Editing Horn of the Abyss (Changelog)

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[-] Fixed a bug where Horn of the Abyss artifact couldn't be enabled in the Map editor
[-] Fixed a bug where Horn of the Abyss artifact couldn't be enabled in the Map editor


[-] Fixed a bug where all new heroes had shared trigger log for having visited new map objects like Colosseum of the Magi
[-] Fixed a bug where all new heroes had shared trigger log for having visited new


[-] Fixed a bug where RMG experienced crashes while setting guard defined by the Zone's main town type
    map objects like Colosseum of the Magi


[-] Fixed a bug where a creature couldn't be set as a hero's final destination in select cases
[-] Fixed a bug where RMG experienced crashes while setting guard defined by
 
    the Zone's main town type
 
[-] Fixed a bug where a creature couldn't be set as a hero's final destination
 
    in select cases


[-] Fixed the rule when a dash in text messages would cause missing characters
[-] Fixed the rule when a dash in text messages would cause missing characters


[-] Hero exchange while in town now triggers Scholar skill, forcing heroes to exchange spells
[-] Hero exchange while in town now triggers Scholar skill, forcing heroes
 
    to exchange spells


[-] Fangarms now won't be summoned when a stack is sacrificed with the eponymous spell
[-] Fangarms now won't be summoned when a stack is sacrificed with the eponymous spell
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SoD fixes
SoD fixes


[+] Fixed a bug when one of the University/Seafaring Academy dialog boxes wouldn't match the player's flag color
[+] Fixed a bug when one of the University/Seafaring Academy dialog boxes wouldn't


[+] Fixed faulty button borders for one of the University/Seafaring Academy dialog boxes
    match the player's flag color
 
[+] Fixed faulty button borders for one of the University/Seafaring Academy
 
    dialog boxes


Graphics
Graphics
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== Version 1.4.0 (02/JAN/2016) ==
== Version 1.4.0 (02/JAN/2016) ==


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed!
 
    Saves in older versions of the game will not be supported by this version.
 
    Make sure you have completed all valuable games before upgrading.


[+] New campaign, Horn of the Abyss, has been introduced. Following its storyline, the player will once again meet Bidley, Jeremy and Casmetra. Finally, you will lay your hands upon the eponymous artifact, a powerful weapon capable of summoning sea spirits on the battlefield.
[+] New campaign, Horn of the Abyss, has been introduced. Following its storyline,
 
    the player will once again meet Bidley, Jeremy and Casmetra. Finally, you will lay
 
    your hands upon the eponymous artifact, a powerful weapon capable of summoning
 
    sea spirits on the battlefield.


HotA fixes
HotA fixes


[-] Fixed a bug where savegames on a map with the number of mines exceeded 255 went corrupt
[-] Fixed a bug where savegames on a map with the number of mines exceeded 255
 
    went corrupt
 
[-] Fixed a bug where a recorded replay with an opponent scouting numerous squares


[-] Fixed a bug where a recorded replay with an opponent scouting numerous squares in a single turn would become faulty
    in a single turn would become faulty


[-] RMG: Fixed a bug where some of the mandatory roads would not be created
[-] RMG: Fixed a bug where some of the mandatory roads would not be created


[-] RMG: Fixed a bug where several snow-covered Trade Posts would appear in a single area
[-] RMG: Fixed a bug where several snow-covered Trade Posts would appear
 
    in a single area
 
[-] Fixed a bug where the cursor would sometimes disappear in the Cannon Yard
 
    dialog window
 
[-] Fixed a bug where a map where only four secondary skills including Necromancy


[-] Fixed a bug where the cursor would sometimes disappear in the Cannon Yard dialog window
    are available would crash upon launch


[-] Fixed a bug where a map where only four secondary skills including Necromancy are available would crash upon launch
[-] Fixed: for some spells the probability of appearing in a Cove's Magic Guild


[-] Fixed: for some spells the probability of appearing in a Cove's Magic Guild was adjusted (on 2nd and 3rd levels toral percentage wasn't reaching 100%)
    was adjusted (on 2nd and 3rd levels toral percentage wasn't reaching 100%)


[-] Fixed a bug where the Diplomat's Cloak was working incorrectly
[-] Fixed a bug where the Diplomat's Cloak was working incorrectly


[-] Fixed a bug where the Cannon would deal incorrect amount of damage if the hero's Attack skill  value was negative
[-] Fixed a bug where the Cannon would deal incorrect amount of damage if the hero's
 
    Attack skill  value was negative


[-] Fixed a bug where a hero using Fly spell was able to attack monsters without having reached the final destination
[-] Fixed a bug where a hero using Fly spell was able to attack monsters without having


[-] Fixed a bug where choosing Beatrice, Ranloo, Kinkeria and Derek while playing on RoE, AB and SoD maps made other heroes unavailable
    reached the final destination
 
[-] Fixed a bug where choosing Beatrice, Ranloo, Kinkeria and Derek while playing
 
    on RoE, AB and SoD maps made other heroes unavailable


Gameplay
Gameplay
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[+] A new neutral creature, the Fangarm, has been introduced
[+] A new neutral creature, the Fangarm, has been introduced


