Editing Horn of the Abyss (Changelog)
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Latest revision | Your text | ||
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[-] Fixed a bug where Horn of the Abyss artifact couldn't be enabled in the Map editor | [-] Fixed a bug where Horn of the Abyss artifact couldn't be enabled in the Map editor | ||
[-] Fixed a bug where all new heroes had shared trigger log for having visited new | [-] Fixed a bug where all new heroes had shared trigger log for having visited new | ||
map objects like Colosseum of the Magi | |||
[-] Fixed a bug where a creature couldn't be set as a hero's final destination in select cases | [-] Fixed a bug where RMG experienced crashes while setting guard defined by | ||
the Zone's main town type | |||
[-] Fixed a bug where a creature couldn't be set as a hero's final destination | |||
in select cases | |||
[-] Fixed the rule when a dash in text messages would cause missing characters | [-] Fixed the rule when a dash in text messages would cause missing characters | ||
[-] Hero exchange while in town now triggers Scholar skill, forcing heroes to exchange spells | [-] Hero exchange while in town now triggers Scholar skill, forcing heroes | ||
to exchange spells | |||
[-] Fangarms now won't be summoned when a stack is sacrificed with the eponymous spell | [-] Fangarms now won't be summoned when a stack is sacrificed with the eponymous spell | ||
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SoD fixes | SoD fixes | ||
[+] Fixed a bug when one of the University/Seafaring Academy dialog boxes wouldn't | [+] Fixed a bug when one of the University/Seafaring Academy dialog boxes wouldn't | ||
[+] Fixed faulty button borders for one of the University/Seafaring Academy dialog boxes | match the player's flag color | ||
[+] Fixed faulty button borders for one of the University/Seafaring Academy | |||
dialog boxes | |||
Graphics | Graphics | ||
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== Version 1.4.0 (02/JAN/2016) == | == Version 1.4.0 (02/JAN/2016) == | ||
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading. | [!] Save game format changed! | ||
Saves in older versions of the game will not be supported by this version. | |||
Make sure you have completed all valuable games before upgrading. | |||
[+] New campaign, Horn of the Abyss, has been introduced. Following its storyline, the player will once again meet Bidley, Jeremy and Casmetra. Finally, you will lay your hands upon the eponymous artifact, a powerful weapon capable of summoning sea spirits on the battlefield. | [+] New campaign, Horn of the Abyss, has been introduced. Following its storyline, | ||
the player will once again meet Bidley, Jeremy and Casmetra. Finally, you will lay | |||
your hands upon the eponymous artifact, a powerful weapon capable of summoning | |||
sea spirits on the battlefield. | |||
HotA fixes | HotA fixes | ||
[-] Fixed a bug where savegames on a map with the number of mines exceeded 255 went corrupt | [-] Fixed a bug where savegames on a map with the number of mines exceeded 255 | ||
went corrupt | |||
[-] Fixed a bug where a recorded replay with an opponent scouting numerous squares | |||
in a single turn would become faulty | |||
[-] RMG: Fixed a bug where some of the mandatory roads would not be created | [-] RMG: Fixed a bug where some of the mandatory roads would not be created | ||
[-] RMG: Fixed a bug where several snow-covered Trade Posts would appear in a single area | [-] RMG: Fixed a bug where several snow-covered Trade Posts would appear | ||
in a single area | |||
[-] Fixed a bug where the cursor would sometimes disappear in the Cannon Yard | |||
dialog window | |||
[-] Fixed a bug where a map where only four secondary skills including Necromancy | |||
are available would crash upon launch | |||
[-] Fixed a | [-] Fixed: for some spells the probability of appearing in a Cove's Magic Guild | ||
was adjusted (on 2nd and 3rd levels toral percentage wasn't reaching 100%) | |||
[-] Fixed a bug where the Diplomat's Cloak was working incorrectly | [-] Fixed a bug where the Diplomat's Cloak was working incorrectly | ||
[-] Fixed a bug where the Cannon would deal incorrect amount of damage if the hero's Attack skill value was negative | [-] Fixed a bug where the Cannon would deal incorrect amount of damage if the hero's | ||
Attack skill value was negative | |||
[-] Fixed a bug where a hero using Fly spell was able to attack monsters without having | [-] Fixed a bug where a hero using Fly spell was able to attack monsters without having | ||
[-] Fixed a bug where choosing Beatrice, Ranloo, Kinkeria and Derek while playing on RoE, AB and SoD maps made other heroes unavailable | reached the final destination | ||
[-] Fixed a bug where choosing Beatrice, Ranloo, Kinkeria and Derek while playing | |||
on RoE, AB and SoD maps made other heroes unavailable | |||
Gameplay | Gameplay | ||
