Hand-to-hand: Difference between revisions

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'''Hand-to-hand''' attack, or also commonly called '''melee''' attack, refers to a [[creature]]'s way to deal damage to an opponent. In hand-to-hand attack the creature engages into physical combat as opposite to [[ranged attack]]. This exposes the creature to [[retaliation]], a counter melee attack from the opponent. According to the game manual, some creatures (e.g. [[Devil and Arch Devil|Devils]])  attacks are so fearsome, that they do not leave the opponent chance to retaliate.
== Related topics ==
* [[Melee penalty]]
[[Category: Terms]]
[[Category: Terms]]
Hand-to-hand combat. [[Ranged unit]]s should generally not engage in it.
==Related Topics==
*[[Shield]]
*[[Melee Penalty]]

Latest revision as of 23:45, 7 December 2023

Hand-to-hand attack, or also commonly called melee attack, refers to a creature's way to deal damage to an opponent. In hand-to-hand attack the creature engages into physical combat as opposite to ranged attack. This exposes the creature to retaliation, a counter melee attack from the opponent. According to the game manual, some creatures (e.g. Devils) attacks are so fearsome, that they do not leave the opponent chance to retaliate.

Related topics[edit]