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== Scenario == | == Scenario == | ||
Notes: one of the [[Quest Guard]]s wants the [[Orb of Silt]], which doesn't seem to be available in the level other than through the bonus choice. It gives access to gold, an artifact, and a Seer's Hut. | |||
Another of the quest guards requires a combination artifact whose component parts can only be acquired by defeating powerful heroes that will only appear towards the end of Month 3. The objective of the map lies beyond this quest guard. | |||
A quest guard near your starting city requires 3000 gems. On month 4, an event triggers "reinforcements" which give you these 3000 gems as well as other resources and a large amount of creatures in your city's fort. Behind this quest guard lies 5000000 gold, enough to recruit everything you could possibly want, so as to launch the final assault. | |||
=== Timed events === | === Timed events === | ||
{{TEheader}} | {{TEheader}} | ||
{{TErow| 1 | Red AI - resource control | freq = 1 | | {{TErow| 1 | Red AI - resource control | freq = 1 | ''Note: Only applies to {{red}} AI player.''<br>-90000 {{Gold}} [[Gold]], -500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], +150 {{Crystal}} [[Crystal]], +150 {{Gem}} [[Gems]]</br>}} | ||
{{TErow| 1 | Orange AI - resource control | freq = 1 | | {{TErow| 1 | Orange AI - resource control | freq = 1 | ''Note: Only applies to {{orange}} AI player.''<br>-90000 {{Gold}} [[Gold]], -500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], +100 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]</br>}} | ||
{{TErow| 1 | Pink AI - resource control | freq = 1 | | {{TErow| 1 | Pink AI - resource control | freq = 1 | ''Note: Only applies to {{pink}} AI player.''<br>-90000 {{Gold}} [[Gold]], -500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]</br>}} | ||
{{TErow| 1 | Henrietta - Home | {{Hn|Henrietta|0=}}: Home. We go home. I kept repeating these words as I looked forward from aboard the airship. This trip to Eeofol was uneventful and smooth—the opposite of the long, arduous flight to Jadame… so many years ago.<p>We were not alone. A few hours before we left, armed men in hats appeared in Rotwang—we first assumed them to be a new group of bounty hunters hired by Kastore. It turned out, however, that not all gunslingers and adventurers liked the new ruler. Some were not satisfied with the new, lower rates for their challenging work, some did not like the vain elf, who considered all in Terra Nova as mere pawns in his game. There were a thousand other reasons to desert his army, and those gunslingers had made that decision. They were now willing to go with us to Eeofol and never return to Jadame. There was a rather high-ranking commander, Colonel Lee, among the deserters. He brought not only his own men, but also the Dreadnoughts that we already knew so well.<p>Admittedly, I had my doubts about these new traveling companions. Some of them could have been Kastore's spies, or worse. However, I had long ago learned not to turn my back to those who I distrust…<p>And then the volcanoes and mountain ranges appeared on the horizon. Yes, here it is, Eeofol—but not the Eeofol we knew when we left it.<p>Whatever it is—it's our home, and we're back.</p>}} | {{TErow| 1 | Henrietta - Home | {{Hn|Henrietta|0=}}: Home. We go home. I kept repeating these words as I looked forward from aboard the airship. This trip to Eeofol was uneventful and smooth—the opposite of the long, arduous flight to Jadame… so many years ago.<p>We were not alone. A few hours before we left, armed men in hats appeared in Rotwang—we first assumed them to be a new group of bounty hunters hired by Kastore. It turned out, however, that not all gunslingers and adventurers liked the new ruler. Some were not satisfied with the new, lower rates for their challenging work, some did not like the vain elf, who considered all in Terra Nova as mere pawns in his game. There were a thousand other reasons to desert his army, and those gunslingers had made that decision. They were now willing to go with us to Eeofol and never return to Jadame. There was a rather high-ranking commander, Colonel Lee, among the deserters. He brought not only his own men, but also the Dreadnoughts that we already knew so well.<p>Admittedly, I had my doubts about these new traveling companions. Some of them could have been Kastore's spies, or worse. However, I had long ago learned not to turn my back to those who I distrust…<p>And then the volcanoes and mountain ranges appeared on the horizon. Yes, here it is, Eeofol—but not the Eeofol we knew when we left it.<p>Whatever it is—it's our home, and we're back.</p>}} | ||
{{TErow| 1 | Tavin - War Diary Entry | Tavin's war diary, entry 11.<p>I can't believe it: the Lords of Erathia are actually withdrawing their support for Queen Catherine! At first I believed that our new allies, the elementals, would come in and crush the devils like rotten pumpkins, but I guess I just wanted it to be that way too much. The war proved things like that never come easy. A messenger from the Forest Guard reported that elementalist Ciele had fallen into a trap, and now the devils were holding her in a prison somewhere on the border with Eeofol.<p>When we heard this, we stopped dreaming of smooth sailing. It became clear: even getting the sorceress out of her imprisonment will be a bear of a job. A large Kreegan detachment was guarding the prison, and what's more, they spotted us on the way up, as if they knew we'd be there.<p>Retreat back through the mountains? Too late, we've been cut off. We need to run deep into the Land of the Giants. There's a camp of Forest Guard archers nearby, where that messenger came from, so we should go there.</p>}} | {{TErow| 1 | Tavin - War Diary Entry | Tavin's war diary, entry 11.<p>I can't believe it: the Lords of Erathia are actually withdrawing their support for Queen Catherine! At first I believed that our new allies, the elementals, would come in and crush the devils like rotten pumpkins, but I guess I just wanted it to be that way too much. The war proved things like that never come easy. A messenger from the Forest Guard reported that elementalist Ciele had fallen into a trap, and now the devils were holding her in a prison somewhere on the border with Eeofol.<p>When we heard this, we stopped dreaming of smooth sailing. It became clear: even getting the sorceress out of her imprisonment will be a bear of a job. A large Kreegan detachment was guarding the prison, and what's more, they spotted us on the way up, as if they knew we'd be there.<p>Retreat back through the mountains? Too late, we've been cut off. We need to run deep into the Land of the Giants. There's a camp of Forest Guard archers nearby, where that messenger came from, so we should go there.</p>}} | ||
