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Horn of the Abyss (Changelog)
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===SoD bugs=== [+] A bug has been fixed where unoptimal hero route was traced that could change after several continuous clicks [+] A bug has been fixed where the value of summoned creatures would become zero for the AI in the event that all other creatures under a hero's command would be killed; the AI would then cease attacking the summoned Elementals with magic, and in HotA, also with splash damage from Liches and Magogs [+] A bug has been fixed for the situations where the hind hex of a two-hex creature's corpse would be covered by a one-hex creature's corpse; in this event, it would be impossible to target the big creature with the Resurrection and Raise Dead spells, even when pointing at its front hex [+] The cheat codes for building up towns and reviewing the opponent's towns are now turned off upon starting a new game or loading a game [+] A bug has been fixed where a combat would sometimes become desynchronized if one of the players had the Angel's Alliance on a hero not taking part in this combat [+] A certain hero-clonning bug has been fixed [+] A bug has been fixed where the game would crash upon starting a scenario with a random hero on the map, but no heroes available to the player [+] RMG: A bug has been fixed where an unguarded passage could be blocked by a group of objects [-] RMG: A previously missed instance of a bug where a Monolith, a Subterranean Gate or a Shipyard could block a land passage has been fixed [+] RMG: A bug has been fixed where a wide connection between zones would sometimes not be created if a non-wide connection already existed there [+] A bug has been fixed where the AI could enter a cycle when considering magical terrains during spell evaluation [+] A bug has been fixed where a hero would neglect using a ship he/she summoned [+] A bug has been fixed where another boat could be built in a town with a shipyard built right before that moment even if a boat already was there [+] A bug has been fixed where hints about the reason of cast unavailability for upgraded Elementals and target immunity for Archangels would not appear [+] Faulty hints when trying to order Archangels to resurrect themselves or a stack where no one had been killed have been fixed [+] A bug has been fixed where Roland's specialty would affect Crusaders but not Swordsmen [+] Reentering the cheat code to increase contrast now restores the regular contrast level [+] The cheat menu now cannot be used during the video intro upon launching the game and the fading when switching between different game screens [+] The cheat to build up the town now does not build Shipyards or boats in landlocked towns, does not skip decorative buildings and does not reset the number of hireable creatures in the town's dwellings [+] A bug has been fixed where pushing an allied player's hero from the garrison to the guest hero slot would cause this hero to appear as changing allegiance to inactive players
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