[+] A new object has been introduced: the Ancient lamp. A player may once hire a number of Master Genies there. RMG value is 3000, density is 2, no more than 1 per zone
[+] A new object has been introduced: the Ancient lamp. A player may once hire a number


[+] A new object has been introduced: the Colosseum of the Magi. A hero may once acquire a +2 bonus to his Knowledge or Spell Power skill. RMG value is 3000, density is 50
    of Master Genies there. RMG value is 3000, density is 2, no more than 1 per zone


[+] A new object has been introduced: Watering Place. A hero may discard remaining movement points to increase next day's yield. RMG value is 500, density is 50, spawns only on Stone terrain, no more than 1 per zone
[+] A new object has been introduced: the Colosseum of the Magi. A hero may once


[+] A new object has been introduced: Town Gate. Allows visiting hero to teleport to any allied town. RMG value is 7000, density is 20, no more than 1 per zone
    acquire a +2 bonus to his Knowledge or Spell Power skill. RMG value is 3000,
 
    density is 50
 
[+] A new object has been introduced: Watering Place. A hero may discard remaining
 
    movement points to increase next day's yield. RMG value is 500, density is 50,
 
    spawns only on Stone terrain, no more than 1 per zone
 
[+] A new object has been introduced: Town Gate. Allows visiting hero to teleport
 
    to any allied town. RMG value is 7000, density is 20, no more than 1 per zone


[+] Four new Two-way Monoliths have been introduced
[+] Four new Two-way Monoliths have been introduced
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[+] A new naval object has been introduced: the Sea Barrel. A hero may find a handful of resources inside. RMG value is 500, density is 400
[+] A new naval object has been introduced: the Sea Barrel. A hero may find a handful of resources inside. RMG value is 500, density is 400


[+] A new naval object has been introduced: the Jetsam. A hero may find a handful of gold and ore inside. RMG value is 500, density is 600
[+] A new naval object has been introduced: the Jetsam. A hero may find a handful
 
    of gold and ore inside. RMG value is 500, density is 600
 
[+] A new naval object has been introduced: the Vial of Mana. A hero may acquire extra
 
    spell points by picking it up. RMG value is 3000, density is 500
 
[+] A new naval object has been introduced: the Seafaring Academy. A hero may learn and
 
    upgrade secondary skills at a cost there. RMG value is 8000, density is 20,
 
    no more than 1 per zone
 
[+] A new naval object has been introduced: the Altar of Mana. A player may acquire
 
    spell points by sacrificing creatures there. RMG value is 100, density is 20,
 
    no more than 1 per zone


[+] A new naval object has been introduced: the Vial of Mana. A hero may acquire extra spell points by picking it up. RMG value is 3000, density is 500
[+] A new naval object has been introduced: the Observatory. A visiting hero may


[+] A new naval object has been introduced: the Seafaring Academy. A hero may learn and upgrade secondary skills at a cost there. RMG value is 8000, density is 20, no more than 1 per zone
    acquire a +2 bonus to his scouting radius until the end of week. RMG value


[+] A new naval object has been introduced: the Altar of Mana. A player may acquire spell points by sacrificing creatures there. RMG value is 100, density is 20, no more than 1 per zone
    is 500, density is 20, no more than 1 per zone


[+] A new naval object has been introduced: the Observatory. A visiting hero may acquire a +2 bonus to his scouting radius until the end of week. RMG value is 500, density is 20, no more than 1 per zone
[-] The Temple of Loyalty has been altered: now its effect is active until the end


[-] The Temple of Loyalty has been altered: now its effect is active until the end of day, ranther than the next combat
    of day, ranther than the next combat


[-] The Hill Fort's RMG value went down from 12000 to 7000
[-] The Hill Fort's RMG value went down from 12000 to 7000


[-] Number of creatures available for hire at a dwelling that no player has claimed is now set at one growth every week
[-] Number of creatures available for hire at a dwelling that no player has claimed


[+] Number of Skeletons raised by the Necromancy skill is now detendent on total number of slain creatures in an enemy army, rather than on numbers of each individual slain stack
    is now set at one growth every week
 
[+] Number of Skeletons raised by the Necromancy skill is now detendent on total number
 
    of slain creatures in an enemy army, rather than on numbers of each individual
 
    slain stack


SoD bugs
SoD bugs


[+] Fixed a bug where the game ignored the AI mode (Warrior/Builder/Explorer) predefined by map settings
[+] Fixed a bug where the game ignored the AI mode (Warrior/Builder/Explorer)


[+] Fixed a bug where the RMG would create a portion of a zone as a narrow plot of land hugging the map edge
    predefined by map settings


[+] Fixed a bug where the RMG would create a water square in the bottom right corner of the map
[+] Fixed a bug where the RMG would create a portion of a zone as a narrow plot of land


[+] Fixed a bug where the RMG would create faulty zone transfers after creating objects along the zone borders
    hugging the map edge


[+] Fixed a bug where a player could abuse the Admiral's Hat for endless movement points
[+] Fixed a bug where the RMG would create a water square in the bottom right corner
 
    of the map
 
[+] Fixed a bug where the RMG would create faulty zone transfers after creating objects
 
    along the zone borders
 
[+] Fixed a bug where a player could abuse the Admiral's Hat for endless
 
    movement points


[+] Fixed a bug where a player could acquire a naval movement bonus while on land
[+] Fixed a bug where a player could acquire a naval movement bonus while on land