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{{TErow| 16 | Forest Guard camp and devil fortresses | {{Hn|Henrietta|0=}}: A scout on a mission from Gelu, the half-elf commander of the Forest Guard, visited us. He absorbed my account of our landing, the Nighon beasts, and the recent devil attacks and promised to pass it all on to his commander. Then he told me that there was a camp of the Guard in the forests to the southeast. The commander, he said, was Stilbon himself, one of the most experienced officers in the Forest Guard, but there had been no news from him in weeks, and Gelu feared the worst.<p>It turned out that the Forest Guard had been studying the land for months, looking for weaknesses in the Kreegan defenses. The appearance of our base had not gone unnoticed, but the elementals could summon their cities out of thin air, so at first the Kreegans were not particularly interested in us, believing us to be just another outpost of those guests from other planes. According to the scout, there were two large Kreegan fortresses in the south and northwest, and another, Ullah, far to the west, but it was impossible to get to it; the path to it went lay through Kreegan portals, magical barriers, and garrisons packed to the brim with the infernal beasts...</p>}} | {{TErow| 16 | Forest Guard camp and devil fortresses | {{Hn|Henrietta|0=}}: A scout on a mission from Gelu, the half-elf commander of the Forest Guard, visited us. He absorbed my account of our landing, the Nighon beasts, and the recent devil attacks and promised to pass it all on to his commander. Then he told me that there was a camp of the Guard in the forests to the southeast. The commander, he said, was Stilbon himself, one of the most experienced officers in the Forest Guard, but there had been no news from him in weeks, and Gelu feared the worst.<p>It turned out that the Forest Guard had been studying the land for months, looking for weaknesses in the Kreegan defenses. The appearance of our base had not gone unnoticed, but the elementals could summon their cities out of thin air, so at first the Kreegans were not particularly interested in us, believing us to be just another outpost of those guests from other planes. According to the scout, there were two large Kreegan fortresses in the south and northwest, and another, Ullah, far to the west, but it was impossible to get to it; the path to it went lay through Kreegan portals, magical barriers, and garrisons packed to the brim with the infernal beasts...</p>}} | ||
{{TErow| 32 | Situation is getting worse | {{Hn|Henrietta|0=}}: Day after day passed, but it didn't get any easier—the Kreegan numbers were getting bigger and bigger. I put the scroll with the latest scouting report aside in frustration. They're being pounded by humans and elves! How do they even afford having the troops to fight back against us, too? Yet they do.<p>All our scouting parties have been trying to figure out how to get to the Kreegan fortress of Ullah over the last few days, but it looks like things are about to get very heated right here.<p>There's no point in mounting an attack on Ullah now—there's another pressing matter to deal with. The matter of survival.</p>}} | {{TErow| 32 | Situation is getting worse | {{Hn|Henrietta|0=}}: Day after day passed, but it didn't get any easier—the Kreegan numbers were getting bigger and bigger. I put the scroll with the latest scouting report aside in frustration. They're being pounded by humans and elves! How do they even afford having the troops to fight back against us, too? Yet they do.<p>All our scouting parties have been trying to figure out how to get to the Kreegan fortress of Ullah over the last few days, but it looks like things are about to get very heated right here.<p>There's no point in mounting an attack on Ullah now—there's another pressing matter to deal with. The matter of survival.</p>}} | ||
{{TErow| | {{TErow| 57 | Warning about reinforcements | {{Hn|Henrietta|0=}}: A messenger from Gelu brings troubling news: the combined forces of the Forest Guard and Catherine’s troops have been forced to redeploy. A very important plan requires them—the fate of the war and perhaps the entire world will depend on its success. Taking advantage of the subsided action in the west, the Kreegans are amassing a huge force to stop us from taking their strongholds. Their two bastions to the south and northwest must be captured, and that’s to be done before the month ends; otherwise it will be too late for us.}} | ||
{{TErow| | {{TErow| 85 | ''Untranslated Russian text'' | freq = 1 | ''Note: Only applies to {{red}} AI player.''<br>99999 {{Gold}} [[Gold]]</br>}} | ||
{{TErow| | {{TErow| 86 | Todd's story | {{Hn|Henrietta|0=}}: We spent the next day unloading airships, building new workshops, and engaging in endless chatter—mostly questions on my part. Most of all, of course, I was interested in Frederick's fate. Here, Todd took up the story:<p>{{Hn|Todd|0=}}: “I met Frederick just once, at the time when Floribert and I were put in charge of another, completely insane project of Kastore’s. Hand prostheses outfitted with ripsaws, so that cripples could keep on fighting... Victoria refused to do it, even though it was precisely her area of expertise. She said such primitive, crude devices were offensive to the very... Er, where was I? Oh, yes. If invention and knowledge weren't in our common bloodline, I would have thought Frederick was spellbound—so immersed in his thoughts. It's like a trance, when you don't notice anything around you and surrender completely to the muse of inspiration. I know this state very well, unlike certain long-bearded, thick-skinned... No wonder Frederick didn't notice any of our hidden messages. And yet I am sure he is perceptive enough to recognize the pretense sooner or later and tell the difference between true friends and false ones.”<p>{{Hn|Henrietta|0=}}: It was as if some deep-lying muscle inside me, long under incredible tension, had relaxed. I whispered for the hundredth, maybe even thousandth, time:<p>“Thank you, guys!”<p>When the sentimentality fit passed, I reassessed our chances. Within a day, the fortress was bristling with weapons of every kind; molten iron bubbled behind the walls, taking the form of mechanical warriors, and the hope and desire to drive the Kreegans back to the desolate hulk in the sky from they'd fallen off had been rekindled in our hearts.</p>}} | ||
{{TErow| | {{TErow| 99 | News about Armageddon's Blade | {{Hn|Henrietta|0=}}: A messenger from Gelu showed up at our camp, unnoticed by the guards, as he always did.<p>'''Messenger: '''“Gelu sends word: The Armageddon’s Blade is now in our hands, and its creator Khazandar is dead. Xeron has retreated. The ranks of the demons have been shaken; the battle for Kreelah draws near. Queen Catherine asks you to launch all your forces into attack. Our victory is at hand!”<p>{{Hn|Henrietta|0=}}: The elf spoke in his usual manner, in choppy, dry phrases, but his burning eyes told me that this report was the most important and the best news in the long darkness of the war. I had heard rumors about this Armageddon’s Blade, but it was hard to believe that such a thing could have been created by a man, even a genius of unprecedented caliber. If what they say about it is true, then I am very glad that the blade is now in the hands of our allies. As for Khazandar... I'd heard that name from Frederick a long time ago, but I couldn't remember who he was to my friend. Sam interrupted my thoughts:<p>{{Hn|Sam|0=}}: “Commander. Should we prepare for the battle?”<p>{{Hn|Henrietta|0=}}: “We should.”</p>}} | ||
|} | |} | ||
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|- | |- | ||
| style="text-align:center;" | 27, 92, 1 | | style="text-align:center;" | 27, 92, 1 | ||
| style="padding-left:7px; padding-right:5px;" | The other shore of the underground lake looks completely overgrown. It seems impossible to land there from a boat. | | style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to AI players<sup> Bug?</sup>''<p>The other shore of the underground lake looks completely overgrown. It seems impossible to land there from a boat.</p> | ||
|- | |- | ||
| style="text-align:center;" | 83, 46, 1 | | style="text-align:center;" | 83, 46, 1 | ||
| style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{pink}} AI player''<p><center>'''Contents:''' {{Mv|Give| | | style="padding-left:7px; padding-right:5px;" | ''Note: Only applies to {{pink}} AI player''<p><center>'''Contents:''' {{Mv|Give|1700}}</center></p> | ||
|} | |} | ||
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| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}} | | style="padding-left:7px; padding-right:5px;" | {{town|Inferno}} | ||
