Halls

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Revision as of 14:18, 8 May 2020 by 84.232.192.144 (talk)
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Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Halls
Structure Cost Requirements Benefits

Village Hall
       N/A      
• N/A Automatically a part of all towns; provides an income of 500 Gold per day.

Town Hall
       Gold
2500
     
• Village Hall
Tavern
Provides 1000 Gold per day.

City Hall
       Gold
5000
     
• Town Hall
Blacksmith
Mage Guild
Marketplace
Provides 2000 Gold per day.

Capitol
       Gold
10000
     
• City Hall
Castle
Provides 4000 Gold per day.

As described in the manual, the hall is the center of leadership, that provide the kingdom with income in the form of gold (Gold). There are four types of halls available for every faction: Village Hall, Town Hall, City Hall and Capitol. Village Hall is present in every town and it produces 500 Gold per day. Village Hall can be upgraded to Town Hall and Town Hall can be upgraded to City Hall. Town hall provides 1000 Gold per day while City Hall produces 2000 Gold.

Additionally, every kingdom may upgrade one City Hall into Capitol, which will provide 4000 Gold per day. If the enemy captures the town with the Capitol, it is downgraded into City Hall if the enemy already possesses a Capitol. This is the only occasion a building can be downgraded. It is possible to control more than one Capitol, if the map creator has set two or more towns of the same player to have a Capitol, or has created a town specific event for Capitol to be built in one or more of the towns.

Trivia

  1. In a custom map, if you made the town to be automatically built with a capitol without a Fort, it will still look like it's a with a Fort on the map screen.