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[+] A new neutral creature, the Fangarm, has been introduced | [+] A new neutral creature, the Fangarm, has been introduced | ||
[+] A new object has been introduced: the Ancient lamp. A player may once hire a number | [+] A new object has been introduced: the Ancient lamp. A player may once hire a number | ||
of Master Genies there. RMG value is 3000, density is 2, no more than 1 per zone | |||
[+] A new object has been introduced: | [+] A new object has been introduced: the Colosseum of the Magi. A hero may once | ||
[+] A new object has been introduced: Town Gate. Allows visiting hero to teleport to any allied town. RMG value is 7000, density is 20, no more than 1 per zone | acquire a +2 bonus to his Knowledge or Spell Power skill. RMG value is 3000, | ||
density is 50 | |||
[+] A new object has been introduced: Watering Place. A hero may discard remaining | |||
movement points to increase next day's yield. RMG value is 500, density is 50, | |||
spawns only on Stone terrain, no more than 1 per zone | |||
[+] A new object has been introduced: Town Gate. Allows visiting hero to teleport | |||
to any allied town. RMG value is 7000, density is 20, no more than 1 per zone | |||
[+] Four new Two-way Monoliths have been introduced | [+] Four new Two-way Monoliths have been introduced | ||
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[+] A new naval object has been introduced: the Sea Barrel. A hero may find a handful of resources inside. RMG value is 500, density is 400 | [+] A new naval object has been introduced: the Sea Barrel. A hero may find a handful of resources inside. RMG value is 500, density is 400 | ||
[+] A new naval object has been introduced: the Jetsam. A hero may find a handful of gold and ore inside. RMG value is 500, density is 600 | [+] A new naval object has been introduced: the Jetsam. A hero may find a handful | ||
of gold and ore inside. RMG value is 500, density is 600 | |||
[+] A new naval object has been introduced: the Vial of Mana. A hero may acquire extra | |||
spell points by picking it up. RMG value is 3000, density is 500 | |||
[+] A new naval object has been introduced: the Seafaring Academy. A hero may learn and | |||
upgrade secondary skills at a cost there. RMG value is 8000, density is 20, | |||
no more than 1 per zone | |||
[+] A new naval object has been introduced: the Altar of Mana. A player may acquire | |||
spell points by sacrificing creatures there. RMG value is 100, density is 20, | |||
no more than 1 per zone | |||
[+] A new naval object has been introduced: the | [+] A new naval object has been introduced: the Observatory. A visiting hero may | ||
acquire a +2 bonus to his scouting radius until the end of week. RMG value | |||
is 500, density is 20, no more than 1 per zone | |||
[ | [-] The Temple of Loyalty has been altered: now its effect is active until the end | ||
of day, ranther than the next combat | |||
[-] The Hill Fort's RMG value went down from 12000 to 7000 | [-] The Hill Fort's RMG value went down from 12000 to 7000 | ||
[-] Number of creatures available for hire at a dwelling that no player has claimed | [-] Number of creatures available for hire at a dwelling that no player has claimed | ||
[+] Number of Skeletons raised by the Necromancy skill is now detendent on total number of slain creatures in an enemy army, rather than on numbers of each individual slain stack | is now set at one growth every week | ||
[+] Number of Skeletons raised by the Necromancy skill is now detendent on total number | |||
of slain creatures in an enemy army, rather than on numbers of each individual | |||
slain stack | |||
SoD bugs | SoD bugs | ||
[+] Fixed a bug where the game ignored the AI mode (Warrior/Builder/Explorer) | [+] Fixed a bug where the game ignored the AI mode (Warrior/Builder/Explorer) | ||
predefined by map settings | |||
[+] Fixed a bug where the RMG would create a | [+] Fixed a bug where the RMG would create a portion of a zone as a narrow plot of land | ||
hugging the map edge | |||
[+] Fixed a bug where a player could abuse the Admiral's Hat for endless movement points | [+] Fixed a bug where the RMG would create a water square in the bottom right corner | ||
of the map | |||
[+] Fixed a bug where the RMG would create faulty zone transfers after creating objects | |||
along the zone borders | |||
[+] Fixed a bug where a player could abuse the Admiral's Hat for endless | |||
movement points | |||
[+] Fixed a bug where a player could acquire a naval movement bonus while on land | [+] Fixed a bug where a player could acquire a naval movement bonus while on land | ||
[+] Fixed a bug where AI vs AI battles featuring Necromancy users would result in raising a single skeleton | [+] Fixed a bug where AI vs AI battles featuring Necromancy users would result | ||
in raising a single skeleton | |||
Graphics | Graphics | ||
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[+] Introduced: the hero exchange button on a city screen | [+] Introduced: the hero exchange button on a city screen | ||