[+] Fixed a bug where AI vs AI battles featuring Necromancy users would result in raising a single skeleton
[+] Fixed a bug where AI vs AI battles featuring Necromancy users would result
 
    in raising a single skeleton


Graphics
Graphics
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[+] Introduced: the hero exchange button on a city screen
[+] Introduced: the hero exchange button on a city screen


[-] Creature combat movement speed on settings 4 and 5 has been increased by the factor of 1.5
[-] Creature combat movement speed on settings 4 and 5 has been increased by
 
    the factor of 1.5


[+] Introduced: an Arena visiting message with the possibility of refusal to attend
[+] Introduced: an Arena visiting message with the possibility of refusal to attend
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[-] Fixed a bug where Cove creatures were spawning rarely on random maps
[-] Fixed a bug where Cove creatures were spawning rarely on random maps


[-] Fixed road generation algorythm on random maps has been improved, now more like seen in original game; no more lack of road through main guarded tile on 2sm4d(3) template
[-] Fixed road generation algorythm on random maps has been improved, now more like
 
    seen in original game; no more lack of road through main guarded tile
 
    on 2sm4d(3) template


[-] Fixed a bug where generating mandatory roads on random maps caused freezing
[-] Fixed a bug where generating mandatory roads on random maps caused freezing
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Gameplay
Gameplay


[-] Upg. Goblin Barracks return as a requirement to construct the Upg. Wolf Pen in Citadel towns
[-] Upg. Goblin Barracks return as a requirement to construct the Upg. Wolf Pen
 
    in Citadel towns
 
[-] Red Tower guard and reward has been altered: now player has to fight
 
    35-70-105-140 Fire Elementals for 1-2-3-4 Firebirds; density of Red Towers in RMG


[-] Red Tower guard and reward has been altered: now player has to fight 35-70-105-140 Fire Elementals for 1-2-3-4 Firebirds; density of Red Towers in RMG went down to 20
    went down to 20


[-] Starting army for Cove heroes now has 15-25 Nymphs instead of 20-30
[-] Starting army for Cove heroes now has 15-25 Nymphs instead of 20-30


[-] RMG: roads between villages inside zones now not mandatory (e.g. Diamond template); if a castle is present, roads stay mandatory (e.g. Jebus Cross template)
[-] RMG: roads between villages inside zones now not mandatory (e.g. Diamond template);
 
    if a castle is present, roads stay mandatory (e.g. Jebus Cross template)


SoD bugs
SoD bugs
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Graphics
Graphics


[+] New sand obstacle set, the Barchan Dunes, has been introduced, along with matching mine set
[+] New sand obstacle set, the Barchan Dunes, has been introduced,
 
    along with matching mine set


[+] New Dirt Hills set has been introduced
[+] New Dirt Hills set has been introduced
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Miscellaneous
Miscellaneous


[+] Three new maps, A Cold Day in Hell, Mysterious Ways and From the Depths of Hell, have been introduced
[+] Three new maps, A Cold Day in Hell, Mysterious Ways and From the Depths of Hell,


[+] When Artillery skill guarantees increased Ballista and Cannon damage, it will now be displayed when checking potential damage and in AI calculations
    have been introduced
 
[+] When Artillery skill guarantees increased Ballista and Cannon damage, it will now
 
    be displayed when checking potential damage and in AI calculations


[+] Added shadows rendering for terrain part objects
[+] Added shadows rendering for terrain part objects
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Gameplay
Gameplay


[+] Kinkeria's learning specialization effect was replaced with the doubled skill effect
[+] Kinkeria's learning specialization effect was replaced with the doubled skill
 
    effect


SoD bugs
SoD bugs
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[+] Fixed crash sometimes caused by starting large map after playing on small one
[+] Fixed crash sometimes caused by starting large map after playing on small one


[+] Removed the ability to cast Dispel on a squad that only has Disrupting Ray effect active (Disrupting Ray is indispensable)
[+] Removed the ability to cast Dispel on a squad that only has Disrupting Ray effect
 
    active (Disrupting Ray is indispensable)


[+] Fixed the crash on a saved game load that has more than 128 Signs
[+] Fixed the crash on a saved game load that has more than 128 Signs
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[-] Fixed Wineyard shadow
[-] Fixed Wineyard shadow


[-] Fixed and changed the images of Boxes, Bags, Ropes, Abandoned Boats and Bone on Sand
[-] Fixed and changed the images of Boxes, Bags, Ropes, Abandoned Boats and Bone
 
    on Sand


[+] Added new Boxes, Bags and a Corpse on Sand
[+] Added new Boxes, Bags and a Corpse on Sand
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== Version 1.3.4 (01/JAN/2015) ==
== Version 1.3.4 (01/JAN/2015) ==


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed!
 
    Saves in older versions of the game will not be supported by this version.
 
    Make sure you have completed all valuable games before upgrading.


