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'''Growth''' (also '''creature growth''') typically refers to an increase in [[creature dwellings]] in towns, which occurs at the beginning of each week. The growth depends on several factors, but the main one is the level of the creatures. For creature levels five to seven the so called ''basic growth'' in towns are three, two and one. For creature levels one to four, the growth depends on [[town type]].
'''Growth''' (also '''creature growth''') typically refers to an increase of creatures in [[creature dwelling]]s in towns. Growth occurs at the first [[time|day]] of each week (beyond the first). The amount of growth depends on several factors but mainly from the level of the creature; the growth reduces as the level of the creature increases.


[[Citadel]] increases the basic growth rate by 50% while [[Castle (structure)|castle]] increases it by 100%. The growth bonus of citadel and castle is calculated last, on top of every other bonuses. All town types have [[horde buildings]] which can significantly increase the basic growth rate. Additionally, every flagged [[External dwellings|external dwelling]] increase the rate of same creature type and level by one in appropriate towns. For example, owning a [[guardhouse]] increases [[pikeman]]/[[halberdier]] growth by one in every [[castle]]. Also parts of legion (e.g [[Head of Legion]]) and [[Statue of Legion]] can affect the growth.
Every creature type has a ''basic growth rate'', which represents the weekly increase without any modifiers. The basic growth rate for creatures from level one to four (low-tier) depends on the creature type, but for levels five to seven (high-tier) the basic growth rate is three, two and one (respectively). However, {{ab}} expansion introduced [[Conflux]] which growth rates for high-tier level creatures deviate from this rule.


Growth takes place on the first day of every week in every creature dwelling as well as in the external dwellings found on the [[Adventure Map]]. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses".


In towns, the [[Citadel]] and [[Castle (structure)|Castle]] structures increase the growth of every dwelling present in that particular town. The Citadel increases the growth by 50%, and Castle doubles the normal growth. For example, if you have a creature dwelling with a growth of 10 and you build a Citadel in that town, the growth becomes 15, and if you also build Castle, it becomes 20. There are also some additional structures and [[Artifacts]] which increase the growth of particular creatures in the town.
The growth rate in towns can be increased with a [[Citadel]], a [[Buildings common to all towns#Castles|Castle]], or a town specific [[horde building]]. Also, [[grail]] buildings increase the growth. It should be noted, that Citadel, Castle and grail structures affect only to the basic growth rate. There are different horde buildings that can significantly affect the growth rate of the creature type. Every flagged external dwelling increases the growth rate of the same creature type (including the upgraded types) by one. Additionally, parts of legion [[artifact]]s (e.g [[Head of Legion]]) or [[Statue of Legion]] [[combination artifact]] can affect the growth.


In towns, the new creatures that become available each week are added to those that are already available in the dwelling. In contrast, the population of [[External Dwelling]]s is reset every week, so if there were any non-purchased creatures left in an external dwelling at the end of the week, they are all lost on day 1 of the next week, and a new population becomes available. However, in [[Wake of Gods|WoG]], there is a special [[ERM script]] which allows you to change this behaviour.
== Special weeks and months ==
At the beginning of each week or each month a special week or a special month can occur, which can significantly affect the growth of certain creatures. Essentially, special weeks have a 25% probability (other 75% are for the weeks of Aardvarks, Badgers and so on) and increase a certain creature type's growth by +5, and special month (40% probability) doubles the amount of available creatures for the first week of the month (this week's growth included). External dwellings are not affected by these special weeks or months. Additionally, a special case is [[plague]] (10% probability), which is on of special months and thus can only occur on the first day of the month.  