[-] Creature combat movement speed on settings 4 and 5 has been increased by the factor of 1.5 | [-] Creature combat movement speed on settings 4 and 5 has been increased by | ||
the factor of 1.5 | |||
[+] Introduced: an Arena visiting message with the possibility of refusal to attend | [+] Introduced: an Arena visiting message with the possibility of refusal to attend | ||
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[-] Fixed a bug where Cove creatures were spawning rarely on random maps | [-] Fixed a bug where Cove creatures were spawning rarely on random maps | ||
[-] Fixed road generation algorythm on random maps has been improved, now more like seen in original game; no more lack of road through main guarded tile on 2sm4d(3) template | [-] Fixed road generation algorythm on random maps has been improved, now more like | ||
seen in original game; no more lack of road through main guarded tile | |||
on 2sm4d(3) template | |||
[-] Fixed a bug where generating mandatory roads on random maps caused freezing | [-] Fixed a bug where generating mandatory roads on random maps caused freezing | ||
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Gameplay | Gameplay | ||
[-] Upg. Goblin Barracks return as a requirement to construct the Upg. Wolf Pen in Citadel towns | [-] Upg. Goblin Barracks return as a requirement to construct the Upg. Wolf Pen | ||
in Citadel towns | |||
[-] Red Tower guard and reward has been altered: now player has to fight | |||
35-70-105-140 Fire Elementals for 1-2-3-4 Firebirds; density of Red Towers in RMG | |||
went down to 20 | |||
[-] Starting army for Cove heroes now has 15-25 Nymphs instead of 20-30 | [-] Starting army for Cove heroes now has 15-25 Nymphs instead of 20-30 | ||
[-] RMG: roads between villages inside zones now not mandatory (e.g. Diamond template); if a castle is present, roads stay mandatory (e.g. Jebus Cross template) | [-] RMG: roads between villages inside zones now not mandatory (e.g. Diamond template); | ||
if a castle is present, roads stay mandatory (e.g. Jebus Cross template) | |||
SoD bugs | SoD bugs | ||
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Graphics | Graphics | ||
[+] New sand obstacle set, the Barchan Dunes, has been introduced, along with matching mine set | [+] New sand obstacle set, the Barchan Dunes, has been introduced, | ||
along with matching mine set | |||
[+] New Dirt Hills set has been introduced | [+] New Dirt Hills set has been introduced | ||
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Miscellaneous | Miscellaneous | ||
[+] Three new maps, A Cold Day in Hell, Mysterious Ways and From the Depths of Hell, | [+] Three new maps, A Cold Day in Hell, Mysterious Ways and From the Depths of Hell, | ||
[+] When Artillery skill guarantees increased Ballista and Cannon damage, it will now be displayed when checking potential damage and in AI calculations | have been introduced | ||
[+] When Artillery skill guarantees increased Ballista and Cannon damage, it will now | |||
be displayed when checking potential damage and in AI calculations | |||
[+] Added shadows rendering for terrain part objects | [+] Added shadows rendering for terrain part objects | ||
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Gameplay | Gameplay | ||
[+] Kinkeria's learning specialization effect was replaced with the doubled skill effect | [+] Kinkeria's learning specialization effect was replaced with the doubled skill | ||
effect | |||
SoD bugs | SoD bugs | ||
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[+] Fixed crash sometimes caused by starting large map after playing on small one | [+] Fixed crash sometimes caused by starting large map after playing on small one | ||
[+] Removed the ability to cast Dispel on a squad that only has Disrupting Ray effect active (Disrupting Ray is indispensable) | [+] Removed the ability to cast Dispel on a squad that only has Disrupting Ray effect | ||
active (Disrupting Ray is indispensable) | |||
[+] Fixed the crash on a saved game load that has more than 128 Signs | [+] Fixed the crash on a saved game load that has more than 128 Signs | ||
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[-] Fixed Wineyard shadow | [-] Fixed Wineyard shadow | ||
[-] Fixed and changed the images of Boxes, Bags, Ropes, Abandoned Boats and Bone on Sand | [-] Fixed and changed the images of Boxes, Bags, Ropes, Abandoned Boats and Bone | ||
on Sand | |||
[+] Added new Boxes, Bags and a Corpse on Sand | [+] Added new Boxes, Bags and a Corpse on Sand | ||
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== Version 1.3.4 (01/JAN/2015) == | == Version 1.3.4 (01/JAN/2015) == | ||
[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading. | [!] Save game format changed! | ||
Saves in older versions of the game will not be supported by this version. | |||
Make sure you have completed all valuable games before upgrading. | |||
