Growth

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Growth (also creature growth) typically refers to an increase in creature dwellings in towns, which occurs at the beginning of each week. The growth depends on several factors, but the main one is the level of the creatures. For creatures of levels five to seven the so called basic growth rate in towns are three, two and one. For creatures of levels one to four, the growth depends on town type.

Growth happens at the beginning of each week, and the new recruits are added (if any are left) to troops already available in the town. However, the population in external dwellings can not exceed the number of basic growth rate. This means, that if no troops were hired from the external dwelling, they will remain there which causes "losses". Additionally, In The Wake of Gods mod this behavior can be changed with a special ERM script.

The growth explained

Citadel and castle affect only to the basic growth rate: citadel by 50% and castle by 100%. All town types have horde buildings which can significantly increase the basic growth rate. Additionally, every flagged external dwelling increase the rate of same creature type and level by one in appropriate towns. For example, basic growth rate of dwarwes is 8. A player has a miners' guild (increases the production of dwarves by 4) and one external dwarf dwelling (dwarf cottage). This would mean, that in a rampart town with or without fort would produce 13 dwarves (8+4+1). If the town had castle, the growth would be 21 ((2x8)+4+1). Additionally parts of legion (e.g Head of Legion) and Statue of Legion can affect the growth.

Special events

During the game some special events can occur. One of them is month of. This is when several stacks of particular creature appear on map. Also population of the creature in town, where is dwelling of the creature, doubles. Other event which has impact on growth of creatures is month of plague. It causes that every remaining population in town dwellings since previous week is being halved unless there is horde building (f.e. Sculptor's Wings) built. No other population grows in that week. Also wandering stacks are not being halved. Plague occurs ONLY on the first day of month so it's better to recruit all creatures in week 4 on day 7. Also week of can occur. It means that population of particular creature is risen by 5 in that week. After constructing of Deity of Fire in Inferno town is every week the Week of Imp and growth of Imps and Familiars is risen by 15. None of these affects External Dwellings.

Growth for wandering stacks is risen up by 10% a week. If stack begins with 15 creatures then next week the number is 15+10%=16.5 (displaying 16). In week 3, it goes like this: 16.5+10%=18.15 (displaying 18) In week 4: 18.15+10%=19.965 (displaying 19) and so on...

Some changes have been made through HOMAM 3 expansions.

In Restoration of Erathia these creatures may have their growth doubled:

{the same creatures are doubled also in HOMAM 2}

In Shadow of Death these creatures may also have their growth doubled:(Note:I have not checked all, but Centaurs, Gremlins, Lizardmen also double in Armageddon`s blade)

Week of works on every creature except for all neutral creatures.

Additional Information

Astrologers also proclaim weeks and months of: Aardvark, Ant, Badger, Beetle, Bumblebee, Butterfly, Condor, Dog, Eagle, Earthworm, Gopher, Grasshopper, Hedgehog, Hornet, Ladybug, Lizard, Locust, Mongoose, Rabbit, Rat, Raven, Spider, Squirrel, Tortoise, Weasel