Also note that each external creature dwelling you own adds 1 to the growth of the corresponding creature in every town of yours. For example, if you own an external [[Gnoll Hut]], the growth of all [[Gnoll]]s and [[Gnoll marauder|Gnoll Marauder]]s in every Fortress town of yours is increased by 1(This is counted AFTER the Citadel/Castle bonus).
A special effect of [[Deity of Fire]] – the [[grail buildings|Grail building]] of [[Inferno]] – is that every week/month is ''The Week/Month of Imp'' and population of [[Imp]]s and/or [[Familiar]]s are increased by 15 in addition to normal growth. At the first day of the month [[Imp]]s will be spawned on the map (from 40 to 100 in a troop), but the amount of [[Imp]]s in town dwellings will not be doubled.


During the game some special events can occur. One of them is '''month of'''. This is when several stacks of particular creature appear on map. Also population of the creature in town, where is dwelling of the creature, doubles. Other event which has impact on growth of creatures is '''month of plague'''. It causes that every remaining population in town dwellings since previous week is being halved unless there is [[Horde Building|horde building]] (f.e. [[Sculptor's Wings]]) built. No other population grows in that week. Also [[Wandering Creatures|wandering stacks]] are not being halved. Plague occurs ONLY on the first day of month so it's better to recruit all creatures in week 4 on day 7. Also '''week of''' can occur. It means that population of particular creature is risen by 5 in that week. After constructing of [[Deity of Fire]] in [[Inferno]] town is every week the Week of [[Imp]] and growth of [[Imp]]s and [[Familiar]]s is risen by 15. None of these affects [[External Dwelling]]s.
If growth is increased by 5, it appears to only increase the base creature type - like Gorgons +5 only increases Gorgons, not the upgraded Mighty Gorgons. And Black Dragons +5 only increases Black Dragons, not Red Dragons.


Growth for wandering stacks is risen up by 10% a week. If stack begins with 15 creatures then next week the number is 15+10%=16.5 (displaying 16). In week 3, it goes like this: 16.5+10%=18.15 (displaying 18) In week 4: 18.15+10%=19.965 (displaying 19) and so on...  
In a special month any free tile except water has a 0,5% chance for a title creature troop to appear.


Some changes have been made through HOMAM 3 expansions.
{{roe}} special months:
{|
! Town !! width=160| Creature !! Level !! Amount
|-
| {{town|Castle|noname=}}||{{cn|Pikeman|name=Pikemen}}||1||40-100
|-
| {{town|Rampart|noname=}}||{{cn|Centaur}}s||1||40-100
|-
| {{town|Rampart|noname=}}||{{cn|Dwarf|name=Dwarves}}||2||32-60
|-
| {{town|Rampart|noname=}}||{{cn|Pegasus|name=Pegasi}}||4||20-40
|-
| {{town|Rampart|noname=}}||{{cn|Unicorn}}s||6||10-24
|-
| {{town|Tower|noname=}}||{{cn|Stone Gargoyle}}s||2||32-60
|-
| {{town|Necropolis|noname=}}||{{cn|Vampire}}s||4||20-40
|-
| {{town|Necropolis|noname=}}||{{cn|Lich}}es||5||16-32
|-
| {{town|Stronghold|noname=}}||{{cn|Wolf Rider}}s||2||32-60
|-
| {{town|Stronghold|noname=}}||{{cn|Ogre}}s||4||20-40
|-
| {{town|Stronghold|noname=}}||{{cn|Cyclops}}es||6||10-24
|-
| {{town|Stronghold|noname=}}||{{cn|Roc}}s||5||16-32
|}