[!] All maps created with HotA Editor v1.3.0-1.3.3 will have a new set item Ironfist of the Ogre enabled for random spawning. Map makers are advised to disable it via the new Editor v1.3.4. All RoE, AB and SoD maps, along with maps created with Editor v1.3.4, will have the Fist disabled by default | [!] All maps created with HotA Editor v1.3.0-1.3.3 will have a new set item | ||
Ironfist of the Ogre enabled for random spawning. Map makers are advised to disable | |||
it via the new Editor v1.3.4. All RoE, AB and SoD maps, along with maps created | |||
with Editor v1.3.4, will have the Fist disabled by default | |||
HotA bugs | HotA bugs | ||
[-] Fixed the increased Catapult damage under slow animation setting, which was causing sync problems in multiplayer games | [-] Fixed the increased Catapult damage under slow animation setting, which was causing | ||
sync problems in multiplayer games | |||
[-] Mage Guild level 1 has been dropped from requirements to build Upg. Roost (Cove) | [-] Mage Guild level 1 has been dropped from requirements to build Upg. Roost (Cove) | ||
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[-] Fixed the errors caused by flags' positioning in campaign map choosing menu | [-] Fixed the errors caused by flags' positioning in campaign map choosing menu | ||
[-] Fixed the faulty bonus resource icon on loading screen when playing as Cove in multiplayer | [-] Fixed the faulty bonus resource icon on loading screen when playing as Cove | ||
in multiplayer | |||
[-] Fixed the errors while generating random maps of bigger size | [-] Fixed the errors while generating random maps of bigger size | ||
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Gameplay | Gameplay | ||
[+] In order to trigger a guarded object while flying you will now have to first land on an adjacent tile and fight the guardians. It is now impossible to trigger objects without alerting the guard while using Flight or Angel Wings | [+] In order to trigger a guarded object while flying you will now have to first land | ||
on an adjacent tile and fight the guardians. It is now impossible to trigger | |||
objects without alerting the guard while using Flight or Angel Wings | |||
[+] The combat will start if a hero moves to a guarded tile after casting the Dimension | |||
Door. Casting cursor will change its appearance in that case. The | |||
[+] Constructing Upg. Magic Lantern now requires Mage Guild level 1 and Magic University | Dimension Door will not allow triggering objects or collecting items without | ||
alerting the guard anymore | |||
[+] Constructing Upg. Magic Lantern now requires Mage Guild level 1 | |||
and Magic University | |||
[-] Cost of constructing Upg. Golden Pavilion is back to 3000 rather than 2000 gp | [-] Cost of constructing Upg. Golden Pavilion is back to 3000 rather than 2000 gp | ||
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[-] Cost of constructing Upg. Cyclops Cave went up from 5 to 10 crystals | [-] Cost of constructing Upg. Cyclops Cave went up from 5 to 10 crystals | ||
[+] Cost of constructing Upg. Pyre went up from 10 to 20 mercury and from 10000 | [+] Cost of constructing Upg. Pyre went up from 10 to 20 mercury and from 10000 | ||
[-] Cost of constructing Waterfall (Cove) was changed to 5 wood, 5 ore and 300 gp from 500 gp | to 15000 gp | ||
[-] Cost of constructing Waterfall (Cove) was changed to 5 wood, 5 ore and 300 gp | |||
from 500 gp | |||
[-] Waterfall (Cove) now does not cost ore to construct | [-] Waterfall (Cove) now does not cost ore to construct | ||
[-] Cost of constructing Shack (Cove) was changed to 10 wood from 5 wood, 5 ore and 1000 gp | [-] Cost of constructing Shack (Cove) was changed to 10 wood from 5 wood, 5 ore | ||
and 1000 gp | |||
[-] Cost of constructing Upg. Shack (Cove) went down from 1200 to 1000 gp | [-] Cost of constructing Upg. Shack (Cove) went down from 1200 to 1000 gp | ||
[-] Cost of constructing Gunpowder Warehouse (Cove) was changed from 10 to 5 wood | [-] Cost of constructing Gunpowder Warehouse (Cove) was changed from 10 to 5 wood | ||
and from 2500 to 3000 gp | |||
[-] Cost of constructing | [-] Cost of constructing Nest (Cove) was changed to 5 ore, 2 gems, 2 crystals | ||
[-] Cost of constructing Tower of the Seas (Cove) was changed to 5 wood, 5 ore, 5 crystals and 3000 gp from 5 ore, 4 crystals and 3000 gp | and 2000 gp from 5 ore, 4 gems and 2000 gp | ||
[-] Cost of constructing Upg. Nest (Cove) was changed to 2 crystals, 2 gems and 2500 gp | |||
from 10 ore, 10 crystals and 2500 gp | |||
[-] Cost of constructing Tower of the Seas (Cove) was changed to 5 wood, 5 ore, | |||
5 crystals and 3000 gp from 5 ore, 4 crystals and 3000 gp | |||
[-] Upg. Tower of the Seas (Cove) now does not cost sulfur to construct | [-] Upg. Tower of the Seas (Cove) now does not cost sulfur to construct | ||
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[-] Cost of constructing Upg Nix Fort (Cove) went down from 10 to 5 ore | [-] Cost of constructing Upg Nix Fort (Cove) went down from 10 to 5 ore | ||
