in dwellings except dwellings with horde building (e.g. [[sculptor's wings]]). Also, no growth occurs during the week plague is announced. Plague can occur only on the first day of month.


In the [[Restoration of Erathia]] the growth of following creatures may be doubled:
In the [[Restoration of Erathia]] the growth of following creatures may be doubled:
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| Raven || Spider || Squirrel || Tortoise || Weasel
| Raven || Spider || Squirrel || Tortoise || Weasel
|}
|}
== Other meanings for growth ==
Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in week it is 19 (18.15+10%=19.965) etc.


[[Category: Terms]]
[[Category: Terms]]
__NOTOC__

Revision as of 08:48, 6 September 2014

Growth (also creature growth) typically refers to an increase of creatures in creature dwellings in towns. Growth occurs at the first day of each week (beyond the first). The amount of growth depends on several factors but mainly from the level of the creature; the growth reduces as the level of the creature increases.

Every creature type has a basic growth rate, which represents the weekly increase without any modifiers. The basic growth rate for creatures from level one to four (low-tier) depends on the creature type, but for levels five to seven (high-tier) the basic growth rate is three, two and one (repectively). However, Armageddon's Blade expansion introduced Conflux which growth rates for high-tier level creatures deviate from this rule.

Growth takes place at the first day of every week in every creture dwelling as well as in the external dwellings found on the Adventure Map. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses".

Growth rate in towns can be incresed with Citadel, Castle, or a town specific horde building. Also, grail buildings increase the growth. It should be noted, that Citadel, Castle and grail structures affect only to the basic growth rate. There are different horde buildings that can significantly affect the growth rate of the creature type. Every flagged external dwelling increase the growth rate of the same creature type (including the upgraded types) by one. Additionally, parts of legion artifacts (e.g Head of Legion) or Statue of Legion combination artifact can affect the growth.

Special weeks and months

At the beginning of each week or each month a special week or a special month can occur, which can significantly affect the growth of certain creatures. Essentially, special weeks increase a certain creature type's growth by +5, and special month doubles the basic growth rate for the first week of the month. A special effect of Deity of Fire – the grail building of inferno – is that every week is The Week of Imp, and population of Imps and/or Familiars are incresed by 15 in additon to normal growth. External dwellings are not affected by these special weeks or months. Additionally, a special case is plague, which is on of special months and thus can only occur on the first day of the month.

In the Restoration of Erathia the growth of following creatures may be doubled:

In Shadow of Death the growth of following creatures may be doubled:

Additional Information

Astrologers also proclaim weeks and months of:

Aardvark Ant Badger Beetle Bumblebee
Butterfly Condor Dog Eagle Earthworm
Gopher Grasshopper Hedgehog Hornet Ladybug
Lizard Locust Mongoose Rabbit Rat
Raven Spider Squirrel Tortoise Weasel

Other meanings for growth

Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in week it is 19 (18.15+10%=19.965) etc.