| style="padding-left:7px; padding-right:5px;" | - | | style="padding-left:7px; padding-right:5px;" | - | ||
|- | |- | ||
| style="text-align:center;" | 70, 24, 1 | | style="text-align:center;" | 70, 24, 1 | ||
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| style="padding-left:7px; padding-right:5px;" | - | | style="padding-left:7px; padding-right:5px;" | - | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" | 103, 1, 1 | ||
| style="text-align:center;" | {{orange}} | | style="text-align:center;" | {{orange}} | ||
| style="padding-left:7px; padding-right:5px;" | {{town| | | style="padding-left:7px; padding-right:5px;" | {{town|Dungeon|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | - | ||
|- | |- | ||
| style="text-align:center;" | 4, 38, 1 | | style="text-align:center;" | 4, 38, 1 | ||
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| style="padding-left:7px; padding-right:5px;" | Darkness | | style="padding-left:7px; padding-right:5px;" | Darkness | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" | 107, 1, 1 | ||
| style="text-align:center;" | {{pink}} | | style="text-align:center;" | {{pink}} | ||
| style="padding-left:7px; padding-right:5px;" | {{town| | | style="padding-left:7px; padding-right:5px;" | {{town|Dungeon|nofort=}} | ||
| style="padding-left:7px; padding-right:5px;" | | | style="padding-left:7px; padding-right:5px;" | - | ||
|- | |- | ||
| style="text-align:center;" | 64, 32, 0 | | style="text-align:center;" | 64, 32, 0 | ||
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| style="padding-left:7px; padding-right:5px;" | {{town|Conflux}} | | style="padding-left:7px; padding-right:5px;" | {{town|Conflux}} | ||
| style="padding-left:7px; padding-right:5px;" | - | | style="padding-left:7px; padding-right:5px;" | - | ||
|} | |} | ||
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| style="text-align:center;" | 29, 56, 0 | | style="text-align:center;" | 29, 56, 0 | ||
| style="text-align:center;" | {{green}}{{---}}{{imprisoned}} | | style="text-align:center;" | {{green}}{{---}}{{imprisoned}} | ||
| style="padding-left:7px; padding-right:5px;" | {{H|Stilbon|Ranger|image=Ivor}} | | style="padding-left:7px; padding-right:5px;" | {{H|Stilbon|Ranger|image=Ivor}} - has bio | ||
|- | |- | ||
| style="text-align:center;" | 33, 2, 0 | | style="text-align:center;" | 33, 2, 0 | ||
| style="text-align:center;" | {{green}}{{---}}{{imprisoned}} | | style="text-align:center;" | {{green}}{{---}}{{imprisoned}} | ||
| style="padding-left:7px; padding-right:5px;" | {{H|Ciele|Elementalist|image=Ciele (HotA)}} | | style="padding-left:7px; padding-right:5px;" | {{H|Ciele|Elementalist|image=Ciele (HotA)}} | ||
|- | |- | ||
| style="text-align:center;" | 12, 43, 0 | | style="text-align:center;" | 12, 43, 0 | ||
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| style="text-align:center;" | {{pink}}{{---}}{{imprisoned}} | | style="text-align:center;" | {{pink}}{{---}}{{imprisoned}} | ||
| style="padding-left:7px; padding-right:5px;" | {{H|Deemer|Warlock}} | | style="padding-left:7px; padding-right:5px;" | {{H|Deemer|Warlock}} | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:center;" | 100, 62, 1 | ||
| style="text-align:center;" | {{imprisoned}} | |||
| style="padding-left:7px; padding-right:5px;" | {{H|Tyris|Knight}} | |||
| style="text-align:center;" | | |||
| style="padding-left:7px; padding-right:5px | |||
|} | |} | ||
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{{SorQheader}} | {{SorQheader}} | ||
{{SorQrow|seer=1|loc=3, 67, 0|quest=Return with:<br>{{An|Orb of Tempestuous Fire}}</br>|rew={{An|Sword of Judgement}}|prop=As you explore the scorched hills and plains of Eeofol, you notice a lonely hut and decide to take a look in. Intact structures are a rare sight in Eeofol... but you are even more surprised when you step inside.<p>A broad-shouldered warrior greets you in the hut, and you marvel at the rich collection of armor and weapons hanging on the walls.<p>“Surprised to see a living man in Eeofol?”, asks the knight. “Well, I am as surprised as you are. I used to live alone in the east, but recently I decided to venture deep into the Kreegan lands. You see, from what I know, somewhere around here the elementalists have lost the Orb of Tempestuous Fire. They are willing to give the most generous reward to whoever finds it and returns it to the forces of Conflux. Unfortunately, all my searches have been in vain. All I know is that the Kreegans did not get the orb. Would you like to join my quest for it?”</p>|prog=Can you believe it? I was unable to find the orb. And I'm guessing you didn't either.|comp=“You found it!”, exclaims the knight. “Give it to me, and I will return it to the forces of Conflux. Please accept this sword. It has served me well in the past, so let it help you now.”<p>Would you like to exchange the Orb of Tempestuous Fire for the Sword of Judgement?</p>}} | {{SorQrow|seer=1|loc=3, 67, 0|quest=Return with:<br>{{An|Orb of Tempestuous Fire}}</br>|rew={{An|Sword of Judgement}}|prop=As you explore the scorched hills and plains of Eeofol, you notice a lonely hut and decide to take a look in. Intact structures are a rare sight in Eeofol... but you are even more surprised when you step inside.<p>A broad-shouldered warrior greets you in the hut, and you marvel at the rich collection of armor and weapons hanging on the walls.<p>“Surprised to see a living man in Eeofol?”, asks the knight. “Well, I am as surprised as you are. I used to live alone in the east, but recently I decided to venture deep into the Kreegan lands. You see, from what I know, somewhere around here the elementalists have lost the Orb of Tempestuous Fire. They are willing to give the most generous reward to whoever finds it and returns it to the forces of Conflux. Unfortunately, all my searches have been in vain. All I know is that the Kreegans did not get the orb. Would you like to join my quest for it?”</p>|prog=Can you believe it? I was unable to find the orb. And I'm guessing you didn't either.|comp=“You found it!”, exclaims the knight. “Give it to me, and I will return it to the forces of Conflux. Please accept this sword. It has served me well in the past, so let it help you now.”<p>Would you like to exchange the Orb of Tempestuous Fire for the Sword of Judgement?</p>}} | ||
{{SorQrow|seer=1|loc=12, 6, 0|quest=Defeat:<br>{{Hn|Ash|Heretic}}</br>|rew=6 {{Ps|Power}}|prop=I was once rich and famous, but Ash the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Ash still roams free.|comp=I thought the day would never come! Ash is no more. Please, will you accept this reward?}} | {{SorQrow|seer=1|loc=12, 6, 0|quest=Defeat:<br>{{Hn|Ash|Heretic}}</br>|rew=+6 {{Ps|Power}}|prop=I was once rich and famous, but Ash the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Ash still roams free.|comp=I thought the day would never come! Ash is no more. Please, will you accept this reward?}} | ||
{{SorQrow|seer=1|loc=14, 26, 0<br>(5 "Quests")</br>|quest=Be:<br>{{green}} player|rew=10 {{Ps|Attack}}<p>10 {{Ps|Defense}}<p>10 {{Ps|Power}}<p>10 {{Ps|Knowledge}}<p>{{An|Orb of Vulnerability}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}} | {{SorQrow|seer=1|loc=14, 26, 0<br>(5 "Quests")</br>|quest=Be:<br>{{green}} player|rew=+10 {{Ps|Attack}}<p>+10 {{Ps|Defense}}<p>+10 {{Ps|Power}}<p>+10 {{Ps|Knowledge}}<p>{{An|Orb of Vulnerability}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}} | ||