[-] Cost of constructing Maelstrom (Cove) was changed to 15 wood, 15 ore, 10 sulfur | [-] Cost of constructing Maelstrom (Cove) was changed to 15 wood, 15 ore, 10 sulfur | ||
[-] Cost of constructing Upg. Maelstrom (Cove) was changed to 15 wood, 15 ore, 20 sulfur and 15000 gp from 15 ore, 20 sulfur, 5 gems and 20000 gp | and 15000 gp from 10 ore, 15 sulfur and 17500 gp | ||
[-] Cost of constructing Upg. Maelstrom (Cove) was changed to 15 wood, 15 ore, | |||
20 sulfur and 15000 gp from 15 ore, 20 sulfur, 5 gems and 20000 gp | |||
[-] Cost of constructing Roost (Cove) was changed to 1000 gp from 2 gems and 1500 gp | [-] Cost of constructing Roost (Cove) was changed to 1000 gp from 2 gems and 1500 gp | ||
[-] Cost of constructing Thieves' Guild (Cove) was changed to 5 wood and 500 gp from 3 wood and 600 gp | [-] Cost of constructing Thieves' Guild (Cove) was changed to 5 wood and 500 gp from | ||
3 wood and 600 gp | |||
[-] Red Tower guard went down from 60-90-120-150 to 50-75-100-125 Fire Elementals | [-] Red Tower guard went down from 60-90-120-150 to 50-75-100-125 Fire Elementals | ||
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[+] A new neutral creature, the Satyr, has been introduced | [+] A new neutral creature, the Satyr, has been introduced | ||
[+] A new creature bank, the Experimental Shop, has been introduced. The player will have to battle 50-100-150-200 Iron Golems for a reward of 1-2-3-4 Giants RMG value is 3500, density is 80 | [+] A new creature bank, the Experimental Shop, has been introduced. The player | ||
will have to battle 50-100-150-200 Iron Golems for a reward of 1-2-3-4 Giants | |||
RMG value is 3500, density is 80 | |||
[+] A new creature bank, the Wolf Raider Picket, has been introduced. The player | |||
will have to battle 50-75-100-150 Wolf Raiders for a reward of 4-6-8-12 Cyclopes | |||
RMG: value is 9500, density is 80 | |||
[+] A new object, the Temple of Loyalty, has been introduced. A visiting hero will have | |||
all Morale penalties for having creatures of varied alignment in his army removed | |||
for the next combat. RMG: value is 100, density is 20, no more than one per zone | |||
[+] A new object, the Skeleton Transformer, has been introduced. A visiting hero | [+] A new object, the Skeleton Transformer, has been introduced. A visiting hero | ||
[+] A new set item, the Ironfist of the Ogre, has been introduced. In order to construct it, a hero needs to have Ogre's Club of Havoc, Targ of the Rampaging Ogre, Crown of the Supreme Magi and Tunic of the Cyclops King in his possession. At the beginning of a combat the Fist will cast Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops | will be allowed to turn any creatures into Skeletons. RMG: value is 500, | ||
density is 20, spawning only in underworld, no more than one per zone | |||
[+] A new set item, the Ironfist of the Ogre, has been introduced. In order | |||
to construct it, a hero needs to have Ogre's Club of Havoc, | |||
Targ of the Rampaging Ogre, Crown of the Supreme Magi and Tunic of the Cyclops King | |||
in his possession. At the beginning of a combat the Fist will cast Bloodlust, Fire | |||
Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops | |||
[+] Sanctuary now will not be spawning on randomly generated maps | [+] Sanctuary now will not be spawning on randomly generated maps | ||
[+] Freelancer's Guild now will be spawning on randomly generated maps. RMG value is 100, density is 50, no more than one per zone | [+] Freelancer's Guild now will be spawning on randomly generated maps. | ||
RMG value is 100, density is 50, no more than one per zone | |||
[-] RMG: Only one Den of Thieves now allowed per zone instead of three | [-] RMG: Only one Den of Thieves now allowed per zone instead of three | ||
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[+] RMG: Zone size now matches the settings defined by template more accurately | [+] RMG: Zone size now matches the settings defined by template more accurately | ||
[+] RMG: Object guard tilting bug fixed. It is now impossible to trigger said objects | [+] RMG: Object guard tilting bug fixed. It is now impossible to trigger said objects | ||
without alerting the guard | |||
[+] | [+] RMG: Spawning objects with several entrances has been fixed. Now they are only | ||
[+] Interrupting the flight above an object's entrance is now forbidden (if the object in question is not a freely passable one, like a friendly Garrison) | spawned as solitary objects, not as a part of a group | ||
[+] When flying to a designated guarded tile, the combat will not trigger until | |||
the tile is reached. This fix prevents landing on an unplanned location | |||
due to interrupting combat | |||
[+] Interrupting the flight above an object's entrance is now forbidden (if the object | |||
in question is not a freely passable one, like a friendly Garrison) | |||
[+] Interrupting the flight above a guarded tile will now trigger combat | [+] Interrupting the flight above a guarded tile will now trigger combat | ||