[!] All maps created with HotA Editor v1.3.0-1.3.3 will have a new set item Ironfist of the Ogre enabled for random spawning. Map makers are advised to disable it via the new Editor v1.3.4. All RoE, AB and SoD maps, along with maps created with Editor v1.3.4, will have the Fist disabled by default
[!] All maps created with HotA Editor v1.3.0-1.3.3 will have a new set item
 
    Ironfist of the Ogre enabled for random spawning. Map makers are advised to disable
 
    it via the new Editor v1.3.4. All RoE, AB and SoD maps, along with maps created
 
    with Editor v1.3.4, will have the Fist disabled by default


HotA bugs
HotA bugs


[-] Fixed the increased Catapult damage under slow animation setting, which was causing sync problems in multiplayer games
[-] Fixed the increased Catapult damage under slow animation setting, which was causing
 
    sync problems in multiplayer games


[-] Mage Guild level 1 has been dropped from requirements to build Upg. Roost (Cove)
[-] Mage Guild level 1 has been dropped from requirements to build Upg. Roost (Cove)
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[-] Fixed the errors caused by flags' positioning in campaign map choosing menu
[-] Fixed the errors caused by flags' positioning in campaign map choosing menu


[-] Fixed the faulty bonus resource icon on loading screen when playing as Cove in multiplayer
[-] Fixed the faulty bonus resource icon on loading screen when playing as Cove
 
    in multiplayer


[-] Fixed the errors while generating random maps of bigger size
[-] Fixed the errors while generating random maps of bigger size
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Gameplay
Gameplay


[+] In order to trigger a guarded object while flying you will now have to first land on an adjacent tile and fight the guardians. It is now impossible to trigger objects without alerting the guard while using Flight or Angel Wings
[+] In order to trigger a guarded object while flying you will now have to first land
 
    on an adjacent tile and fight the guardians. It is now impossible to trigger
 
    objects without alerting the guard while using Flight or Angel Wings
 
[+] The combat will start if a hero moves to a guarded tile after casting the Dimension


[+] The combat will start if a hero moves to a guarded tile after casting the Dimension Door. Casting cursor will change its appearance in that case. The Dimension Door will not allow triggering objects or collecting items without alerting the guard anymore
    Door. Casting cursor will change its appearance in that case. The


[+] Constructing Upg. Magic Lantern now requires Mage Guild level 1 and Magic University
    Dimension Door will not allow triggering objects or collecting items without
 
    alerting the guard anymore
 
[+] Constructing Upg. Magic Lantern now requires Mage Guild level 1
 
    and Magic University


[-] Cost of constructing Upg. Golden Pavilion is back to 3000 rather than 2000 gp
[-] Cost of constructing Upg. Golden Pavilion is back to 3000 rather than 2000 gp
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[-] Cost of constructing Upg. Cyclops Cave went up from 5 to 10 crystals
[-] Cost of constructing Upg. Cyclops Cave went up from 5 to 10 crystals


[+] Cost of constructing Upg. Pyre went up from 10 to 20 mercury and from 10000 to 15000 gp
[+] Cost of constructing Upg. Pyre went up from 10 to 20 mercury and from 10000


[-] Cost of constructing Waterfall (Cove) was changed to 5 wood, 5 ore and 300 gp from 500 gp
    to 15000 gp
 
[-] Cost of constructing Waterfall (Cove) was changed to 5 wood, 5 ore and 300 gp
 
    from 500 gp


[-] Waterfall (Cove) now does not cost ore to construct
[-] Waterfall (Cove) now does not cost ore to construct


[-] Cost of constructing Shack (Cove) was changed to 10 wood from 5 wood, 5 ore and 1000 gp
[-] Cost of constructing Shack (Cove) was changed to 10 wood from 5 wood, 5 ore
 
    and 1000 gp


[-] Cost of constructing Upg. Shack (Cove) went down from 1200 to 1000 gp
[-] Cost of constructing Upg. Shack (Cove) went down from 1200 to 1000 gp


[-] Cost of constructing Gunpowder Warehouse (Cove) was changed from 10 to 5 wood and from 2500 to 3000 gp
[-] Cost of constructing Gunpowder Warehouse (Cove) was changed from 10 to 5 wood


[-] Cost of constructing Nest (Cove) was changed to 5 ore, 2 gems, 2 crystals and 2000 gp from 5 ore, 4 gems and 2000 gp
    and from 2500 to 3000 gp


[-] Cost of constructing Upg. Nest (Cove) was changed to 2 crystals, 2 gems and 2500 gp from 10 ore, 10 crystals and 2500 gp
[-] Cost of constructing Nest (Cove) was changed to 5 ore, 2 gems, 2 crystals


[-] Cost of constructing Tower of the Seas (Cove) was changed to 5 wood, 5 ore, 5 crystals and 3000 gp from 5 ore, 4 crystals and 3000 gp
    and 2000 gp from 5 ore, 4 gems and 2000 gp
 
[-] Cost of constructing Upg. Nest (Cove) was changed to 2 crystals, 2 gems and 2500 gp
 
    from 10 ore, 10 crystals and 2500 gp
 
[-] Cost of constructing Tower of the Seas (Cove) was changed to 5 wood, 5 ore,
 
    5 crystals and 3000 gp from 5 ore, 4 crystals and 3000 gp


[-] Upg. Tower of the Seas (Cove) now does not cost sulfur to construct
[-] Upg. Tower of the Seas (Cove) now does not cost sulfur to construct
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[-] Cost of constructing Upg Nix Fort (Cove) went down from 10 to 5 ore
[-] Cost of constructing Upg Nix Fort (Cove) went down from 10 to 5 ore