{{SorQrow|seer=1|loc=16, 84, 0|quest=Return with:<br>{{An|Tome of Fire}}</br>|rew=7 {{Ps|Defense}}|prop=Flames rose into the air, setting dried-up trees on fire and creating waves of heat. You can see figures moving toward you in the flames. They are fire elementals, but they don't seem to have intent on attacking.<p>“Listen," one of them says to you, "an ancient relic that holds the secrets of our magic is missing. We can feel it: it is somewhere nearby and attracts us. Bring the Tome of Fire, and we will grant you protection from all weapons!”</p>|prog=The elementals roam in the flames, paying no attention to you. They are not interested in anything but the ancient tome.|comp=Sensing that you have the Tome of Fire, the elementals approach you.<p>“Hand over our relic and we will create a magical barrier around you that will protect you in battle," they say.<p>Do you wish to give them the tome?</p>}} | {{SorQrow|seer=1|loc=16, 84, 0|quest=Return with:<br>{{An|Tome of Fire}}</br>|rew=+7 {{Ps|Defense}}|prop=Flames rose into the air, setting dried-up trees on fire and creating waves of heat. You can see figures moving toward you in the flames. They are fire elementals, but they don't seem to have intent on attacking.<p>“Listen," one of them says to you, "an ancient relic that holds the secrets of our magic is missing. We can feel it: it is somewhere nearby and attracts us. Bring the Tome of Fire, and we will grant you protection from all weapons!”</p>|prog=The elementals roam in the flames, paying no attention to you. They are not interested in anything but the ancient tome.|comp=Sensing that you have the Tome of Fire, the elementals approach you.<p>“Hand over our relic and we will create a magical barrier around you that will protect you in battle," they say.<p>Do you wish to give them the tome?</p>}} | ||
{{SorQrow|seer=1|numQ=2|loc=21, 53, 0|quest=Be:<br>{{green}} player</br>|rew=25 {{Cn|Phoenix|name=Phoenixes}}|prop=Near a long-dried-up tree, you meet a figure shrouded in a bright blue glow. From time to time, sparks run down the creature's arms and legs.<p>“Greetings," says the elemental. “Tamar the Wanderer told me that he foresaw your arrival here in the eastern parts of Eeofol. Most of the Conflux forces are now fighting near Kreelah, but we can still send some to help you.”</p>|prog=Your flag is not green. I have nothing for you. Begone!|comp=Do you want to accept the phoenixes into your army?}} | {{SorQrow|seer=1|numQ=2|loc=21, 53, 0|quest=Be:<br>{{green}} player</br>|rew=25 {{Cn|Phoenix|name=Phoenixes}}|prop=Near a long-dried-up tree, you meet a figure shrouded in a bright blue glow. From time to time, sparks run down the creature's arms and legs.<p>“Greetings," says the elemental. “Tamar the Wanderer told me that he foresaw your arrival here in the eastern parts of Eeofol. Most of the Conflux forces are now fighting near Kreelah, but we can still send some to help you.”</p>|prog=Your flag is not green. I have nothing for you. Begone!|comp=Do you want to accept the phoenixes into your army?}} | ||
{{SorQrow|quest=Return with:<br>{{An|Sphere of Permanence}}</br>|rew={{An|Lion's Shield of Courage}}|prop=There is another reason why I was sent to this land. A month ago, one of our planeswalkers took the Sphere of Permanence and went to attack Ullah, but he hasn't been heard from since. Most likely, he fell in battle and the Sphere fell into the hands of the Kreegans or their allies. Perhaps the elemental was attacked by Ayden or Zydar—we know those two have been patrolling near Ullah lately.<p>If that is indeed the case, try to find this Sphere. The artifact must not be left in Kreegan hands.|prog=Still no sign of the Sphere? I'm sure it must be nearby.|comp=“This is indeed the Sphere of Permanence. I will pass it on to my brethren and report that another elemental warrior has fallen in battle with the devils," the elemental falls silent for a moment. “Take this Lion’s Shield of Courage and finish what we were planning to do: capture Ullah and end the Kreegan presence in these lands.<p>Trade the Sphere of Permanence for the Lion’s Shield of Courage?”</p>}} | {{SorQrow|quest=Return with:<br>{{An|Sphere of Permanence}}</br>|rew={{An|Lion's Shield of Courage}}|prop=There is another reason why I was sent to this land. A month ago, one of our planeswalkers took the Sphere of Permanence and went to attack Ullah, but he hasn't been heard from since. Most likely, he fell in battle and the Sphere fell into the hands of the Kreegans or their allies. Perhaps the elemental was attacked by Ayden or Zydar—we know those two have been patrolling near Ullah lately.<p>If that is indeed the case, try to find this Sphere. The artifact must not be left in Kreegan hands.|prog=Still no sign of the Sphere? I'm sure it must be nearby.|comp=“This is indeed the Sphere of Permanence. I will pass it on to my brethren and report that another elemental warrior has fallen in battle with the devils," the elemental falls silent for a moment. “Take this Lion’s Shield of Courage and finish what we were planning to do: capture Ullah and end the Kreegan presence in these lands.<p>Trade the Sphere of Permanence for the Lion’s Shield of Courage?”</p>}} | ||
{{SorQrow|seer=3|loc=45, 103, 0|quest=Return with:<br>{{An|Tome of Water}}</br>|rew=5 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Tome of Water Magic, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Tome of Water Magic soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Tome of Water Magic, yes?}} | {{SorQrow|seer=3|loc=45, 103, 0|quest=Return with:<br>{{An|Tome of Water}}</br>|rew=+5 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Tome of Water Magic, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Tome of Water Magic soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Tome of Water Magic, yes?}} | ||
{{SorQrow|seer=1|loc=63, 2, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew=200 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=You meet a large group of Forest Guards by the lake. They agree to join you, but they cannot leave their hideout without orders from Stilbon, their commander.|prog=You meet a large group of Forest Guards by the lake. They agree to join you, but they cannot leave their hideout without orders from Stilbon, their commander.|comp=Upon hearing the order to leave the hideout, the sharpshooters immediately pack for the road. Do you wish to welcome them into your army?}} | {{SorQrow|seer=1|loc=63, 2, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew=200 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=You meet a large group of Forest Guards by the lake. They agree to join you, but they cannot leave their hideout without orders from Stilbon, their commander.|prog=You meet a large group of Forest Guards by the lake. They agree to join you, but they cannot leave their hideout without orders from Stilbon, their commander.|comp=Upon hearing the order to leave the hideout, the sharpshooters immediately pack for the road. Do you wish to welcome them into your army?}} | ||
{{SorQrow|seer=3|loc=64, 71, 0<sup>1</sup><br>72, 48, 0<sup>2</sup><br>93, 42, 0<sup>3</sup><br>98, 74, 0<sup>4</sup></br>|rpt=1|quest=Return with:<br>{{An|Demon's Horseshoe}}</br>|rew=1 {{Ps|Knowledge}}<sup>1</sup><p>1{{Ps|Power}}<sup>2</sup><p>1 {{Ps|Defense}}<sup>3</sup><p>1 {{Ps|Attack}}<sup>4</sup></p>|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Demon's Horseshoe, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Demon's Horseshoe soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Demon's Horseshoe, yes?}} | {{SorQrow|seer=3|loc=64, 71, 0<sup>1</sup><br>72, 48, 0<sup>2</sup><br>93, 42, 0<sup>3</sup><br>98, 74, 0<sup>4</sup></br>|rpt=1|quest=Return with:<br>{{An|Demon's Horseshoe}}</br>|rew=+1 {{Ps|Knowledge}}<sup>1</sup><p>+1{{Ps|Power}}<sup>2</sup><p>+1 {{Ps|Defense}}<sup>3</sup><p>+1 {{Ps|Attack}}<sup>4</sup></p>|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Demon's Horseshoe, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Demon's Horseshoe soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Demon's Horseshoe, yes?}} | ||