[+] Fixed a bug with ability of spawn of victory condition artifact on map as random artifact | [+] Fixed a bug with ability of spawn of victory condition artifact on map | ||
as random artifact | |||
[+] Fixed a bug with generaiton the same start heroes | [+] Fixed a bug with generaiton the same start heroes | ||
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[+] Fixed a bug when a player could once again visit the Sirens after combat | [+] Fixed a bug when a player could once again visit the Sirens after combat | ||
[+] It is no longer possible to cast Dispel on a unit that has only been poisoned (when this poisoning cannot be cured by Dispel) | [+] It is no longer possible to cast Dispel on a unit that has only been | ||
poisoned (when this poisoning cannot be cured by Dispel) | |||
[+] On RoE maps, Conflux heroes are now allowed for hire, while set items, | |||
the Armageddon's blade and the Vial of Dragon's Blood have been disabled | |||
[+] Fixed the Storm Elementals' slow movement animation | [+] Fixed the Storm Elementals' slow movement animation | ||
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[+] Fixed the mixed up descriptions of Blood Obelisk and Glyphs of Fear in the Fortress | [+] Fixed the mixed up descriptions of Blood Obelisk and Glyphs of Fear in the Fortress | ||
[+] Freelancer's Guild now has ambient sound and triggering sound effects (missing in SoD) | [+] Freelancer's Guild now has ambient sound and triggering sound effects | ||
(missing in SoD) | |||
[+] Fixed the cursor update bugs when casting Dimension Door | [+] Fixed the cursor update bugs when casting Dimension Door | ||
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Map Editor | Map Editor | ||
[-] Fixed the crash after using Obstacle Brush on a map featuring objects that it is not allowed to place | [-] Fixed the crash after using Obstacle Brush on a map featuring objects that it is | ||
not allowed to place | |||
[-] Fixed the Non-existent object Genie Lamp appearance in the search bar | [-] Fixed the Non-existent object Genie Lamp appearance in the search bar | ||
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[-] All doubling and erroneous lines have been removed from the search bar | [-] All doubling and erroneous lines have been removed from the search bar | ||
[+] Now possible to save RMG settings and automatically enforce settings after choosing a template | [+] Now possible to save RMG settings and automatically enforce settings after choosing | ||
a template | |||
Interface | Interface | ||
[-] For a splash damage shot, the cursor now looks like an arrow when aiming a unit, | [-] For a splash damage shot, the cursor now looks like an arrow when aiming a unit, | ||
[-] Clicking a Thieves' Guild (Cove) will now be opening a Thieves' Guild window with info about players in the game | while new cursor sprites will be used when aiming an unoccupied tile | ||
[-] Clicking a Thieves' Guild (Cove) will now be opening a Thieves' Guild window with | |||
info about players in the game | |||
[+] Hyphenation has been introduced for in-game text | [+] Hyphenation has been introduced for in-game text | ||
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[-] Pikemen, Halberdiers, Orcs and Orc Chieftains now have completely new graphics | [-] Pikemen, Halberdiers, Orcs and Orc Chieftains now have completely new graphics | ||
[-] Portraits of creatures from the original game that grew obsolete with the introduction of new ones have been updated | [-] Portraits of creatures from the original game that grew obsolete with | ||
the introduction of new ones have been updated | |||
[-] Portraits of Cove creatures have been fixed | [-] Portraits of Cove creatures have been fixed | ||
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[-] Combat sprites have been fixed for Efreeti | [-] Combat sprites have been fixed for Efreeti | ||
[+] Hit by a missile animation has been introduced for Monks, Zealots, Titans, Liches on sentry towers, Beholders and Evil Eyes | [+] Hit by a missile animation has been introduced for Monks, Zealots, Titans, Liches | ||
on sentry towers, Beholders and Evil Eyes | |||
[+] Dragon Utopia sprite has been fixed | [+] Dragon Utopia sprite has been fixed | ||
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[+] The number of objects allowed on a single map has been doubled | [+] The number of objects allowed on a single map has been doubled | ||
[-] The Cannon's recoil animation is now played simultaneously with the cannonball flight | [-] The Cannon's recoil animation is now played simultaneously with | ||
the cannonball flight | |||
[+] The animation of ray shooters returning to their normal stance after making a shot | |||
is now played simultaneously with the target being hit | |||
[+] A new map, Carpe Jugulum, has been introduced | [+] A new map, Carpe Jugulum, has been introduced | ||
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== Version 1.3.3 (29/JUN/2014) == | == Version 1.3.3 (29/JUN/2014) == | ||