[-] Cost of constructing Maelstrom (Cove) was changed to 15 wood, 15 ore, 10 sulfur and 15000 gp from 10 ore, 15 sulfur and 17500 gp
[-] Cost of constructing Maelstrom (Cove) was changed to 15 wood, 15 ore, 10 sulfur


[-] Cost of constructing Upg. Maelstrom (Cove) was changed to 15 wood, 15 ore, 20 sulfur and 15000 gp from 15 ore, 20 sulfur, 5 gems and 20000 gp
    and 15000 gp from 10 ore, 15 sulfur and 17500 gp
 
[-] Cost of constructing Upg. Maelstrom (Cove) was changed to 15 wood, 15 ore,
 
    20 sulfur and 15000 gp from 15 ore, 20 sulfur, 5 gems and 20000 gp


[-] Cost of constructing Roost (Cove) was changed to 1000 gp from 2 gems and 1500 gp
[-] Cost of constructing Roost (Cove) was changed to 1000 gp from 2 gems and 1500 gp


[-] Cost of constructing Thieves' Guild (Cove) was changed to 5 wood and 500 gp from 3 wood and 600 gp
[-] Cost of constructing Thieves' Guild (Cove) was changed to 5 wood and 500 gp from
 
    3 wood and 600 gp


[-] Red Tower guard went down from 60-90-120-150 to 50-75-100-125 Fire Elementals
[-] Red Tower guard went down from 60-90-120-150 to 50-75-100-125 Fire Elementals
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[+] A new neutral creature, the Satyr, has been introduced
[+] A new neutral creature, the Satyr, has been introduced


[+] A new creature bank, the Experimental Shop, has been introduced. The player will have to battle 50-100-150-200 Iron Golems for a reward of 1-2-3-4 Giants RMG value is 3500, density is 80
[+] A new creature bank, the Experimental Shop, has been introduced. The player
 
    will have to battle 50-100-150-200 Iron Golems for a reward of 1-2-3-4 Giants
 
    RMG value is 3500, density is 80
 
[+] A new creature bank, the Wolf Raider Picket, has been introduced. The player
 
    will have to battle 50-75-100-150 Wolf Raiders for a reward of 4-6-8-12 Cyclopes
 
    RMG: value is 9500, density is 80
 
[+] A new object, the Temple of Loyalty, has been introduced. A visiting hero will have


[+] A new creature bank, the Wolf Raider Picket, has been introduced. The player will have to battle 50-75-100-150 Wolf Raiders for a reward of 4-6-8-12 Cyclopes RMG: value is 9500, density is 80
    all Morale penalties for having creatures of varied alignment in his army removed


[+] A new object, the Temple of Loyalty, has been introduced. A visiting hero will have all Morale penalties for having creatures of varied alignment in his army removed for the next combat. RMG: value is 100, density is 20, no more than one per zone
    for the next combat. RMG: value is 100, density is 20, no more than one per zone


[+] A new object, the Skeleton Transformer, has been introduced. A visiting hero will be allowed to turn any creatures into Skeletons. RMG: value is 500, density is 20, spawning only in underworld, no more than one per zone
[+] A new object, the Skeleton Transformer, has been introduced. A visiting hero


[+] A new set item, the Ironfist of the Ogre, has been introduced. In order to construct it, a hero needs to have Ogre's Club of Havoc, Targ of the Rampaging Ogre, Crown of the Supreme Magi and Tunic of the Cyclops King in his possession. At the beginning of a combat the Fist will cast Bloodlust, Fire Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops
    will be allowed to turn any creatures into Skeletons. RMG: value is 500,
 
    density is 20, spawning only in underworld, no more than one per zone
 
[+] A new set item, the Ironfist of the Ogre, has been introduced. In order
 
    to construct it, a hero needs to have Ogre's Club of Havoc,
 
    Targ of the Rampaging Ogre, Crown of the Supreme Magi and Tunic of the Cyclops King
 
    in his possession. At the beginning of a combat the Fist will cast Bloodlust, Fire
 
    Shield and Counterstrike (all Expert) lasting for 50 turns on all allied troops


[+] Sanctuary now will not be spawning on randomly generated maps
[+] Sanctuary now will not be spawning on randomly generated maps


[+] Freelancer's Guild now will be spawning on randomly generated maps. RMG value is 100, density is 50, no more than one per zone
[+] Freelancer's Guild now will be spawning on randomly generated maps.
 