{{SorQrow|seer=1|numQ=2|loc=96, 21, 0|quest=Be:<br>{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}</br>|rew={{An|Tome of Water}}|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}} | {{SorQrow|seer=1|numQ=2|loc=96, 21, 0|quest=Be:<br>{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}</br>|rew={{An|Tome of Water}}|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}} | ||
{{SorQrow|quest=Be:<br>{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}</br>|rew=20000 {{Gold}} [[Gold]]|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}} | {{SorQrow|quest=Be:<br>{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}</br>|rew=20000 {{Gold}} [[Gold]]|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}} | ||
{{SorQrow|seer=1|loc=105, 95, 0|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|seer=1|loc=105, 95, 0|quest=Return with:<br>{{SmCost|vert=|c=70|gem=20|s=20}}</br>|rew=35 {{Cn|Gold Dragon}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 20 Sulfur, 70 Crystal and 20 Gems, I would be most grateful.|prog=Oh my, that's simply not enough. I need 20 Sulfur, 70 Crystal and 20 Gems. I'll never complete it with what you have.|comp=Finally! Here, give the 20 Sulfur, 70 Crystal and 20 Gems to me, and I'll give you this in return.}} | ||
{{SorQrow|seer=1|loc=106, 52, 0|quest=Defeat:<br>{{H|Nymus|Heretic|image=Nymus (HotA)}}</br>|rew=10 {{Cn|Bounty Hunter}}s|prop=I was once rich and famous, but Nymus the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Nymus still roams free.|comp=I thought the day would never come! Nymus is no more. Please, will you accept this reward?}} | {{SorQrow|seer=1|loc=106, 52, 0|quest=Defeat:<br>{{H|Nymus|Heretic|image=Nymus (HotA)}}</br>|rew=10 {{Cn|Bounty Hunter}}s|prop=I was once rich and famous, but Nymus the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Nymus still roams free.|comp=I thought the day would never come! Nymus is no more. Please, will you accept this reward?}} | ||
{{SorQrow|seer=3|loc=31, 10, 1<br>(2 "Quests")</br>|quest=Be:<br>{{green}} player|rew=5 {{Ps|Attack}}<p>5 {{Ps|Defense}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}} | {{SorQrow|seer=3|loc=31, 10, 1<br>(2 "Quests")</br>|quest=Be:<br>{{green}} player|rew=+5 {{Ps|Attack}}<p>+5 {{Ps|Defense}}</p>|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}} | ||
{{SorQrow|seer=6|loc=31, 98, 1|numQ=3|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew={{An|Ring of the Wayfarer}}|prop=It is rumored that the hideout of the Forest Guard rangers who were sent here by Gelu is somewhere in these caves. You have explored the caves carefully, but you have been unable to find the hideout. The Forest Guard are very good at hiding their tracks. Perhaps one of their commanders knows how to find it?|prog=Further searches for the hideout were unsuccessful.|comp=Stilbon didn't have much trouble finding the hideout—after all, he was the one who set it up in these lands to keep an eye on the Kreegan movement in Eeofol.<p>You notice humans and elves coming out of the shelter. Do you wish to speak with them?</p>}} | {{SorQrow|seer=6|loc=31, 98, 1|numQ=3|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|rew={{An|Ring of the Wayfarer}}|prop=It is rumored that the hideout of the Forest Guard rangers who were sent here by Gelu is somewhere in these caves. You have explored the caves carefully, but you have been unable to find the hideout. The Forest Guard are very good at hiding their tracks. Perhaps one of their commanders knows how to find it?|prog=Further searches for the hideout were unsuccessful.|comp=Stilbon didn't have much trouble finding the hideout—after all, he was the one who set it up in these lands to keep an eye on the Kreegan movement in Eeofol.<p>You notice humans and elves coming out of the shelter. Do you wish to speak with them?</p>}} | ||
{{SorQrow|quest=Return with:<br>15000 {{Gold}} [[Gold]]<br>(repeatable)</br>|prop=It takes months, even years to train a good marksman, but we are running out of time. Bring us some decent folk to replace us and 15000 gold to acquire sharpshooter bows, and we will train them to wield these bows in no time.|prog=Unfortunately, this amount is not enough.|comp=Do you want to pay?</p>}} | {{SorQrow|quest=Return with:<br>15000 {{Gold}} [[Gold]]<br>(repeatable)</br>|prop=It takes months, even years to train a good marksman, but we are running out of time. Bring us some decent folk to replace us and 15000 gold to acquire sharpshooter bows, and we will train them to wield these bows in no time.|prog=Unfortunately, this amount is not enough.|comp=Do you want to pay?</p>}} | ||
{{SorQrow|quest=Return with:<br>20 {{Cn|Grand Elf|name=Grand Elves}}<br>(repeatable)</br>|rew=20 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=Bring us 20 Grand Elves and we will give them Forest Guard sharpshooter bows.|prog=This number of elves is not enough.|comp=Do you want to train your elves?</p>}} | {{SorQrow|quest=Return with:<br>20 {{Cn|Grand Elf|name=Grand Elves}}<br>(repeatable)</br>|rew=20 {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}s|prop=Bring us 20 Grand Elves and we will give them Forest Guard sharpshooter bows.|prog=This number of elves is not enough.|comp=Do you want to train your elves?</p>}} | ||
{{SorQrow|seer=3|loc=83, 17, 1|numQ=2|quest=Defeat:<br>{{H|Dace|Overlord}}</br>|rew=50 {{Crystal}} [[Crystal]]|prop=In the hut you meet a warlock and prepare to fend off an attack, but he has no intention of fighting.<p>“Leave me alone," he says. “I used to be a bigwig in Ordwald's domain, but now Mutare has come to power in Nighon, and I have had to leave. I tried to flee to the continent, but I got lost and ended up in tunnels that led me to Eeofol. Mutare's henchman, Dace, has traveled here to capture me, and I cannot leave this cave while he is prowling around.”</p>|prog=The warlock is still here, and it's better not to bother him if you needn’t to.|comp=“You say Dace was defeated and fled to Nighon in disgrace? Finally! I have something to thank you with—I took some of my fortune with me when I fled. Take these crystals; I believe you'll find them useful.”}} | {{SorQrow|seer=3|loc=83, 17, 1|numQ=2|quest=Defeat:<br>{{H|Dace|Overlord}}</br>|rew=50 {{Crystal}} [[Crystal]]|prop=In the hut you meet a warlock and prepare to fend off an attack, but he has no intention of fighting.<p>“Leave me alone," he says. “I used to be a bigwig in Ordwald's domain, but now Mutare has come to power in Nighon, and I have had to leave. I tried to flee to the continent, but I got lost and ended up in tunnels that led me to Eeofol. Mutare's henchman, Dace, has traveled here to capture me, and I cannot leave this cave while he is prowling around.”</p>|prog=The warlock is still here, and it's better not to bother him if you needn’t to.|comp=“You say Dace was defeated and fled to Nighon in disgrace? Finally! I have something to thank you with—I took some of my fortune with me when I fled. Take these crystals; I believe you'll find them useful.”}} | ||
{{SorQrow|quest=Return with:<br>{{An|Recanter's Cloak}}<br>{{An|Cape of Silence}}</br>|rew=5 {{Ps|Power}}|prop=“Now I could leave these caves, but to start a new life, I would need a couple of items I had previously possessed. I took them with me when I fled Nighon, but I got attacked by monsters in the caves. I managed to escape them by a miraculous turn of events, but I still lost my cloak and cape. If you could find them, I would be very grateful.”|prog=The warlock is still here, and it's better not to bother him if you needn’t to.|comp=The warlock is still here, and it's better not to bother him if you needn’t to.<sup> Bug?</sup></p>}} | {{SorQrow|quest=Return with:<br>{{An|Recanter's Cloak}}<br>{{An|Cape of Silence}}</br>|rew=+5 {{Ps|Power}}|prop=“Now I could leave these caves, but to start a new life, I would need a couple of items I had previously possessed. I took them with me when I fled Nighon, but I got attacked by monsters in the caves. I managed to escape them by a miraculous turn of events, but I still lost my cloak and cape. If you could find them, I would be very grateful.”|prog=The warlock is still here, and it's better not to bother him if you needn’t to.|comp=The warlock is still here, and it's better not to bother him if you needn’t to.<sup> Bug?</sup></p>}} | ||