[!] Save game format changed! | [!] Save game format changed! | ||
Saves in older versions of the game will not be supported by this version. | |||
[!] Starting from this version the in-game language of HotA does no longer depend on the language of the base SoD game | Make sure you have completed all valuable games before upgrading. | ||
[!] Due to some bug fixes in the editor it is recommended to | |||
re-save and update you custom levels. Check the correctness of | |||
assigned restrictions for heroes and artefacts. | |||
The editor supports all of the functionality of the original editor now. | |||
[!] Starting from this version the in-game language of HotA does no longer depend on | |||
the language of the base SoD game | |||
HotA bugs | HotA bugs | ||
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[-] Fixed rendering freezes during combat | [-] Fixed rendering freezes during combat | ||
[-] Fixed a bug with possible desync in an online game which was caused buy the construction of a Lodestar and assaulting another player | [-] Fixed a bug with possible desync in an online game which was caused buy the | ||
construction of a Lodestar and assaulting another player | |||
[-] Fixed a tip bug in Fort | [-] Fixed a tip bug in Fort | ||
[-] Fixed some bugs related to the limitation of the number of objects in the random map generator | [-] Fixed some bugs related to the limitation of the number of objects | ||
in the random map generator | |||
[-] Fixed an issue with Orb of Vulnerability having no effect on Nymphs and Oceanids | [-] Fixed an issue with Orb of Vulnerability having no effect on Nymphs and Oceanids | ||
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[-] Reduced Sea Dog health to 15 | [-] Reduced Sea Dog health to 15 | ||
[-] Accurate Shot weakened when the distance penalty applies and does not work on units behind walls | [-] Accurate Shot weakened when the distance penalty applies and does not work on units | ||
behind walls | |||
[-] Restored 80 health for Nix and 90 for Nix Warriors | [-] Restored 80 health for Nix and 90 for Nix Warriors | ||
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[-] Grotto price increased to 7500 gold, 15 wood and 15 ore | [-] Grotto price increased to 7500 gold, 15 wood and 15 ore | ||
[+] Cyclops Cave price does not include crystals. Upg. Cyclops Cave has +5 crystals in price | [+] Cyclops Cave price does not include crystals. Upg. Cyclops Cave has +5 crystals | ||
in price | |||
[-] Ring of Oblivion now prohibits undead rising after the battle | [-] Ring of Oblivion now prohibits undead rising after the battle | ||
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[-] Hill Fort value increased to 12,000, a limit of 1 per zone was returned | [-] Hill Fort value increased to 12,000, a limit of 1 per zone was returned | ||
[+] Town Portal, Fly, Dimension Door and (in the presence of water) | [+] Town Portal, Fly, Dimension Door and (in the presence of water) | ||
Water Walking spell scrolls have value of 15000 in RMG | |||
[+] Added a new Cannon Yard object. It allows you to buy a cannon, | |||
value 3000 in RMG, 25 frequency | |||
[-] Fixed the drop rate of the primary skills of the heroes of the Cove | [-] Fixed the drop rate of the primary skills of the heroes of the Cove | ||
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[-] Astra's specialization was changed from Frost Ring to Healing | [-] Astra's specialization was changed from Frost Ring to Healing | ||
[-] Changed starting Navigator class skills: Zilare's Water Magic to Resistance, Astra's Learning to Luck, Dargem's Air Magic to Tactics | [-] Changed starting Navigator class skills: Zilare's Water Magic to Resistance, | ||
Astra's Learning to Luck, Dargem's Air Magic to Tactics | |||
[-] Nella's initial secondary skills were restored | [-] Nella's initial secondary skills were restored | ||
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[+] Fixed a SoD bug with Harpy return after the Dendroid attack | [+] Fixed a SoD bug with Harpy return after the Dendroid attack | ||
[+] Fixed a SoD bug: Forgetfulness was mass effective already at an advanced water magic | [+] Fixed a SoD bug: Forgetfulness was mass effective already at an advanced | ||
water magic | |||
[+] Fixed a SoD bug with inability to resurrect the corpse at gates hex during | |||
the siege of the city | |||
[+] University does not offer necromancy | [+] University does not offer necromancy | ||
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[+] Fixed an RMG bug with extra paths when generating a multi-connected route | [+] Fixed an RMG bug with extra paths when generating a multi-connected route | ||
[+] Fixed a SoD RMG bug with a shifted two-cell garrison near the monolith which would also crash while generating a map sometimes | [+] Fixed a SoD RMG bug with a shifted two-cell garrison near the monolith which would | ||
also crash while generating a map sometimes | |||