    RMG value is 100, density is 50, no more than one per zone


[-] RMG: Only one Den of Thieves now allowed per zone instead of three
[-] RMG: Only one Den of Thieves now allowed per zone instead of three
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[+] RMG: Zone size now matches the settings defined by template more accurately
[+] RMG: Zone size now matches the settings defined by template more accurately


[+] RMG: Object guard tilting bug fixed. It is now impossible to trigger said objects without alerting the guard
[+] RMG: Object guard tilting bug fixed. It is now impossible to trigger said objects


[+] RMG: Spawning objects with several entrances has been fixed. Now they are only spawned as solitary objects, not as a part of a group
    without alerting the guard


[+] When flying to a designated guarded tile, the combat will not trigger until the tile is reached. This fix prevents landing on an unplanned location due to interrupting combat
[+] RMG: Spawning objects with several entrances has been fixed. Now they are only


[+] Interrupting the flight above an object's entrance is now forbidden (if the object in question is not a freely passable one, like a friendly Garrison)
    spawned as solitary objects, not as a part of a group
 
[+] When flying to a designated guarded tile, the combat will not trigger until
 
    the tile is reached. This fix prevents landing on an unplanned location
 
    due to interrupting combat
 
[+] Interrupting the flight above an object's entrance is now forbidden (if the object
 
    in question is not a freely passable one, like a friendly Garrison)


[+] Interrupting the flight above a guarded tile will now trigger combat
[+] Interrupting the flight above a guarded tile will now trigger combat


[+] Fixed a bug with ability of spawn of victory condition artifact on map as random artifact
[+] Fixed a bug with ability of spawn of victory condition artifact on map
 
    as random artifact


[+] Fixed a bug with generaiton the same start heroes
[+] Fixed a bug with generaiton the same start heroes
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[+] Fixed a bug when a player could once again visit the Sirens after combat
[+] Fixed a bug when a player could once again visit the Sirens after combat


[+] It is no longer possible to cast Dispel on a unit that has only been poisoned (when this poisoning cannot be cured by Dispel)
[+] It is no longer possible to cast Dispel on a unit that has only been
 
    poisoned (when this poisoning cannot be cured by Dispel)
 
[+] On RoE maps, Conflux heroes are now allowed for hire, while set items,


[+] On RoE maps, Conflux heroes are now allowed for hire, while set items, the Armageddon's blade and the Vial of Dragon's Blood have been disabled
    the Armageddon's blade and the Vial of Dragon's Blood have been disabled


[+] Fixed the Storm Elementals' slow movement animation
[+] Fixed the Storm Elementals' slow movement animation
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[+] Fixed the mixed up descriptions of Blood Obelisk and Glyphs of Fear in the Fortress
[+] Fixed the mixed up descriptions of Blood Obelisk and Glyphs of Fear in the Fortress


[+] Freelancer's Guild now has ambient sound and triggering sound effects (missing in SoD)
[+] Freelancer's Guild now has ambient sound and triggering sound effects
 
    (missing in SoD)


[+] Fixed the cursor update bugs when casting Dimension Door
[+] Fixed the cursor update bugs when casting Dimension Door
Line 2,539: Line 2,743:
Map Editor
Map Editor


[-] Fixed the crash after using Obstacle Brush on a map featuring objects that it is not allowed to place
[-] Fixed the crash after using Obstacle Brush on a map featuring objects that it is
 
    not allowed to place


[-] Fixed the Non-existent object Genie Lamp appearance in the search bar
[-] Fixed the Non-existent object Genie Lamp appearance in the search bar
Line 2,545: Line 2,751:
[-] All doubling and erroneous lines have been removed from the search bar
[-] All doubling and erroneous lines have been removed from the search bar


[+] Now possible to save RMG settings and automatically enforce settings after choosing a template
[+] Now possible to save RMG settings and automatically enforce settings after choosing
 
    a template


Interface
Interface


[-] For a splash damage shot, the cursor now looks like an arrow when aiming a unit, while new cursor sprites will be used when aiming an unoccupied tile
[-] For a splash damage shot, the cursor now looks like an arrow when aiming a unit,


[-] Clicking a Thieves' Guild (Cove) will now be opening a Thieves' Guild window with info about players in the game
    while new cursor sprites will be used when aiming an unoccupied tile
 
[-] Clicking a Thieves' Guild (Cove) will now be opening a Thieves' Guild window with
 
    info about players in the game


[+] Hyphenation has been introduced for in-game text
[+] Hyphenation has been introduced for in-game text
Line 2,559: Line 2,771:
[-] Pikemen, Halberdiers, Orcs and Orc Chieftains now have completely new graphics
[-] Pikemen, Halberdiers, Orcs and Orc Chieftains now have completely new graphics


[-] Portraits of creatures from the original game that grew obsolete with the introduction of new ones have been updated
[-] Portraits of creatures from the original game that grew obsolete with
 
    the introduction of new ones have been updated


[-] Portraits of Cove creatures have been fixed
[-] Portraits of Cove creatures have been fixed
Line 2,573: Line 2,787:
[-] Combat sprites have been fixed for Efreeti
[-] Combat sprites have been fixed for Efreeti


[+] Hit by a missile animation has been introduced for Monks, Zealots, Titans, Liches on sentry towers, Beholders and Evil Eyes
[+] Hit by a missile animation has been introduced for Monks, Zealots, Titans, Liches
 
    on sentry towers, Beholders and Evil Eyes


[+] Dragon Utopia sprite has been fixed
[+] Dragon Utopia sprite has been fixed
Line 2,607: Line 2,823:
[+] The number of objects allowed on a single map has been doubled
[+] The number of objects allowed on a single map has been doubled