{{SorQrow|seer=1|loc=92, 61, 1|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|seer=1|loc=92, 61, 1|quest=Return with:<br>{{SmCost|vert=|g=20000|m=40|s=40}}</br>|rew=40 {{Cn|Phoenix|name=Phoenixes}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Mercury, 40 Sulfur and 20000 Gold, I would be most grateful.|prog=Oh my, that's simply not enough. I need 40 Mercury, 40 Sulfur and 20000 Gold. I'll never complete it with what you have.|comp=Finally! Here, give the 40 Mercury, 40 Sulfur and 20000 Gold to me, and I'll give you this in return.}} | ||
|} | |} | ||
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{{SorQrow|guard=1|loc=23, 5, 0<br>30, 98, 0</br>|quest=Defeat:<br>{{H|Xarfax|Heretic}}</br>|prop=The guards here protect the lands beyond from the depredations of Xarfax. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xarfax, so you cannot pass.|comp=Now that you have vanquished Xarfax, the threat is gone. Do you wish to pass?}} | {{SorQrow|guard=1|loc=23, 5, 0<br>30, 98, 0</br>|quest=Defeat:<br>{{H|Xarfax|Heretic}}</br>|prop=The guards here protect the lands beyond from the depredations of Xarfax. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xarfax, so you cannot pass.|comp=Now that you have vanquished Xarfax, the threat is gone. Do you wish to pass?}} | ||
{{SorQrow|guard=1|loc=23, 6, 0|quest=Defeat:<br>{{H|Axsis|Heretic|image=Axsis (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Axsis. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Axsis, so you cannot pass.|comp=Now that you have vanquished Axsis, the threat is gone. Do you wish to pass?}} | {{SorQrow|guard=1|loc=23, 6, 0|quest=Defeat:<br>{{H|Axsis|Heretic|image=Axsis (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Axsis. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Axsis, so you cannot pass.|comp=Now that you have vanquished Axsis, the threat is gone. Do you wish to pass?}} | ||
{{SorQrow|guard=1|loc=23, 26, 0|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|guard=1|loc=23, 26, 0|quest=Return with:<br>{{SmCost|vert=|o=70|w=70}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 470 Wood and 70 Ore.|prog=Since you have not brought 70 Wood and 70 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=29, 98, 0<br>30, 58, 0</br>|quest=Be:<br>{{Hn|Tavin|Mercenary}}</br>|prop=The guards here say they have orders to only let Tavin pass.|prog=The guards here will only let Tavin pass.|comp=At last, it is Tavin. Do you wish to pass?}} | {{SorQrow|guard=1|loc=29, 98, 0<br>30, 58, 0</br>|quest=Be:<br>{{Hn|Tavin|Mercenary}}</br>|prop=The guards here say they have orders to only let Tavin pass.|prog=The guards here will only let Tavin pass.|comp=At last, it is Tavin. Do you wish to pass?}} | ||
{{SorQrow|guard=1|loc=34, 39, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=The Forest Guard sharpshooter squad is camped here. They greet you and inform you that they have been ordered to guard the Angel Feather Arrows stored here until their commander, Stilbon, returns. They will be willing to join your ranks if he gives new orders to that end.|prog=The Forest Guard sharpshooter squad is camped here. They greet you and inform you that they have been ordered to guard the Angel Feather Arrows stored here until their commander, Stilbon, returns. They will be willing to join your ranks if he gives new orders to that end.|comp=The Sharpshooters report:<p>“The artifact is secure and we are ready to move! Any further instructions?”</p>}} | {{SorQrow|guard=1|loc=34, 39, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=The Forest Guard sharpshooter squad is camped here. They greet you and inform you that they have been ordered to guard the Angel Feather Arrows stored here until their commander, Stilbon, returns. They will be willing to join your ranks if he gives new orders to that end.|prog=The Forest Guard sharpshooter squad is camped here. They greet you and inform you that they have been ordered to guard the Angel Feather Arrows stored here until their commander, Stilbon, returns. They will be willing to join your ranks if he gives new orders to that end.|comp=The Sharpshooters report:<p>“The artifact is secure and we are ready to move! Any further instructions?”</p>}} | ||
{{SorQrow|guard=1|loc=36, 36, 0|quest=Return with:<br>120 {{Cn|Water Elemental}}s</br>|prop=The King wants to see some 120 Water Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 120 Water Elementals, nothing else will do.|comp=Excellent! You have found the 120 Water Elementals the King is so anxious to see. Let them go with us and you may pass.}} | {{SorQrow|guard=1|loc=36, 36, 0|quest=Return with:<br>120 {{Cn|Water Elemental}}s</br>|prop=The King wants to see some 120 Water Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 120 Water Elementals, nothing else will do.|comp=Excellent! You have found the 120 Water Elementals the King is so anxious to see. Let them go with us and you may pass.}} | ||
{{SorQrow|guard=1|loc=37, 72, 0|quest=Return with:<br>{{An|Diplomat's Cloak}}</br>|prop=A magical barrier blocks the way deep into the lands of the devils. All attempts to remove it have failed.<p>Not far away, among the hills, you notice a creature in a red cloak and turban. Before you can speak, the elemental talks to you. Strange thing is, you don't hear its voice. Thousands of thoughts flood your mind.<p>"We… tried to lift the barrier… Magic… too strong… But nothing can escape our sight… Three Kreegan warlords hold the keys… Their names are Athe, Kydoimos, and Miseria. Find them. Collect the keys. Break the barrier."</p>|prog=The barrier is still here. Perhaps the elemental was right, and the only way out is to defeat Athe, Kydoimos, and Miseria and gather their artifacts together.|comp=The Diplomat's Cloak glows with red light. Are you willing to sacrifice the Cloak and venture deep into Kreegan territory?}} | {{SorQrow|guard=1|loc=37, 72, 0|quest=Return with:<br>{{An|Diplomat's Cloak}}</br>|prop=A magical barrier blocks the way deep into the lands of the devils. All attempts to remove it have failed.<p>Not far away, among the hills, you notice a creature in a red cloak and turban. Before you can speak, the elemental talks to you. Strange thing is, you don't hear its voice. Thousands of thoughts flood your mind.<p>"We… tried to lift the barrier… Magic… too strong… But nothing can escape our sight… Three Kreegan warlords hold the keys… Their names are Athe, Kydoimos, and Miseria. Find them. Collect the keys. Break the barrier."</p>|prog=The barrier is still here. Perhaps the elemental was right, and the only way out is to defeat Athe, Kydoimos, and Miseria and gather their artifacts together.|comp=The Diplomat's Cloak glows with red light. Are you willing to sacrifice the Cloak and venture deep into Kreegan territory?}} | ||