In [[Restoration of Erathia]] these creatures may have their growth doubled:
{{ab}} and {{sod}} special months:
{|
! Town !! width=160| Creature !! Level !! Amount
|-
| {{town|Castle|noname=}}||{{cn|Griffin}}s||3||24-50
|-
| {{town|Rampart|noname=}}||{{cn|Centaur}}s||1||40-100
|-
| {{town|Rampart|noname=}}||{{cn|Pegasus|name=Pegasi}}||4||20-40
|-
| {{town|Tower|noname=}}||{{cn|Gremlin}}s||1||40-100
|-
| {{town|Inferno|noname=}}||{{cn|Gog}}s||2||32-60
|-
| {{town|Dungeon|noname=}}||{{cn|Troglodyte}}s||1||40-100
|-
| {{town|Dungeon|noname=}}||{{cn|Harpy|name=Harpies}}||2||32-60
|-
| {{town|Necropolis|noname=}}||{{cn|Wight}}s||3||24-50
|-
| {{town|Stronghold|noname=}}||{{cn|Hobgoblin}}s||1<sup>+</sup>||40-60
|-
| {{town|Stronghold|noname=}}||{{cn|Wolf Rider}}s||2||32-60
|-
| {{town|Fortress|noname=}}||{{cn|Lizardman|name=Lizardmen}}||2||32-60
|-
| {{town|Fortress|noname=}}||{{cn|Serpent Fly|name=Serpent Flies}}||3||24-50
|}


{the same creatures are doubled also in HOMAM 2}
In [[Horn of the Abyss]], three more creatures were added to this list:
{|
! Town !! width=160| Creature !! Level !! Amount
|-
| {{town|Conflux|noname=}}||{{cn|Sprite}}s{{-wh}}||1<sup>+</sup>||40-60
|-
| {{town|Cove|noname=}}||{{cn|Crew Mate}}s{{-wh}}||2||32-60
|-
| {{town|Cove|noname=}}||{{cn|Stormbird}}s{{-wh}}||4||20-40
|}


*[[Wolf Rider]]s
=== Additional Information ===
*[[Ogre]]s
Astrologers also proclaim weeks and months of:
*[[Unicorn]]s
{| class=wikitable
*[[Vampire]]s
! colspan=3 | Weeks (75% probability)
*[[Lich]]es
|-
*[[Roc]]s  - ???
| width=90px | Aardvark || width=90px | Badger || width=90px | Condor
*[[Stone Gargoyle]]s
|-
| Dog || Eagle || Gopher
|-
| Hedgehog || Lizard || Mongoose
|-
| Rabbit || Rat || Raven
|-
| Squirrel || Tortoise || Weasel
|}


In [[Shadow of Death]] these creatures may also have their growth doubled:(Note:I have not checked all, but Centaurs, Gremlins, Lizardmen also double in Armageddon`s blade)
{| class=wikitable
! colspan=3 | Months (50% probability)
|-
| width=90px | Ant || width=90px | Beetle || width=90px | Bumblebee
|-
| Butterfly || Earthworm || Grasshopper
|-
| Hornet || Ladybug || Locust
|-
| Spider || ||
|}


*[[Griffin]]s
== Other meanings for growth ==
*[[Centaur]]s
Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in another week it is 19 (18.15+10%=19.965) etc.
*[[Pegasus|Pegasi]]
*[[Gremlin]]s
*[[Gog]]s
*[[Troglodyte]]s
*[[Harpy|Harpies]]
*[[Wight]]s
*[[Hobgoblin]]s - upgraded
*[[Wolf Rider]]s
*[[Lizardman|Lizardmen]]
 
'''Week of''' works on every creature except for all neutral creatures.
 
Additional Information
 
Astrologers also proclaim weeks and months of:
Aardvark, Ant, Badger, Beetle, Bumblebee, Butterfly, Condor, Dog, Eagle, Earthworm,
Gopher, Grasshopper, Hedgehog, Hornet, Ladybug, Lizard, Locust, Mongoose, Rabbit, Rat,
Raven, Spider, Squirrel, Tortoise, Weasel


[[Category: Terms]]
[[Category: Terms]]
__NOTOC__

Revision as of 08:39, 27 April 2020

Growth (also creature growth) typically refers to an increase of creatures in creature dwellings in towns. Growth occurs at the first day of each week (beyond the first). The amount of growth depends on several factors but mainly from the level of the creature; the growth reduces as the level of the creature increases.

