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'''Growth''' (also '''creature growth''') typically refers to an increase in [[creature dwellings]] in towns, which occurs at the beginning of each week. The growth depends on several factors, but the main one is the level of the creatures. For creatures of levels five to seven the so called ''basic growth rate'' in towns are three, two and one. For creatures of levels one to four, the growth depends on [[town type]].
'''Growth''' (also '''creature growth''') typically refers to an increase of creatures in [[creature dwelling]]s in towns. Growth occurs at the first [[time|day]] of each week (beyond the first). The amount of growth depends on several factors but mainly from the level of the creature; the growth reduces as the level of the creature increases.


Growth happens at the beginning of each week, and the new recruits are added (if any are left) to troops already available in the town. However, the population in external dwellings can not exceed the number of basic growth rate. This means, that if no troops were hired from the external dwelling, they will remain there which causes "losses". Additionally, [[In The Wake of God]]s mod this behavior can be changed with a special [[ERM script]].
Every creature type has a ''basic growth rate'', which represents the weekly increase without any modifiers. The basic growth rate for creatures from level one to four (low-tier) depends on the creature type, but for levels five to seven (high-tier) the basic growth rate is three, two and one (respectively). However, {{ab}} expansion introduced [[Conflux]] which growth rates for high-tier level creatures deviate from this rule.


== The growth explained ==
Growth takes place on the first day of every week in every creature dwelling as well as in the external dwellings found on the [[Adventure Map]]. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses".
[[Citadel]] and [[Castle (structure)|castle]] affect only to the basic growth rate: citadel by 50% and castle by 100%. All town types have [[horde buildings]] which can significantly increase the basic growth rate. Additionally, every flagged [[External dwellings|external dwelling]] increase the rate of same creature type and level by one in appropriate towns. For example, basic growth rate of [[dwarf|dwarwes]] is 8. A player has a [[miners' guild]] (increases the production of dwarves by 4) and one external dwarf dwelling ([[dwarf cottage]]). This would mean, that in a [[rampart]] town with or without [[fort]] would produce 13 dwarves (8+4+1). If the town had castle, the growth would be 21 ((2x8)+4+1). Additionally parts of legion (e.g [[Head of Legion]]) and [[Statue of Legion]] can affect the growth.


Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in week it is 19 (18.15+10%=19.965) etc.
The growth rate in towns can be increased with a [[Citadel]], a [[Buildings common to all towns#Castles|Castle]], or a town specific [[horde building]]. Also, [[grail]] buildings increase the growth. It should be noted, that Citadel, Castle and grail structures affect only to the basic growth rate. There are different horde buildings that can significantly affect the growth rate of the creature type. Every flagged external dwelling increases the growth rate of the same creature type (including the upgraded types) by one. Additionally, parts of legion [[artifact]]s (e.g [[Head of Legion]]) or [[Statue of Legion]] [[combination artifact]] can affect the growth.


== Special events ==
== Special weeks and months ==
There are two types of special events that can affect the growth: special week and special month. Special weeks can occur at the first day of the week. It means that population of particular creature is grown by 5 in that week. A special effect of [[Deity of Fire]] – the [[grail building]] of [[inferno]] – is that every week is The Week of [[Imp]], and population of [[Imp]]s and/or [[Familiar]]s are grown by 15. None of these weeks affect the external dwellings.
At the beginning of each week or each month a special week or a special month can occur, which can significantly affect the growth of certain creatures. Essentially, special weeks have a 25% probability (other 75% are for the weeks of Aardvarks, Badgers and so on) and increase a certain creature type's growth by +5, and special month (40% probability) doubles the amount of available creatures for the first week of the month (this week's growth included). External dwellings are not affected by these special weeks or months. Additionally, a special case is [[plague]] (10% probability), which is on of special months and thus can only occur on the first day of the month.  


Another possibility is a special month, which can only occur on the firs day of the month. This doubles the specific creature population in appropriate towns. A special case for months is ''month of plague''. Plague halves all the creature populations (does not include wandering stacks) in dwellings except dwellings with horde building (e.g. [[sculptor's wings). Also, no growth occurs during the week plague is announced. Plague can occur only on the first day of month.
A special effect of [[Deity of Fire]] – the [[grail buildings|Grail building]] of [[Inferno]] – is that every week/month is ''The Week/Month of Imp'' and population of [[Imp]]s and/or [[Familiar]]s are increased by 15 in addition to normal growth. At the first day of the month [[Imp]]s will be spawned on the map (from 40 to 100 in a troop), but the amount of [[Imp]]s in town dwellings will not be doubled.