[-] The Cannon's recoil animation is now played simultaneously with the cannonball flight
[-] The Cannon's recoil animation is now played simultaneously with
 
    the cannonball flight
 
[+] The animation of ray shooters returning to their normal stance after making a shot


[+] The animation of ray shooters returning to their normal stance after making a shot is now played simultaneously with the target being hit
    is now played simultaneously with the target being hit


[+] A new map, Carpe Jugulum, has been introduced
[+] A new map, Carpe Jugulum, has been introduced
Line 2,617: Line 2,837:
== Version 1.3.3 (29/JUN/2014) ==
== Version 1.3.3 (29/JUN/2014) ==


[!] Save game format changed! Saves in older versions of the game will not be supported by this version. Make sure you have completed all valuable games before upgrading.
[!] Save game format changed!


[!] Due to some bug fixes in the editor it is recommended to  re-save and update you custom levels. Check the correctness of assigned restrictions for heroes and artefacts. The editor supports all of the functionality of the original editor now.
    Saves in older versions of the game will not be supported by this version.


[!] Starting from this version the in-game language of HotA does no longer depend on the language of the base SoD game
    Make sure you have completed all valuable games before upgrading.
 
[!] Due to some bug fixes in the editor it is recommended to
 
    re-save and update you custom levels. Check the correctness of
 
    assigned restrictions for heroes and artefacts.
 
    The editor supports all of the functionality of the original editor now.
 
[!] Starting from this version the in-game language of HotA does no longer depend on
 
    the language of the base SoD game


HotA bugs
HotA bugs
Line 2,633: Line 2,865:
[-] Fixed rendering freezes during combat
[-] Fixed rendering freezes during combat


[-] Fixed a bug with possible desync in an online game which was caused buy the construction of a Lodestar and assaulting another player
[-] Fixed a bug with possible desync in an online game which was caused buy the
 
    construction of a Lodestar and assaulting another player


[-] Fixed a tip bug in Fort
[-] Fixed a tip bug in Fort


[-] Fixed some bugs related to the limitation of the number of objects in the random map generator
[-] Fixed some bugs related to the limitation of the number of objects
 
    in the random map generator


[-] Fixed an issue with Orb of Vulnerability having no effect on Nymphs and Oceanids
[-] Fixed an issue with Orb of Vulnerability having no effect on Nymphs and Oceanids
Line 2,661: Line 2,897:
[-] Reduced Sea Dog health to 15
[-] Reduced Sea Dog health to 15


[-] Accurate Shot weakened when the distance penalty applies and does not work on units behind walls
[-] Accurate Shot weakened when the distance penalty applies and does not work on units
 
    behind walls


[-] Restored 80 health for Nix and 90 for Nix Warriors
[-] Restored 80 health for Nix and 90 for Nix Warriors
Line 2,671: Line 2,909:
[-] Grotto price increased to 7500 gold, 15 wood and 15 ore
[-] Grotto price increased to 7500 gold, 15 wood and 15 ore


[+] Cyclops Cave price does not include crystals. Upg. Cyclops Cave has +5 crystals in price
[+] Cyclops Cave price does not include crystals. Upg. Cyclops Cave has +5 crystals
 
    in price


[-] Ring of Oblivion now prohibits undead rising after the battle
[-] Ring of Oblivion now prohibits undead rising after the battle
Line 2,687: Line 2,927:
[-] Hill Fort value increased to 12,000, a limit of 1 per zone was returned
[-] Hill Fort value increased to 12,000, a limit of 1 per zone was returned


[+] Town Portal, Fly, Dimension Door and (in the presence of water) Water Walking spell scrolls have value of 15000 in RMG
[+] Town Portal, Fly, Dimension Door and (in the presence of water)  
 
    Water Walking spell scrolls have value of 15000 in RMG
 
[+] Added a new Cannon Yard object. It allows you to buy a cannon,


[+] Added a new Cannon Yard object. It allows you to buy a cannon, value 3000 in RMG, 25 frequency
    value 3000 in RMG, 25 frequency


[-] Fixed the drop rate of the primary skills of the heroes of the Cove
[-] Fixed the drop rate of the primary skills of the heroes of the Cove
Line 2,697: Line 2,941:
[-] Astra's specialization was changed from Frost Ring to Healing
[-] Astra's specialization was changed from Frost Ring to Healing


[-] Changed starting Navigator class skills: Zilare's Water Magic to Resistance, Astra's Learning to Luck, Dargem's Air Magic to Tactics
[-] Changed starting Navigator class skills: Zilare's Water Magic to Resistance,
 
    Astra's Learning to Luck, Dargem's Air Magic to Tactics


[-] Nella's initial secondary skills were restored
[-] Nella's initial secondary skills were restored
Line 2,713: Line 2,959:
[+] Fixed a SoD bug with Harpy return after the Dendroid attack  
[+] Fixed a SoD bug with Harpy return after the Dendroid attack  


[+] Fixed a SoD bug: Forgetfulness was mass effective already at an advanced water magic
[+] Fixed a SoD bug: Forgetfulness was mass effective already at an advanced
 
    water magic
 
[+] Fixed a SoD bug with inability to resurrect the corpse at gates hex during


[+] Fixed a SoD bug with inability to resurrect the corpse at gates hex during the siege of the city  
    the siege of the city  