Every creature type has a basic growth rate, which represents the weekly increase without any modifiers. The basic growth rate for creatures from level one to four (low-tier) depends on the creature type, but for levels five to seven (high-tier) the basic growth rate is three, two and one (respectively). However, Armageddon's Blade expansion introduced Conflux which growth rates for high-tier level creatures deviate from this rule.

Growth takes place on the first day of every week in every creature dwelling as well as in the external dwellings found on the Adventure Map. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses".

The growth rate in towns can be increased with a Citadel, a Castle, or a town specific horde building. Also, grail buildings increase the growth. It should be noted, that Citadel, Castle and grail structures affect only to the basic growth rate. There are different horde buildings that can significantly affect the growth rate of the creature type. Every flagged external dwelling increases the growth rate of the same creature type (including the upgraded types) by one. Additionally, parts of legion artifacts (e.g Head of Legion) or Statue of Legion combination artifact can affect the growth.

Special weeks and months

At the beginning of each week or each month a special week or a special month can occur, which can significantly affect the growth of certain creatures. Essentially, special weeks have a 25% probability (other 75% are for the weeks of Aardvarks, Badgers and so on) and increase a certain creature type's growth by +5, and special month (40% probability) doubles the amount of available creatures for the first week of the month (this week's growth included). External dwellings are not affected by these special weeks or months. Additionally, a special case is plague (10% probability), which is on of special months and thus can only occur on the first day of the month.

A special effect of Deity of Fire – the Grail building of Inferno – is that every week/month is The Week/Month of Imp and population of Imps and/or Familiars are increased by 15 in addition to normal growth. At the first day of the month Imps will be spawned on the map (from 40 to 100 in a troop), but the amount of Imps in town dwellings will not be doubled.

If growth is increased by 5, it appears to only increase the base creature type - like Gorgons +5 only increases Gorgons, not the upgraded Mighty Gorgons. And Black Dragons +5 only increases Black Dragons, not Red Dragons.

In a special month any free tile except water has a 0,5% chance for a title creature troop to appear.

Restoration of Erathia special months:

Town Creature Level Amount
Pikeman Pikemen 1 40-100
Centaur Centaurs 1 40-100
Dwarf Dwarves 2 32-60
Pegasus Pegasi 4 20-40
Unicorn Unicorns 6 10-24
Stone Gargoyle Stone Gargoyles 2 32-60
Vampire Vampires 4 20-40
Lich Liches 5 16-32
Wolf Rider Wolf Riders 2 32-60
Ogre Ogres 4 20-40
Cyclops Cyclopses 6 10-24
Roc Rocs 5 16-32

Armageddon's Blade and Shadow of Death special months:

Town Creature Level Amount
Griffin Griffins 3 24-50
Centaur Centaurs 1 40-100
Pegasus Pegasi 4 20-40
Gremlin Gremlins 1 40-100
Gog Gogs 2 32-60
Troglodyte Troglodytes 1 40-100
Harpy Harpies 2 32-60
Wight Wights 3 24-50
Hobgoblin Hobgoblins 1+ 40-60
Wolf Rider Wolf Riders 2 32-60
Lizardman Lizardmen 2 32-60
Serpent Fly Serpent Flies 3 24-50

In Horn of the Abyss, three more creatures were added to this list:

Town Creature Level Amount
Sprite Sprites Horn of the Abyss 1+ 40-60
Crew Mate Crew Mates Horn of the Abyss 2 32-60
Stormbird Stormbirds Horn of the Abyss 4 20-40

Additional Information

Astrologers also proclaim weeks and months of:

Weeks (75% probability)
Aardvark Badger Condor
Dog Eagle Gopher
Hedgehog Lizard Mongoose
Rabbit Rat Raven
Squirrel Tortoise Weasel
Months (50% probability)
Ant Beetle Bumblebee
Butterfly Earthworm Grasshopper
Hornet Ladybug Locust
Spider

Other meanings for growth

Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in another week it is 19 (18.15+10%=19.965) etc.