In the [[Restoration of Erathia]] the growth of following creatures may be doubled:
If growth is increased by 5, it appears to only increase the base creature type - like Gorgons +5 only increases Gorgons, not the upgraded Mighty Gorgons. And Black Dragons +5 only increases Black Dragons, not Red Dragons.
*[[Wolf Rider]]s
*[[Ogre]]s
*[[Unicorn]]s
*[[Vampire]]s
*[[Lich]]es
*[[Roc]]s - ???
*[[Stone Gargoyle]]s


In [[Shadow of Death]] the growth of following creatures may be doubled:
In a special month any free tile except water has a 0,5% chance for a title creature troop to appear.
*[[Griffin]]s
 
*[[Centaur]]s
{{roe}} special months:
*[[Pegasus|Pegasi]]
{|
*[[Gremlin]]s
! Town !! width=160| Creature !! Level !! Amount
*[[Gog]]s
|-
*[[Troglodyte]]s
| {{town|Castle|noname=}}||{{cn|Pikeman|name=Pikemen}}||1||40-100
*[[Harpy|Harpies]]
|-
*[[Wight]]s
| {{town|Rampart|noname=}}||{{cn|Centaur}}s||1||40-100
*[[Hobgoblin]]s - upgraded
|-
*[[Wolf Rider]]s
| {{town|Rampart|noname=}}||{{cn|Dwarf|name=Dwarves}}||2||32-60
*[[Lizardman|Lizardmen]]
|-
| {{town|Rampart|noname=}}||{{cn|Pegasus|name=Pegasi}}||4||20-40
|-
| {{town|Rampart|noname=}}||{{cn|Unicorn}}s||6||10-24
|-
| {{town|Tower|noname=}}||{{cn|Stone Gargoyle}}s||2||32-60
|-
| {{town|Necropolis|noname=}}||{{cn|Vampire}}s||4||20-40
|-
| {{town|Necropolis|noname=}}||{{cn|Lich}}es||5||16-32
|-
| {{town|Stronghold|noname=}}||{{cn|Wolf Rider}}s||2||32-60
|-
| {{town|Stronghold|noname=}}||{{cn|Ogre}}s||4||20-40
|-
| {{town|Stronghold|noname=}}||{{cn|Cyclops}}es||6||10-24
|-
| {{town|Stronghold|noname=}}||{{cn|Roc}}s||5||16-32
|}
 
{{ab}} and {{sod}} special months:
{|
! Town !! width=160| Creature !! Level !! Amount
|-
| {{town|Castle|noname=}}||{{cn|Griffin}}s||3||24-50
|-
| {{town|Rampart|noname=}}||{{cn|Centaur}}s||1||40-100
|-
| {{town|Rampart|noname=}}||{{cn|Pegasus|name=Pegasi}}||4||20-40
|-
| {{town|Tower|noname=}}||{{cn|Gremlin}}s||1||40-100
|-
| {{town|Inferno|noname=}}||{{cn|Gog}}s||2||32-60
|-
| {{town|Dungeon|noname=}}||{{cn|Troglodyte}}s||1||40-100
|-
| {{town|Dungeon|noname=}}||{{cn|Harpy|name=Harpies}}||2||32-60
|-
| {{town|Necropolis|noname=}}||{{cn|Wight}}s||3||24-50
|-
| {{town|Stronghold|noname=}}||{{cn|Hobgoblin}}s||1<sup>+</sup>||40-60
|-
| {{town|Stronghold|noname=}}||{{cn|Wolf Rider}}s||2||32-60
|-
| {{town|Fortress|noname=}}||{{cn|Lizardman|name=Lizardmen}}||2||32-60
|-
| {{town|Fortress|noname=}}||{{cn|Serpent Fly|name=Serpent Flies}}||3||24-50
|}
 
In [[Horn of the Abyss]], three more creatures were added to this list:
{|
! Town !! width=160| Creature !! Level !! Amount
|-
| {{town|Conflux|noname=}}||{{cn|Sprite}}s{{-wh}}||1<sup>+</sup>||40-60
|-
| {{town|Cove|noname=}}||{{cn|Crew Mate}}s{{-wh}}||2||32-60
|-
| {{town|Cove|noname=}}||{{cn|Stormbird}}s{{-wh}}||4||20-40
|}


=== Additional Information ===
=== Additional Information ===
Astrologers also proclaim weeks and months of:
Astrologers also proclaim weeks and months of:
{| class=wikitable
{| class=wikitable
| Aardvark || Ant || Badger || Beetle || Bumblebee
! colspan=3 | Weeks (75% probability)
|-
| width=90px | Aardvark || width=90px | Badger || width=90px | Condor
|-
| Dog || Eagle || Gopher
|-
| Hedgehog || Lizard || Mongoose
|-
| Rabbit || Rat || Raven
|-
| Squirrel || Tortoise || Weasel
|}
 
{| class=wikitable
! colspan=3 | Months (50% probability)
|-
|-
| Butterfly || Condor || Dog || Eagle || Earthworm
| width=90px | Ant || width=90px | Beetle || width=90px | Bumblebee
|-
|-
| Gopher || Grasshopper || Hedgehog || Hornet || Ladybug
| Butterfly || Earthworm || Grasshopper
|-
|-
| Lizard || Locust || Mongoose || Rabbit || Rat
| Hornet || Ladybug || Locust
|-
|-
| Raven || Spider || Squirrel || Tortoise || Weasel
| Spider || ||
|}
|}
== Other meanings for growth ==
Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in another week it is 19 (18.15+10%=19.965) etc.