[+] Fixed a SoD random map generator bug with and unneeded extra road path | [+] Fixed a SoD random map generator bug with and unneeded extra road path | ||
[+] RMG roads no longer pass through bugged paths and are not blocked by Prisons. Cities within a single zone are always connected with a road net within that zone | [+] RMG roads no longer pass through bugged paths and are not blocked by Prisons. | ||
Cities within a single zone are always connected with a road net within that zone | |||
[+] Fixed the mixed up icons of View Earth and View Air | [+] Fixed the mixed up icons of View Earth and View Air | ||
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[+] Fixed one of the errors in calculating the cursor movement number of a hero | [+] Fixed one of the errors in calculating the cursor movement number of a hero | ||
[+] The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters | [+] The damage for spell shown in the spell description now accounts for the hero | ||
specialization if the damage is not dependant on the target parameters | |||
[+] Fixed a memory leak after exiting the panel selection menu | [+] Fixed a memory leak after exiting the panel selection menu | ||
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[-] Fixed map editor bug with incorrect definition of allowable player orientations | [-] Fixed map editor bug with incorrect definition of allowable player orientations | ||
[-] Fixed map editor and game bug with Diplomat's Cloak and Pendant of Reflection enabled by default in SoD maps | [-] Fixed map editor and game bug with Diplomat's Cloak and Pendant of Reflection | ||
enabled by default in SoD maps | |||
[-] Fixed the errors of random map generator in map editor | [-] Fixed the errors of random map generator in map editor | ||
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[-] Fixed a bug when new heroes and artefacts were ignored after a map check | [-] Fixed a bug when new heroes and artefacts were ignored after a map check | ||
[+] Fixed a bug with incorrect information passed to the map error log related to absence of free artefacts on a map | [+] Fixed a bug with incorrect information passed to the map error log related to | ||
absence of free artefacts on a map | |||
[+] Removed the restriction of 144 external dwellings in the map editor | [+] Removed the restriction of 144 external dwellings in the map editor | ||
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Interface | Interface | ||
[+] Added a new route colour that shows where the player would not arrive even with full movement point pool | [+] Added a new route colour that shows where the player would not arrive even with | ||
full movement point pool | |||
[+] Many spells' descriptions now have a dynamically calculated effect summary | [+] Many spells' descriptions now have a dynamically calculated effect summary | ||
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[+] Changed some fonts | [+] Changed some fonts | ||
[+] Fixed the player flags that would sometimes not fit in the designated area in map and scenario selection menus | [+] Fixed the player flags that would sometimes not fit in the designated area in map | ||
and scenario selection menus | |||
[-] Added icon animation in built-in panel selection menu | [-] Added icon animation in built-in panel selection menu | ||
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[+] Fixed the image of the Gnoll corpse in battle | [+] Fixed the image of the Gnoll corpse in battle | ||
[+] Fixed the image of the Gold Golem in battle (incorrect attack and corpse shadow frames) | [+] Fixed the image of the Gold Golem in battle (incorrect attack and corpse shadow | ||
frames) | |||
[+] Fixed the shadow image of the Diamond Golem in battle | [+] Fixed the shadow image of the Diamond Golem in battle | ||
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[-] Fixed the "Beware of Demons!" map. You had to survive for 1 day for victory | [-] Fixed the "Beware of Demons!" map. You had to survive for 1 day for victory | ||
[-] Fixed depiction of Shaman's Puppet in hero screen and depictions of Ring of Oblivion and Cape of Silence on map | [-] Fixed depiction of Shaman's Puppet in hero screen and depictions | ||
of Ring of Oblivion and Cape of Silence on map | |||
[-] Fixed the depiction of fortress on the map | [-] Fixed the depiction of fortress on the map | ||
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[-] Fixed the bug with the depiction flag of Conflux in the map | [-] Fixed the bug with the depiction flag of Conflux in the map | ||
[+] Fixed the depiction of fort, citadel and castle of Rampart for according look on the map; fixed some bugs | [+] Fixed the depiction of fort, citadel and castle of Rampart for according look | ||
on the map; fixed some bugs | |||
[+] Fixed some Conflux screen bugs | [+] Fixed some Conflux screen bugs | ||
[+] Plated terrain Dunes was added to map editor, some its bugs were fixed | [+] Plated terrain Dunes was added to map editor, some its bugs were fixed |