{{SorQrow|guard=1|loc=50, 73, 0|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|guard=1|loc=50, 73, 0|quest=Return with:<br>{{SmCost|vert=|g=20000|gem=25}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold.|prog=Since you have not brought 25 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=54, 46, 0|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|guard=1|loc=54, 46, 0|quest=Return with:<br>{{SmCost|vert=|w=25|o=25|s=25}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur.|prog=Since you have not brought 25 Wood, 25 Ore and 25 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=60, 26, 0<br>104, 44, 1</br>|quest=Return with:<br>20 {{Cn|Enchanter}}s</br>|prop=The King wants to see some 20 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 20 Enchanters, nothing else will do.|comp=Excellent! You have found the 20 Enchanters the King is so anxious to see. Let them go with us and you may pass.}} | {{SorQrow|guard=1|loc=60, 26, 0<br>104, 44, 1</br>|quest=Return with:<br>20 {{Cn|Enchanter|image=Enchanter (HotA)}}s</br>|prop=The King wants to see some 20 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 20 Enchanters, nothing else will do.|comp=Excellent! You have found the 20 Enchanters the King is so anxious to see. Let them go with us and you may pass.}} | ||
{{SorQrow|guard=1|loc=64, 33, 0<br>103, 7, 0</br>|quest=Defeat:<br>{{H|Nymus|Heretic|image=Nymus (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Nymus. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Nymus, so you cannot pass.|comp=Now that you have vanquished Nymus, the threat is gone. Do you wish to pass?}} | {{SorQrow|guard=1|loc=64, 33, 0<br>103, 7, 0</br>|quest=Defeat:<br>{{H|Nymus|Heretic|image=Nymus (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Nymus. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Nymus, so you cannot pass.|comp=Now that you have vanquished Nymus, the threat is gone. Do you wish to pass?}} | ||
{{SorQrow|guard=1|loc=69, 16, 0|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|guard=1|loc=69, 16, 0|quest=Return with:<br>{{SmCost|vert=|m=15|gem=15|c=15}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury, 15 Crystal and 15 Gems.|prog=Since you have not brought 15 Mercury, 15 Crystal and 15 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury, 15 Crystal and 15 Gems. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=70, 74, 0|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|guard=1|loc=70, 74, 0|quest=Return with:<br>{{SmCost|vert=|w=30|g=5000}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood and 5000 Gold.|prog=Since you have not brought 30 Wood and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood and 5000 Gold. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=89, 65, 0|quest=Return with:<br>3000 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems.|prog=Since you have not brought 3000 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems. Do you wish to pay the toll?}} | {{SorQrow|guard=1|loc=89, 65, 0|quest=Return with:<br>3000 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems.|prog=Since you have not brought 3000 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=91, 33, 0|quest=Return with:<br>{{SmCost|vert=|m=30|w=40|g=10000}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold.|prog=Since you have not brought 40 Wood, 30 Mercury and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold. Do you wish to pay the toll?}} | {{SorQrow|guard=1|loc=91, 33, 0|quest=Return with:<br>{{SmCost|vert=|m=30|w=40|g=10000}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold.|prog=Since you have not brought 40 Wood, 30 Mercury and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=92, 0, 0|quest=Return with:<br>{{An|Admiral's Hat}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Admiral's Hat.|prog=The wizard is adamant. Without the Admiral's Hat, none will pass.|comp=The wizard agrees to let you by in exchange for the Admiral's Hat. Do wish to pass at this time?}} | {{SorQrow|guard=1|loc=92, 0, 0|quest=Return with:<br>{{An|Admiral's Hat}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Admiral's Hat.|prog=The wizard is adamant. Without the Admiral's Hat, none will pass.|comp=The wizard agrees to let you by in exchange for the Admiral's Hat. Do wish to pass at this time?}} | ||
{{SorQrow|guard=1|loc=93, 64, 0|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|guard=1|loc=93, 64, 0|quest=Return with:<br>{{SmCost|vert=|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}</br>|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}} | ||
{{SorQrow|guard=1|loc=97, 39, 0|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|guard=1|loc=97, 39, 0|quest=Return with:<br>{{SmCost|vert=|w=50|o=50}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore.|prog=Since you have not brought 50 Wood and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=106, 107, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=You can see the outpost of the Forest Guard ahead. With great hope in your heart, you approach the commander's quarters—you need their help now more than ever. However, the sentry at the door informs you that the outpost’s commander, Stilbon, fell into the clutches of the Kreegans during the raid. Shortly before that, he gave the remaining warriors in the camp orders to stay put. His squad will remain here until further orders from the commander.|prog=The sharpshooters won't go with you until Stilbon gives them new orders.|comp=Recognizing their commander, the sharpshooters prepare to get a move on.<p>Would you like to take them with you?</p>}} | {{SorQrow|guard=1|loc=106, 107, 0|quest=Be:<br>{{H|Stilbon|Ranger|image=Ivor}}</br>|prop=You can see the outpost of the Forest Guard ahead. With great hope in your heart, you approach the commander's quarters—you need their help now more than ever. However, the sentry at the door informs you that the outpost’s commander, Stilbon, fell into the clutches of the Kreegans during the raid. Shortly before that, he gave the remaining warriors in the camp orders to stay put. His squad will remain here until further orders from the commander.|prog=The sharpshooters won't go with you until Stilbon gives them new orders.|comp=Recognizing their commander, the sharpshooters prepare to get a move on.<p>Would you like to take them with you?</p>}} | ||
{{SorQrow|guard=1|loc=107, 29, 0|quest=Return with:<br>{{SmCost|vert= | {{SorQrow|guard=1|loc=107, 29, 0|quest=Return with:<br>{{SmCost|vert=|g=5000|gem=20|c=20}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold.|prog=Since you have not brought 20 Crystal, 20 Gems and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=2, 98, 1<br>4, 101, 1<br>5, 96, 1<br>8, 100, 1</br>|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance.|prog=The wizard is adamant. Without the Emblem of Cognizance, none will pass.|comp=The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time?}} | {{SorQrow|guard=1|loc=2, 98, 1<br>4, 101, 1<br>5, 96, 1<br>8, 100, 1</br>|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance.|prog=The wizard is adamant. Without the Emblem of Cognizance, none will pass.|comp=The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time?}} | ||
{{SorQrow|guard=1|loc=24, 13, 1|quest=Defeat:<br>{{H|Insaneos|Overlord|image=Ajit (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Insaneos. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Insaneos, so you cannot pass.|comp=Now that you have vanquished Insaneos, the threat is gone. Do you wish to pass?}} | {{SorQrow|guard=1|loc=24, 13, 1|quest=Defeat:<br>{{H|Insaneos|Overlord|image=Ajit (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Insaneos. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Insaneos, so you cannot pass.|comp=Now that you have vanquished Insaneos, the threat is gone. Do you wish to pass?}} | ||