[[Category: Terms]]
[[Category: Terms]]
__NOTOC__

Revision as of 08:39, 27 April 2020

Growth (also creature growth) typically refers to an increase of creatures in creature dwellings in towns. Growth occurs at the first day of each week (beyond the first). The amount of growth depends on several factors but mainly from the level of the creature; the growth reduces as the level of the creature increases.

Every creature type has a basic growth rate, which represents the weekly increase without any modifiers. The basic growth rate for creatures from level one to four (low-tier) depends on the creature type, but for levels five to seven (high-tier) the basic growth rate is three, two and one (respectively). However, Armageddon's Blade expansion introduced Conflux which growth rates for high-tier level creatures deviate from this rule.

Growth takes place on the first day of every week in every creature dwelling as well as in the external dwellings found on the Adventure Map. In town dwellings the new recruits are added (if any are left) to troops already available in the town, but with external dwellings the reservoir cannot exceed the number of basic growth rate. This means that if the troops are not hired from the external dwelling, no new recruits will be available which in a way leads to "losses".

The growth rate in towns can be increased with a Citadel, a Castle, or a town specific horde building. Also, grail buildings increase the growth. It should be noted, that Citadel, Castle and grail structures affect only to the basic growth rate. There are different horde buildings that can significantly affect the growth rate of the creature type. Every flagged external dwelling increases the growth rate of the same creature type (including the upgraded types) by one. Additionally, parts of legion artifacts (e.g Head of Legion) or Statue of Legion combination artifact can affect the growth.

Special weeks and months

At the beginning of each week or each month a special week or a special month can occur, which can significantly affect the growth of certain creatures. Essentially, special weeks have a 25% probability (other 75% are for the weeks of Aardvarks, Badgers and so on) and increase a certain creature type's growth by +5, and special month (40% probability) doubles the amount of available creatures for the first week of the month (this week's growth included). External dwellings are not affected by these special weeks or months. Additionally, a special case is plague (10% probability), which is on of special months and thus can only occur on the first day of the month.

A special effect of Deity of Fire – the Grail building of Inferno – is that every week/month is The Week/Month of Imp and population of Imps and/or Familiars are increased by 15 in addition to normal growth. At the first day of the month Imps will be spawned on the map (from 40 to 100 in a troop), but the amount of Imps in town dwellings will not be doubled.

If growth is increased by 5, it appears to only increase the base creature type - like Gorgons +5 only increases Gorgons, not the upgraded Mighty Gorgons. And Black Dragons +5 only increases Black Dragons, not Red Dragons.

In a special month any free tile except water has a 0,5% chance for a title creature troop to appear.

Restoration of Erathia special months:

Town Creature Level Amount
Pikeman Pikemen 1 40-100
Centaur Centaurs 1 40-100
Dwarf Dwarves 2 32-60
Pegasus Pegasi 4 20-40
Unicorn Unicorns 6 10-24
Stone Gargoyle Stone Gargoyles 2 32-60
Vampire Vampires 4 20-40
Lich Liches 5 16-32
Wolf Rider Wolf Riders 2 32-60
Ogre Ogres 4 20-40
Cyclops Cyclopses 6 10-24
Roc Rocs 5 16-32

Armageddon's Blade and Shadow of Death special months:

Town Creature Level Amount
Griffin Griffins 3 24-50
Centaur Centaurs 1 40-100
Pegasus Pegasi 4 20-40
Gremlin Gremlins 1 40-100
Gog Gogs 2 32-60
Troglodyte Troglodytes 1 40-100
Harpy Harpies 2 32-60
Wight Wights 3 24-50
Hobgoblin Hobgoblins 1+ 40-60
Wolf Rider Wolf Riders 2 32-60
Lizardman Lizardmen 2 32-60
Serpent Fly Serpent Flies 3 24-50

In Horn of the Abyss, three more creatures were added to this list:

Town Creature Level Amount
Sprite Sprites Horn of the Abyss 1+ 40-60
Crew Mate Crew Mates Horn of the Abyss 2 32-60
Stormbird Stormbirds Horn of the Abyss 4 20-40

Additional Information

Astrologers also proclaim weeks and months of:

Weeks (75% probability)
Aardvark Badger Condor
Dog Eagle Gopher
Hedgehog Lizard Mongoose
Rabbit Rat Raven
Squirrel Tortoise Weasel
Months (50% probability)
Ant Beetle Bumblebee
Butterfly Earthworm Grasshopper
Hornet Ladybug Locust
Spider

Other meanings for growth

Growth for wandering stacks is 10% per week. If the stack begins with 15 creatures then next week the number is 16 (15+10%=16.5 rounded down). After two weeks count is 18 (16.5+10%=18.15) and in another week it is 19 (18.15+10%=19.965) etc.