[+] University does not offer necromancy
[+] University does not offer necromancy
Line 2,721: Line 2,971:
[+] Fixed an RMG bug with extra paths when generating a multi-connected route
[+] Fixed an RMG bug with extra paths when generating a multi-connected route


[+] Fixed a SoD RMG bug with a shifted two-cell garrison near the monolith which would also crash while generating a map sometimes
[+] Fixed a SoD RMG bug with a shifted two-cell garrison near the monolith which would
 
    also crash while generating a map sometimes


[+] Fixed a SoD random map generator bug with and unneeded extra road path
[+] Fixed a SoD random map generator bug with and unneeded extra road path


[+] RMG roads no longer pass through bugged paths and are not blocked by Prisons. Cities within a single zone are always connected with a road net within that zone
[+] RMG roads no longer pass through bugged paths and are not blocked by Prisons.
 
    Cities within a single zone are always connected with a road net within that zone


[+] Fixed the mixed up icons of View Earth and View Air
[+] Fixed the mixed up icons of View Earth and View Air
Line 2,733: Line 2,987:
[+] Fixed one of the errors in calculating the cursor movement number of a hero
[+] Fixed one of the errors in calculating the cursor movement number of a hero


[+] The damage for spell shown in the spell description now accounts for the hero specialization if the damage is not dependant on the target parameters
[+] The damage for spell shown in the spell description now accounts for the hero
 
    specialization if the damage is not dependant on the target parameters


[+] Fixed a memory leak after exiting the panel selection menu
[+] Fixed a memory leak after exiting the panel selection menu
Line 2,741: Line 2,997:
[-] Fixed map editor bug with incorrect definition of allowable player orientations
[-] Fixed map editor bug with incorrect definition of allowable player orientations


[-] Fixed map editor and game bug with Diplomat's Cloak and Pendant of Reflection enabled by default in SoD maps
[-] Fixed map editor and game bug with Diplomat's Cloak and Pendant of Reflection
 
    enabled by default in SoD maps


[-] Fixed the errors of random map generator in map editor
[-] Fixed the errors of random map generator in map editor
Line 2,749: Line 3,007:
[-] Fixed a bug when new heroes and artefacts were ignored after a map check
[-] Fixed a bug when new heroes and artefacts were ignored after a map check


[+] Fixed a bug with incorrect information passed to the map error log related to absence of free artefacts on a map
[+] Fixed a bug with incorrect information passed to the map error log related to
 
    absence of free artefacts on a map


[+] Removed the restriction of 144 external dwellings in the map editor
[+] Removed the restriction of 144 external dwellings in the map editor
Line 2,755: Line 3,015:
Interface
Interface


[+] Added a new route colour that shows where the player would not arrive even with full movement point pool
[+] Added a new route colour that shows where the player would not arrive even with
 
    full movement point pool


[+] Many spells' descriptions now have a dynamically calculated effect summary
[+] Many spells' descriptions now have a dynamically calculated effect summary
Line 2,779: Line 3,041:
[+] Changed some fonts
[+] Changed some fonts


[+] Fixed the player flags that would sometimes not fit in the designated area in map and scenario selection menus
[+] Fixed the player flags that would sometimes not fit in the designated area in map
 
    and scenario selection menus


[-] Added icon animation in built-in panel selection menu
[-] Added icon animation in built-in panel selection menu
Line 2,835: Line 3,099:
[+] Fixed the image of the Gnoll corpse in battle
[+] Fixed the image of the Gnoll corpse in battle


[+] Fixed the image of the Gold Golem in battle (incorrect attack and corpse shadow frames)
[+] Fixed the image of the Gold Golem in battle (incorrect attack and corpse shadow
 
    frames)


[+] Fixed the shadow image of the Diamond Golem in battle
[+] Fixed the shadow image of the Diamond Golem in battle
Line 2,921: Line 3,187:
[-] Fixed the "Beware of Demons!" map. You had to survive for 1 day for victory
[-] Fixed the "Beware of Demons!" map. You had to survive for 1 day for victory


[-] Fixed depiction of Shaman's Puppet in hero screen and depictions of Ring of Oblivion and Cape of Silence on map
[-] Fixed depiction of Shaman's Puppet in hero screen and depictions
 
    of Ring of Oblivion and Cape of Silence on map


[-] Fixed the depiction of fortress on the map
[-] Fixed the depiction of fortress on the map
Line 2,927: Line 3,195:
[-] Fixed the bug with the depiction flag of Conflux in the map
[-] Fixed the bug with the depiction flag of Conflux in the map


[+] Fixed the depiction of fort, citadel and castle of Rampart for according look on the map; fixed some bugs
[+] Fixed the depiction of fort, citadel and castle of Rampart for according look
 
    on the map; fixed some bugs


[+] Fixed some Conflux screen bugs
[+] Fixed some Conflux screen bugs


[+] Plated terrain Dunes was added to map editor, some its bugs were fixed
[+] Plated terrain Dunes was added to map editor, some its bugs were fixed
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