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{{SorQrow|guard=1|loc=54, 59, 1<br>98, 45, 1</br>|quest=Return with:<br>20 {{Crystal}} [[Crystal]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal.|prog=Since you have not brought 20 Crystal, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal. Do you wish to pay the toll?}} | {{SorQrow|guard=1|loc=54, 59, 1<br>98, 45, 1</br>|quest=Return with:<br>20 {{Crystal}} [[Crystal]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal.|prog=Since you have not brought 20 Crystal, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=56, 70, 1<br>95, 72, 1<br>101, 62, 1</br>|quest=Defeat:<br>{{H|Gunnar|Overlord|image=Gunnar (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Gunnar. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Gunnar, so you cannot pass.|comp=Now that you have vanquished Gunnar, the threat is gone. Do you wish to pass?}} | {{SorQrow|guard=1|loc=56, 70, 1<br>95, 72, 1<br>101, 62, 1</br>|quest=Defeat:<br>{{H|Gunnar|Overlord|image=Gunnar (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Gunnar. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Gunnar, so you cannot pass.|comp=Now that you have vanquished Gunnar, the threat is gone. Do you wish to pass?}} | ||
{{SorQrow|guard=1|loc=57, 27, 1|quest=Return with:<br>10 {{Cn|Enchanter}}s</br>|prop=The King wants to see some 10 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 10 Enchanters, nothing else will do.|comp=Excellent! You have found the 10 Enchanters the King is so anxious to see. Let them go with us and you may pass.}} | {{SorQrow|guard=1|loc=57, 27, 1|quest=Return with:<br>10 {{Cn|Enchanter|image=Enchanter (HotA)}}s</br>|prop=The King wants to see some 10 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 10 Enchanters, nothing else will do.|comp=Excellent! You have found the 10 Enchanters the King is so anxious to see. Let them go with us and you may pass.}} | ||
{{SorQrow|guard=1|loc=65, 9, 1|quest=Return after:<br>Month 1, Week 3, Day 4</br>|prop=Closed till month 1, week 3, day 4.|prog=Closed till month 1, week 3, day 4.|comp=You are free to go through now. Do you wish to pass?}} | {{SorQrow|guard=1|loc=65, 9, 1|quest=Return after:<br>Month 1, Week 3, Day 4</br>|prop=Closed till month 1, week 3, day 4.|prog=Closed till month 1, week 3, day 4.|comp=You are free to go through now. Do you wish to pass?}} | ||
{{SorQrow|guard=1|loc=69, 49, 1|quest=Return with:<br>1 {{Cn|Harpy}}</br>|prop=The King wants to see some 1 Harpy. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Harpy, nothing else will do.|comp=Excellent! You have found the 1 Harpy the King is so anxious to see. Let them go with us and you may pass.}} | {{SorQrow|guard=1|loc=69, 49, 1|quest=Return with:<br>1 {{Cn|Harpy}}</br>|prop=The King wants to see some 1 Harpy. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 1 Harpy, nothing else will do.|comp=Excellent! You have found the 1 Harpy the King is so anxious to see. Let them go with us and you may pass.}} | ||
{{SorQrow|guard=1|loc=83, 43, 0|quest=Return with:<br>30 {{Cn|Enchanter}}s</br>|prop=The King wants to see some 30 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 30 Enchanters, nothing else will do.|comp=Excellent! You have found the 30 Enchanters the King is so anxious to see. Let them go with us and you may pass.}} | {{SorQrow|guard=1|loc=83, 43, 0|quest=Return with:<br>30 {{Cn|Enchanter|image=Enchanter (HotA)}}s</br>|prop=The King wants to see some 30 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we'll let you through.|prog=I am sorry, but the King wants to only see 30 Enchanters, nothing else will do.|comp=Excellent! You have found the 30 Enchanters the King is so anxious to see. Let them go with us and you may pass.}} | ||
{{SorQrow|guard=1|loc=85, 67, 1|quest=Return with:<br>30 {{Crystal}} [[Crystal]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal.|prog=Since you have not brought 30 Crystal, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal. Do you wish to pay the toll?}} | {{SorQrow|guard=1|loc=85, 67, 1|quest=Return with:<br>30 {{Crystal}} [[Crystal]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal.|prog=Since you have not brought 30 Crystal, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal. Do you wish to pay the toll?}} | ||
{{SorQrow|guard=1|loc=102, 61, 1|quest=Defeat:<br>{{H|Dace|Overlord}}</br>|prop=The guards here protect the lands beyond from the depredations of Dace. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dace, so you cannot pass.|comp=Now that you have vanquished Dace, the threat is gone. Do you wish to pass?}} | {{SorQrow|guard=1|loc=102, 61, 1|quest=Defeat:<br>{{H|Dace|Overlord}}</br>|prop=The guards here protect the lands beyond from the depredations of Dace. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dace, so you cannot pass.|comp=Now that you have vanquished Dace, the threat is gone. Do you wish to pass?}} | ||
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! Type | ! Type | ||
! Message | ! Message | ||
|- | |- | ||
| style="text-align:center;" | 35, 35, 0 | | style="text-align:center;" | 35, 35, 0 | ||
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| style="text-align:center;" | 78, 13, 0 | | style="text-align:center;" | 78, 13, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | ||
| style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' | | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 10000 {{Gold}} [[Gold]], +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}</center></p> | ||
|- | |- | ||
| style="text-align:center;" | 90, 0, 0 | | style="text-align:center;" | 90, 0, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | ||
| style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' | | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 40 {{Crystal}} [[Crystal]], +3 {{Ps|Attack}}, {{An|Dragon Scale Shield}}</center></p> | ||
|- | |||
| style="text-align:center;" | 94, 64, 0 | |||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | |||
| style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 30000 {{Gold}} [[Gold]], 30 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]]<p>+12 {{Ps|Attack}}, +12 {{Ps|Defense}}, +12 {{Ps|Power}}, +12 {{Ps|Knowledge}}, {{An|Orb of Vulnerability}}, {{An|Orb of Vulnerability}}, {{Sn|Resurrection}}<p>10 {{Cn|Juggernaut}}s, 10 {{Cn|Crimson Couatl}}s, 30 {{Cn|Bounty Hunter}}s, 50 {{Cn|Olgoi-Khorkhoi}}, 70 {{Cn|Sentinel Automaton}}s, 125 {{Cn|Engineer}}s, 200 {{Cn|Halfling Grenadier}}s</center></p> | |||
|- | |- | ||
| style="text-align:center;" | 106, 67, 0 | | style="text-align:center;" | 106, 67, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | ||
| style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 25000 {{Gold}} [[Gold]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]], +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, {{An|Endless Purse of Gold}}</center></p> | | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' 25000 {{Gold}} [[Gold]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]], +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, {{An|Endless Purse of Gold}}, {{An|Shackles of War}}</center></p> | ||
|- | |- | ||
| style="text-align:center;" | 107, 89, 0 | | style="text-align:center;" | 107, 89, 0 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | ||
| style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' | | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' {{An|Plate of Dying Light}}, 12 {{Cn|Phoenix|name=Phoenixes}}</center></p> | ||
|- | |- | ||
| style="text-align:center;" | 22, 98, 1 | | style="text-align:center;" | 22, 98, 1 | ||
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]] | ||
| style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, | | style="padding-left:7px; padding-right:5px;" | <center><p>'''Contents:''' +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, 30 {{Cn|Magic Elemental}}s, 40 {{Cn|Enchanter}}s</center></p> | ||
|} | |} | ||